Index: Source/modules/gamepad/WebKitGamepad.h |
diff --git a/Source/modules/gamepad/WebKitGamepad.h b/Source/modules/gamepad/WebKitGamepad.h |
deleted file mode 100644 |
index 1bf7333f9f0eaebf5cf78c7bdef1dbacecb45b7d..0000000000000000000000000000000000000000 |
--- a/Source/modules/gamepad/WebKitGamepad.h |
+++ /dev/null |
@@ -1,38 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef WebKitGamepad_h |
-#define WebKitGamepad_h |
- |
-#include "bindings/core/v8/ScriptWrappable.h" |
-#include "modules/gamepad/GamepadCommon.h" |
-#include "platform/heap/Handle.h" |
-#include "wtf/Vector.h" |
- |
-namespace blink { |
- |
-class WebKitGamepad final : public GarbageCollectedFinalized<WebKitGamepad>, public GamepadCommon, public ScriptWrappable { |
- DEFINE_WRAPPERTYPEINFO(); |
-public: |
- static WebKitGamepad* create() |
- { |
- return new WebKitGamepad(); |
- } |
- ~WebKitGamepad(); |
- |
- typedef Vector<float> FloatVector; |
- |
- const FloatVector& buttons() const { return m_buttons; } |
- void setButtons(unsigned count, const WebGamepadButton* data); |
- |
- void trace(Visitor*) { } |
- |
-private: |
- WebKitGamepad(); |
- FloatVector m_buttons; |
-}; |
- |
-} // namespace blink |
- |
-#endif // WebKitGamepad_h |