Index: src/compiler/loop-analysis.cc |
diff --git a/src/compiler/loop-analysis.cc b/src/compiler/loop-analysis.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e1b703e22b8097ff26ced58ba53565c071d8a138 |
--- /dev/null |
+++ b/src/compiler/loop-analysis.cc |
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+// Copyright 2013 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "src/compiler/graph.h" |
+#include "src/compiler/loop-analysis.h" |
+#include "src/compiler/node.h" |
+#include "src/compiler/node-properties-inl.h" |
+#include "src/zone.h" |
+ |
+namespace v8 { |
+namespace internal { |
+namespace compiler { |
+ |
+typedef uint32_t LoopMarks; |
+ |
+ |
+// TODO(titzer): don't assume entry edges have a particular index. |
+// TODO(titzer): use a BitMatrix to generalize this algorithm. |
+static const size_t kMaxLoops = 31; |
+static const int kAssumedLoopEntryIndex = 0; // assume loops are entered here. |
+static const LoopMarks kVisited = 1; // loop #0 is reserved. |
+ |
+ |
+// Temporary information for each node during marking. |
+struct NodeInfo { |
+ Node* node; |
+ NodeInfo* next; // link in chaining loop members |
+ LoopMarks forward; // accumulated marks in the forward direction |
+ LoopMarks backward; // accumulated marks in the backward direction |
+ LoopMarks loop_mark; // loop mark for header nodes; encodes loop_num |
+ |
+ bool MarkBackward(LoopMarks bw) { |
+ LoopMarks prev = backward; |
+ LoopMarks next = backward | bw; |
+ backward = next; |
+ return prev != next; |
+ } |
+ |
+ bool MarkForward(LoopMarks fw) { |
+ LoopMarks prev = forward; |
+ LoopMarks next = forward | fw; |
+ forward = next; |
+ return prev != next; |
+ } |
+ |
+ bool IsInLoop(size_t loop_num) { |
+ DCHECK(loop_num > 0 && loop_num <= 31); |
+ return forward & backward & (1 << loop_num); |
+ } |
+ |
+ bool IsLoopHeader() { return loop_mark != 0; } |
+ bool IsInAnyLoop() { return (forward & backward) > kVisited; } |
+ |
+ bool IsInHeaderForLoop(size_t loop_num) { |
+ DCHECK(loop_num > 0); |
+ return loop_mark == (kVisited | (1 << loop_num)); |
+ } |
+}; |
+ |
+ |
+// Temporary loop info needed during traversal and building the loop tree. |
+struct LoopInfo { |
+ Node* header; |
+ NodeInfo* header_list; |
+ NodeInfo* body_list; |
+ LoopTree::Loop* loop; |
+}; |
+ |
+ |
+static const NodeInfo kEmptyNodeInfo = {nullptr, nullptr, 0, 0, 0}; |
+ |
+ |
+// Encapsulation of the loop finding algorithm. |
+// ----------------------------------------------------------------------------- |
+// Conceptually, the contents of a loop are those nodes that are "between" the |
+// loop header and the backedges of the loop. Graphs in the soup of nodes can |
+// form improper cycles, so standard loop finding algorithms that work on CFGs |
+// aren't sufficient. However, in valid TurboFan graphs, all cycles involve |
+// either a {Loop} node or a phi. The {Loop} node itself and its accompanying |
+// phis are treated together as a set referred to here as the loop header. |
+// This loop finding algorithm works by traversing the graph in two directions, |
+// first from nodes to their inputs, starting at {end}, then in the reverse |
+// direction, from nodes to their uses, starting at loop headers. |
+// 1 bit per loop per node per direction are required during the marking phase. |
