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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef WebKitGamepad_h | |
| 6 #define WebKitGamepad_h | |
| 7 | |
| 8 #include "bindings/core/v8/ScriptWrappable.h" | |
| 9 #include "modules/gamepad/GamepadCommon.h" | |
| 10 #include "platform/heap/Handle.h" | |
| 11 #include "wtf/Vector.h" | |
| 12 | |
| 13 namespace blink { | |
| 14 | |
| 15 class WebKitGamepad final : public GarbageCollectedFinalized<WebKitGamepad>, pub
lic GamepadCommon, public ScriptWrappable { | |
| 16 DEFINE_WRAPPERTYPEINFO(); | |
| 17 public: | |
| 18 static WebKitGamepad* create() | |
| 19 { | |
| 20 return new WebKitGamepad(); | |
| 21 } | |
| 22 ~WebKitGamepad(); | |
| 23 | |
| 24 typedef Vector<float> FloatVector; | |
| 25 | |
| 26 const FloatVector& buttons() const { return m_buttons; } | |
| 27 void setButtons(unsigned count, const WebGamepadButton* data); | |
| 28 | |
| 29 void trace(Visitor*) { } | |
| 30 | |
| 31 private: | |
| 32 WebKitGamepad(); | |
| 33 FloatVector m_buttons; | |
| 34 }; | |
| 35 | |
| 36 } // namespace blink | |
| 37 | |
| 38 #endif // WebKitGamepad_h | |
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