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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDataManager_DEFINED | 8 #ifndef GrGLProgramDataManager_DEFINED |
9 #define GrGLProgramDataManager_DEFINED | 9 #define GrGLProgramDataManager_DEFINED |
10 | 10 |
11 #include "gl/GrGLShaderVar.h" | 11 #include "gl/GrGLShaderVar.h" |
12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
13 #include "GrAllocator.h" | 13 #include "GrAllocator.h" |
14 | 14 |
15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
16 | 16 |
17 class GrGpuGL; | 17 class GrGLGpu; |
18 class SkMatrix; | 18 class SkMatrix; |
19 class GrGLProgram; | 19 class GrGLProgram; |
20 class GrGLProgramBuilder; | 20 class GrGLProgramBuilder; |
21 | 21 |
22 /** Manages the resources used by a shader program. | 22 /** Manages the resources used by a shader program. |
23 * The resources are objects the program uses to communicate with the | 23 * The resources are objects the program uses to communicate with the |
24 * application code. | 24 * application code. |
25 */ | 25 */ |
26 class GrGLProgramDataManager : public SkRefCnt { | 26 class GrGLProgramDataManager : public SkRefCnt { |
27 public: | 27 public: |
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60 GrGLShaderVar fVariable; | 60 GrGLShaderVar fVariable; |
61 uint32_t fVisibility; | 61 uint32_t fVisibility; |
62 GrGLint fLocation; | 62 GrGLint fLocation; |
63 }; | 63 }; |
64 | 64 |
65 // This uses an allocator rather than array so that the GrGLShaderVars don't
move in memory | 65 // This uses an allocator rather than array so that the GrGLShaderVars don't
move in memory |
66 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their | 66 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their |
67 // name strings. Otherwise, we'd have to hand out copies. | 67 // name strings. Otherwise, we'd have to hand out copies. |
68 typedef GrTAllocator<UniformInfo> UniformInfoArray; | 68 typedef GrTAllocator<UniformInfo> UniformInfoArray; |
69 | 69 |
70 GrGLProgramDataManager(GrGpuGL*, const UniformInfoArray&); | 70 GrGLProgramDataManager(GrGLGpu*, const UniformInfoArray&); |
71 | 71 |
72 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | 72 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an |
73 * array of uniforms. arrayCount must be <= the array count of the uniform. | 73 * array of uniforms. arrayCount must be <= the array count of the uniform. |
74 */ | 74 */ |
75 void setSampler(UniformHandle, GrGLint texUnit) const; | 75 void setSampler(UniformHandle, GrGLint texUnit) const; |
76 void set1f(UniformHandle, GrGLfloat v0) const; | 76 void set1f(UniformHandle, GrGLfloat v0) const; |
77 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | 77 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
78 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; | 78 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; |
79 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | 79 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
80 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; | 80 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; |
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99 struct Uniform { | 99 struct Uniform { |
100 GrGLint fVSLocation; | 100 GrGLint fVSLocation; |
101 GrGLint fFSLocation; | 101 GrGLint fFSLocation; |
102 SkDEBUGCODE( | 102 SkDEBUGCODE( |
103 GrSLType fType; | 103 GrSLType fType; |
104 int fArrayCount; | 104 int fArrayCount; |
105 ); | 105 ); |
106 }; | 106 }; |
107 | 107 |
108 SkTArray<Uniform, true> fUniforms; | 108 SkTArray<Uniform, true> fUniforms; |
109 GrGpuGL* fGpu; | 109 GrGLGpu* fGpu; |
110 | 110 |
111 typedef SkRefCnt INHERITED; | 111 typedef SkRefCnt INHERITED; |
112 }; | 112 }; |
113 #endif | 113 #endif |
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