+// To handle nested loops correctly, the algorithm must filter some reachability |
+// marks on edges into/out-of the loop header nodes. |
+class LoopFinderImpl { |
+ public: |
+ LoopFinderImpl(Graph* graph, LoopTree* loop_tree, Zone* zone) |
+ : end_(graph->end()), |
+ queue_(zone), |
+ queued_(graph, 2), |
+ info_(graph->NodeCount(), kEmptyNodeInfo, zone), |
+ loops_(zone), |
+ loop_tree_(loop_tree), |
+ loops_found_(0) {} |
+ |
+ void Run() { |
+ PropagateBackward(); |
+ PropagateForward(); |
+ FinishLoopTree(); |
+ } |
+ |
+ void Print() { |
+ // Print out the results. |
+ for (NodeInfo& ni : info_) { |
+ if (ni.node == nullptr) continue; |
+ for (size_t i = 1; i <= loops_.size(); i++) { |
+ if (ni.IsInLoop(i)) { |
+ PrintF("X"); |
+ } else if (ni.forward & (1 << i)) { |
+ PrintF("/"); |
+ } else if (ni.backward & (1 << i)) { |
+ PrintF("\\"); |
+ } else { |
+ PrintF(" "); |
+ } |
+ } |
+ PrintF(" #%d:%s\n", ni.node->id(), ni.node->op()->mnemonic()); |
+ } |
+ |
+ int i = 0; |
+ for (LoopInfo& li : loops_) { |
+ PrintF("Loop %d headed at #%d\n", i, li.header->id()); |
+ i++; |
+ } |
+ |
+ for (LoopTree::Loop* loop : loop_tree_->outer_loops_) { |
+ PrintLoop(loop); |
+ } |
+ } |
+ |
+ private: |
+ Node* end_; |
+ NodeDeque queue_; |
+ NodeMarker<bool> queued_; |
+ ZoneVector<NodeInfo> info_; |
+ ZoneVector<LoopInfo> loops_; |
+ LoopTree* loop_tree_; |
+ size_t loops_found_; |
+ |
+ // Propagate marks backward from loop headers. |
+ void PropagateBackward() { |
+ PropagateBackward(end_, kVisited); |
+ |
+ while (!queue_.empty()) { |
+ Node* node = queue_.front(); |
+ queue_.pop_front(); |
+ queued_.Set(node, false); |
+ |
+ // Setup loop headers first. |
+ if (node->opcode() == IrOpcode::kLoop) { |
+ // found the loop node first. |
+ CreateLoopInfo(node); |
+ } else if (node->opcode() == IrOpcode::kPhi || |
+ node->opcode() == IrOpcode::kEffectPhi) { |
+ // found a phi first. |
+ Node* merge = node->InputAt(node->InputCount() - 1); |
+ if (merge->opcode() == IrOpcode::kLoop) CreateLoopInfo(merge); |
+ } |
+ |
+ // Propagate reachability marks backwards from this node. |
+ NodeInfo& ni = info(node); |
+ if (ni.IsLoopHeader()) { |
+ // Handle edges from loop header nodes specially. |
+ for (int i = 0; i < node->InputCount(); i++) { |
+ if (i == kAssumedLoopEntryIndex) { |
+ // Don't propagate the loop mark backwards on the entry edge. |
+ PropagateBackward(node->InputAt(0), |
+ kVisited | (ni.backward & ~ni.loop_mark)); |
+ } else { |
+ // Only propagate the loop mark on backedges. |
+ PropagateBackward(node->InputAt(i), ni.loop_mark); |
+ } |
+ } |
+ } else { |
+ // Propagate all loop marks backwards for a normal node. |
+ for (Node* const input : node->inputs()) { |
+ PropagateBackward(input, ni.backward); |
+ } |
+ } |
+ } |
+ } |
+ |
+ // Make a new loop header for the given node. |
+ void CreateLoopInfo(Node* node) { |
+ NodeInfo& ni = info(node); |
+ if (ni.IsLoopHeader()) return; // loop already set up. |
+ |
+ loops_found_++; |
+ size_t loop_num = loops_.size() + 1; |
+ CHECK(loops_found_ <= kMaxLoops); // TODO(titzer): don't crash. |
+ // Create a new loop. |
+ loops_.push_back({node, nullptr, nullptr, nullptr}); |
+ loop_tree_->NewLoop(); |
+ LoopMarks loop_mark = kVisited | (1 << loop_num); |
+ ni.node = node; |
