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Side by Side Diff: Source/WebCore/html/canvas/WebGLRenderingContext.h

Issue 8043033: Merge 95728 - Ref protect shaders in V8WebGLRenderingContext::getAttachedShadersCallback (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/835/
Patch Set: Created 9 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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136 void enableVertexAttribArray(GC3Duint index, ExceptionCode&); 136 void enableVertexAttribArray(GC3Duint index, ExceptionCode&);
137 void finish(); 137 void finish();
138 void flush(); 138 void flush();
139 void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer*, ExceptionCode&); 139 void framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer*, ExceptionCode&);
140 void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum tex target, WebGLTexture*, GC3Dint level, ExceptionCode&); 140 void framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum tex target, WebGLTexture*, GC3Dint level, ExceptionCode&);
141 void frontFace(GC3Denum mode); 141 void frontFace(GC3Denum mode);
142 void generateMipmap(GC3Denum target); 142 void generateMipmap(GC3Denum target);
143 143
144 PassRefPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GC3Duint index, E xceptionCode&); 144 PassRefPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GC3Duint index, E xceptionCode&);
145 PassRefPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GC3Duint index, ExceptionCode&); 145 PassRefPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GC3Duint index, ExceptionCode&);
146 bool getAttachedShaders(WebGLProgram*, Vector<WebGLShader*>&, ExceptionCode& ); 146 bool getAttachedShaders(WebGLProgram*, Vector<RefPtr<WebGLShader> >&, Except ionCode&);
147 GC3Dint getAttribLocation(WebGLProgram*, const String& name); 147 GC3Dint getAttribLocation(WebGLProgram*, const String& name);
148 WebGLGetInfo getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCo de&); 148 WebGLGetInfo getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCo de&);
149 PassRefPtr<WebGLContextAttributes> getContextAttributes(); 149 PassRefPtr<WebGLContextAttributes> getContextAttributes();
150 GC3Denum getError(); 150 GC3Denum getError();
151 WebGLExtension* getExtension(const String& name); 151 WebGLExtension* getExtension(const String& name);
152 WebGLGetInfo getFramebufferAttachmentParameter(GC3Denum target, GC3Denum att achment, GC3Denum pname, ExceptionCode&); 152 WebGLGetInfo getFramebufferAttachmentParameter(GC3Denum target, GC3Denum att achment, GC3Denum pname, ExceptionCode&);
153 WebGLGetInfo getParameter(GC3Denum pname, ExceptionCode&); 153 WebGLGetInfo getParameter(GC3Denum pname, ExceptionCode&);
154 WebGLGetInfo getProgramParameter(WebGLProgram*, GC3Denum pname, ExceptionCod e&); 154 WebGLGetInfo getProgramParameter(WebGLProgram*, GC3Denum pname, ExceptionCod e&);
155 String getProgramInfoLog(WebGLProgram*, ExceptionCode&); 155 String getProgramInfoLog(WebGLProgram*, ExceptionCode&);
156 WebGLGetInfo getRenderbufferParameter(GC3Denum target, GC3Denum pname, Excep tionCode&); 156 WebGLGetInfo getRenderbufferParameter(GC3Denum target, GC3Denum pname, Excep tionCode&);
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621 void loseContext(); 621 void loseContext();
622 // Helper for restoration after context lost. 622 // Helper for restoration after context lost.
623 void maybeRestoreContext(LostContextMode); 623 void maybeRestoreContext(LostContextMode);
624 624
625 friend class WebGLStateRestorer; 625 friend class WebGLStateRestorer;
626 }; 626 };
627 627
628 } // namespace WebCore 628 } // namespace WebCore
629 629
630 #endif 630 #endif
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