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Side by Side Diff: Source/WebCore/html/canvas/WebGLRenderingContext.cpp

Issue 8043033: Merge 95728 - Ref protect shaders in V8WebGLRenderingContext::getAttachedShadersCallback (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/835/
Patch Set: Created 9 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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1891 return 0; 1891 return 0;
1892 ActiveInfo info; 1892 ActiveInfo info;
1893 if (!m_context->getActiveUniform(objectOrZero(program), index, info)) 1893 if (!m_context->getActiveUniform(objectOrZero(program), index, info))
1894 return 0; 1894 return 0;
1895 if (!isGLES2Compliant()) 1895 if (!isGLES2Compliant())
1896 if (info.size > 1 && !info.name.endsWith("[0]")) 1896 if (info.size > 1 && !info.name.endsWith("[0]"))
1897 info.name.append("[0]"); 1897 info.name.append("[0]");
1898 return WebGLActiveInfo::create(info.name, info.type, info.size); 1898 return WebGLActiveInfo::create(info.name, info.type, info.size);
1899 } 1899 }
1900 1900
1901 bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<Web GLShader*>& shaderObjects, ExceptionCode& ec) 1901 bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<Ref Ptr<WebGLShader> >& shaderObjects, ExceptionCode& ec)
1902 { 1902 {
1903 UNUSED_PARAM(ec); 1903 UNUSED_PARAM(ec);
1904 shaderObjects.clear(); 1904 shaderObjects.clear();
1905 if (isContextLost() || !validateWebGLObject(program)) 1905 if (isContextLost() || !validateWebGLObject(program))
1906 return false; 1906 return false;
1907 1907
1908 const GC3Denum shaderType[] = { 1908 const GC3Denum shaderType[] = {
1909 GraphicsContext3D::VERTEX_SHADER, 1909 GraphicsContext3D::VERTEX_SHADER,
1910 GraphicsContext3D::FRAGMENT_SHADER 1910 GraphicsContext3D::FRAGMENT_SHADER
1911 }; 1911 };
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4866 4866
4867 void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx) 4867 void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx)
4868 { 4868 {
4869 for (int i = idx; i > 0; --i) 4869 for (int i = idx; i > 0; --i)
4870 m_buffers[i].swap(m_buffers[i-1]); 4870 m_buffers[i].swap(m_buffers[i-1]);
4871 } 4871 }
4872 4872
4873 } // namespace WebCore 4873 } // namespace WebCore
4874 4874
4875 #endif // ENABLE(WEBGL) 4875 #endif // ENABLE(WEBGL)
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