+ ni.loop_mark = loop_mark; |
+ |
+ // Setup loop mark for phis attached to loop header. |
+ for (Node* use : node->uses()) { |
+ if (use->opcode() == IrOpcode::kPhi || |
+ use->opcode() == IrOpcode::kEffectPhi) { |
+ info(use).loop_mark = loop_mark; |
+ } |
+ } |
+ } |
+ |
+ // Propagate marks forward from loops. |
+ void PropagateForward() { |
+ for (LoopInfo& li : loops_) { |
+ queued_.Set(li.header, true); |
+ queue_.push_back(li.header); |
+ NodeInfo& ni = info(li.header); |
+ ni.forward = ni.loop_mark; |
+ } |
+ // Propagate forward on paths that were backward reachable from backedges. |
+ while (!queue_.empty()) { |
+ Node* node = queue_.front(); |
+ queue_.pop_front(); |
+ queued_.Set(node, false); |
+ NodeInfo& ni = info(node); |
+ for (Edge edge : node->use_edges()) { |
+ Node* use = edge.from(); |
+ NodeInfo& ui = info(use); |
+ if (IsBackedge(use, ui, edge)) continue; // skip backedges. |
+ LoopMarks both = ni.forward & ui.backward; |
+ if (ui.MarkForward(both) && !queued_.Get(use)) { |
+ queued_.Set(use, true); |
+ queue_.push_back(use); |
+ } |
+ } |
+ } |
+ } |
+ |
+ bool IsBackedge(Node* use, NodeInfo& ui, Edge& edge) { |
+ // TODO(titzer): checking for backedges here is ugly. |
+ if (!ui.IsLoopHeader()) return false; |
+ if (edge.index() == kAssumedLoopEntryIndex) return false; |
+ if (use->opcode() == IrOpcode::kPhi || |
+ use->opcode() == IrOpcode::kEffectPhi) { |
+ return !NodeProperties::IsControlEdge(edge); |
+ } |
+ return true; |
+ } |
+ |
+ NodeInfo& info(Node* node) { |
+ NodeInfo& i = info_[node->id()]; |
+ if (i.node == nullptr) i.node = node; |
+ return i; |
+ } |
+ |
+ void PropagateBackward(Node* node, LoopMarks marks) { |
+ if (info(node).MarkBackward(marks) && !queued_.Get(node)) { |
+ queue_.push_back(node); |
+ queued_.Set(node, true); |
+ } |
+ } |
+ |
+ void FinishLoopTree() { |
+ // Degenerate cases. |
+ if (loops_.size() == 0) return; |
+ if (loops_.size() == 1) return FinishSingleLoop(); |
+ |
+ for (size_t i = 1; i <= loops_.size(); i++) ConnectLoopTree(i); |
+ |
+ size_t count = 0; |
+ // Place the node into the innermost nested loop of which it is a member. |
+ for (NodeInfo& ni : info_) { |
+ if (ni.node == nullptr || !ni.IsInAnyLoop()) continue; |
+ |
+ LoopInfo* innermost = nullptr; |
+ size_t index = 0; |
+ for (size_t i = 1; i <= loops_.size(); i++) { |
+ if (ni.IsInLoop(i)) { |
+ LoopInfo* loop = &loops_[i - 1]; |
+ if (innermost == nullptr || |
+ loop->loop->depth_ > innermost->loop->depth_) { |
+ innermost = loop; |
+ index = i; |
+ } |
+ } |
+ } |
+ if (ni.IsInHeaderForLoop(index)) { |
+ ni.next = innermost->header_list; |
+ innermost->header_list = ∋ |
+ } else { |
+ ni.next = innermost->body_list; |
+ innermost->body_list = ∋ |
+ } |
+ count++; |
+ } |
+ |
+ // Serialize the node lists for loops into the loop tree. |
+ loop_tree_->loop_nodes_.reserve(count); |
+ for (LoopTree::Loop* loop : loop_tree_->outer_loops_) { |
+ SerializeLoop(loop); |
+ } |
+ } |
+ |
+ // Handle the simpler case of a single loop (no checks for nesting necessary). |
+ void FinishSingleLoop() { |
+ DCHECK(loops_.size() == 1); |
+ DCHECK(loop_tree_->all_loops_.size() == 1); |
+ |
+ // Place nodes into the loop header and body. |
+ LoopInfo* li = &loops_[0]; |
+ li->loop = &loop_tree_->all_loops_[0]; |
