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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef WebKitGamepad_h | |
6 #define WebKitGamepad_h | |
7 | |
8 #include "bindings/core/v8/ScriptWrappable.h" | |
9 #include "modules/gamepad/GamepadCommon.h" | |
10 #include "platform/heap/Handle.h" | |
11 #include "wtf/Vector.h" | |
12 | |
13 namespace blink { | |
14 | |
15 class WebKitGamepad final : public GarbageCollectedFinalized<WebKitGamepad>, pub
lic GamepadCommon, public ScriptWrappable { | |
16 DEFINE_WRAPPERTYPEINFO(); | |
17 public: | |
18 static WebKitGamepad* create() | |
19 { | |
20 return new WebKitGamepad(); | |
21 } | |
22 ~WebKitGamepad(); | |
23 | |
24 typedef Vector<float> FloatVector; | |
25 | |
26 const FloatVector& buttons() const { return m_buttons; } | |
27 void setButtons(unsigned count, const WebGamepadButton* data); | |
28 | |
29 void trace(Visitor*) { } | |
30 | |
31 private: | |
32 WebKitGamepad(); | |
33 FloatVector m_buttons; | |
34 }; | |
35 | |
36 } // namespace blink | |
37 | |
38 #endif // WebKitGamepad_h | |
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