| Index: src/gpu/gl/GrGLBufferImpl.h
|
| diff --git a/src/gpu/gl/GrGLBufferImpl.h b/src/gpu/gl/GrGLBufferImpl.h
|
| index 279075f4c9e617aae6c1f1892e4432975a13d546..8617a897d42835930a51914f847422c748769fbe 100644
|
| --- a/src/gpu/gl/GrGLBufferImpl.h
|
| +++ b/src/gpu/gl/GrGLBufferImpl.h
|
| @@ -11,7 +11,7 @@
|
| #include "SkTypes.h"
|
| #include "gl/GrGLFunctions.h"
|
|
|
| -class GrGpuGL;
|
| +class GrGLGpu;
|
|
|
| /**
|
| * This class serves as the implementation of GrGL*Buffer classes. It was written to avoid code
|
| @@ -26,24 +26,24 @@ public:
|
| bool fDynamic;
|
| };
|
|
|
| - GrGLBufferImpl(GrGpuGL*, const Desc&, GrGLenum bufferType);
|
| + GrGLBufferImpl(GrGLGpu*, const Desc&, GrGLenum bufferType);
|
| ~GrGLBufferImpl() {
|
| // either release or abandon should have been called by the owner of this object.
|
| SkASSERT(0 == fDesc.fID);
|
| }
|
|
|
| void abandon();
|
| - void release(GrGpuGL* gpu);
|
| + void release(GrGLGpu* gpu);
|
|
|
| GrGLuint bufferID() const { return fDesc.fID; }
|
| size_t baseOffset() const { return reinterpret_cast<size_t>(fCPUData); }
|
|
|
| - void bind(GrGpuGL* gpu) const;
|
| + void bind(GrGLGpu* gpu) const;
|
|
|
| - void* map(GrGpuGL* gpu);
|
| - void unmap(GrGpuGL* gpu);
|
| + void* map(GrGLGpu* gpu);
|
| + void unmap(GrGLGpu* gpu);
|
| bool isMapped() const;
|
| - bool updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInBytes);
|
| + bool updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInBytes);
|
|
|
| private:
|
| void validate() const;
|
|
|