+ loop_tree_->SetParent(nullptr, li->loop); |
+ size_t count = 0; |
+ for (NodeInfo& ni : info_) { |
+ if (ni.node == nullptr || !ni.IsInAnyLoop()) continue; |
+ DCHECK(ni.IsInLoop(1)); |
+ if (ni.IsInHeaderForLoop(1)) { |
+ ni.next = li->header_list; |
+ li->header_list = ∋ |
+ } else { |
+ ni.next = li->body_list; |
+ li->body_list = ∋ |
+ } |
+ count++; |
+ } |
+ |
+ // Serialize the node lists for the loop into the loop tree. |
+ loop_tree_->loop_nodes_.reserve(count); |
+ SerializeLoop(li->loop); |
+ } |
+ |
+ // Recursively serialize the list of header nodes and body nodes |
+ // so that nested loops occupy nested intervals. |
+ void SerializeLoop(LoopTree::Loop* loop) { |
+ size_t loop_num = loop_tree_->LoopNum(loop); |
+ LoopInfo& li = loops_[loop_num - 1]; |
+ |
+ // Serialize the header. |
+ loop->header_start_ = static_cast<int>(loop_tree_->loop_nodes_.size()); |
+ for (NodeInfo* ni = li.header_list; ni != nullptr; ni = ni->next) { |
+ loop_tree_->loop_nodes_.push_back(ni->node); |
+ // TODO(titzer): lift loop count restriction. |
+ loop_tree_->node_to_loop_num_[ni->node->id()] = |
+ static_cast<uint8_t>(loop_num); |
+ } |
+ |
+ // Serialize the body. |
+ loop->body_start_ = static_cast<int>(loop_tree_->loop_nodes_.size()); |
+ for (NodeInfo* ni = li.body_list; ni != nullptr; ni = ni->next) { |
+ loop_tree_->loop_nodes_.push_back(ni->node); |
+ // TODO(titzer): lift loop count restriction. |
+ loop_tree_->node_to_loop_num_[ni->node->id()] = |
+ static_cast<uint8_t>(loop_num); |
+ } |
+ |
+ // Serialize nested loops. |
+ for (LoopTree::Loop* child : loop->children_) SerializeLoop(child); |
+ |
+ loop->body_end_ = static_cast<int>(loop_tree_->loop_nodes_.size()); |
+ } |
+ |
+ // Connect the LoopTree loops to their parents recursively. |
+ LoopTree::Loop* ConnectLoopTree(size_t loop_num) { |
+ LoopInfo& li = loops_[loop_num - 1]; |
+ if (li.loop != nullptr) return li.loop; |
+ |
+ NodeInfo& ni = info(li.header); |
+ LoopTree::Loop* parent = nullptr; |
+ for (size_t i = 1; i <= loops_.size(); i++) { |
+ if (i == loop_num) continue; |
+ if (ni.IsInLoop(i)) { |
+ // recursively create potential parent loops first. |
+ LoopTree::Loop* upper = ConnectLoopTree(i); |
+ if (parent == nullptr || upper->depth_ > parent->depth_) { |
+ parent = upper; |
+ } |
+ } |
+ } |
+ li.loop = &loop_tree_->all_loops_[loop_num - 1]; |
+ loop_tree_->SetParent(parent, li.loop); |
+ return li.loop; |
+ } |
+ |
+ void PrintLoop(LoopTree::Loop* loop) { |
+ for (int i = 0; i < loop->depth_; i++) PrintF(" "); |
+ PrintF("Loop depth = %d ", loop->depth_); |
+ int i = loop->header_start_; |
+ while (i < loop->body_start_) { |
+ PrintF(" H#%d", loop_tree_->loop_nodes_[i++]->id()); |
+ } |
+ while (i < loop->body_end_) { |
+ PrintF(" B#%d", loop_tree_->loop_nodes_[i++]->id()); |
+ } |
+ PrintF("\n"); |
+ for (LoopTree::Loop* child : loop->children_) PrintLoop(child); |
+ } |
+}; |
+ |
+ |
+LoopTree* LoopFinder::BuildLoopTree(Graph* graph, Zone* zone) { |
+ LoopTree* loop_tree = |
+ new (graph->zone()) LoopTree(graph->NodeCount(), graph->zone()); |
+ LoopFinderImpl finder(graph, loop_tree, zone); |
+ finder.Run(); |
+ if (FLAG_trace_turbo_graph) { |
+ finder.Print(); |
+ } |
+ return loop_tree; |
+} |
+ |
+} // namespace compiler |
+} // namespace internal |
+} // namespace v8 |