Chromium Code Reviews| Index: src/compiler/loop-analysis.cc |
| diff --git a/src/compiler/loop-analysis.cc b/src/compiler/loop-analysis.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5598d320c9327208ca70e321c05c3a2ea75f24c5 |
| --- /dev/null |
| +++ b/src/compiler/loop-analysis.cc |
| @@ -0,0 +1,396 @@ |
| +// Copyright 2013 the V8 project authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "src/compiler/graph.h" |
| +#include "src/compiler/loop-analysis.h" |
| +#include "src/compiler/node.h" |
| +#include "src/compiler/node-properties-inl.h" |
| +#include "src/zone.h" |
| + |
| +namespace v8 { |
| +namespace internal { |
| +namespace compiler { |
| + |
| +typedef uint32_t LoopMarks; |
| + |
| + |
| +// TODO(titzer): don't assume entry edges have a particular index. |
| +// TODO(titzer): use a BitMatrix to generalize this algorithm. |
| +static const int kMaxLoops = 31; |
| +static const int kAssumedLoopEntryIndex = 0; // assume loops are entered here. |
| +static const LoopMarks kVisited = 1; // loop #0 is reserved. |
| + |
| + |
| +// Temporary information for each node during marking. |
| +struct NodeInfo { |
| + Node* node; |
| + NodeInfo* next; // link in chaining loop members |
| + LoopMarks forward; // accumulated marks in the forward direction |
| + LoopMarks backward; // accumulated marks in the backward direction |
| + LoopMarks loop_mark; // loop mark for header nodes; encodes loop_num |
| + |
| + bool MarkBackward(LoopMarks bw) { |
| + LoopMarks prev = backward; |
| + LoopMarks next = backward | bw; |
| + backward = next; |
| + return prev != next; |
| + } |
| + |
| + bool MarkForward(LoopMarks fw) { |
| + LoopMarks prev = forward; |
| + LoopMarks next = forward | fw; |
| + forward = next; |
| + return prev != next; |
| + } |
| + |
| + bool IsInLoop(int loop_num) { |
| + DCHECK(loop_num > 0 && loop_num <= 31); |
| + return forward & backward & (1 << loop_num); |
| + } |
| + |
| + bool IsLoopHeader() { return loop_mark != 0; } |
| + bool IsInAnyLoop() { return (forward & backward) > kVisited; } |
| + |
| + bool IsInHeaderForLoop(int loop_num) { |
| + DCHECK(loop_num > 0); |
| + return loop_mark == (kVisited | (1 << loop_num)); |
| + } |
| +}; |
| + |
| + |
| +// Temporary loop info needed during traversal and building the loop tree. |
| +struct LoopInfo { |
| + Node* header; |
| + NodeInfo* header_list; |
| + NodeInfo* body_list; |
| + LoopTree::Loop* loop; |
| +}; |
| + |
| + |
| +static const NodeInfo kEmptyNodeInfo = {NULL, NULL, 0, 0, 0}; |
| + |
| + |
| +// Encapsulation of the loop finding algorithm. |
| +class LoopFinderImpl { |
| + public: |
| + LoopFinderImpl(Graph* graph, LoopTree* loop_tree, Zone* zone) |
| + : end_(graph->end()), |
| + queue_(zone), |
| + queued_(graph, 2), |
| + info_(graph->NodeCount(), kEmptyNodeInfo, zone), |
| + loops_(zone), |
| + loop_tree_(loop_tree), |
| + loops_found_(0) {} |
| + |
| + void Run() { |
| + PropagateBackward(); |
| + PropagateForward(); |
| + FinishLoopTree(); |
| + } |
| + |
| + void Print() { |
| + // Print out the results. |
| + for (NodeInfo& ni : info_) { |
| + if (ni.node == NULL) continue; |
| + for (size_t i = 1; i <= loops_.size(); i++) { |
| + if (ni.IsInLoop(i)) { |
| + PrintF("X"); |
| + } else if (ni.forward & (1 << i)) { |
| + PrintF("/"); |
| + } else if (ni.backward & (1 << i)) { |
| + PrintF("\\"); |
| + } else { |
| + PrintF(" "); |
| + } |
| + } |
| + PrintF(" #%d:%s\n", ni.node->id(), ni.node->op()->mnemonic()); |
| + } |
| + |
| + int i = 0; |
| + for (LoopInfo& li : loops_) { |
| + PrintF("Loop %d headed at #%d\n", i, li.header->id()); |
| + i++; |
| + } |
| + |
| + for (LoopTree::Loop* loop : loop_tree_->outer_loops_) { |
| + PrintLoop(loop); |
| + } |
| + } |
| + |
| + private: |
| + Node* end_; |
| + NodeDeque queue_; |
| + NodeMarker<bool> queued_; |
| + ZoneVector<NodeInfo> info_; |
| + ZoneVector<LoopInfo> loops_; |
| + LoopTree* loop_tree_; |
| + int loops_found_; |
| + |
| + // Propagate marks backward from loop headers. |
| + void PropagateBackward() { |
| + PropagateBackward(end_, kVisited); |
| + |
| + while (!queue_.empty()) { |
| + Node* node = queue_.front(); |
| + queue_.pop_front(); |
| + queued_.Set(node, false); |
| + |
| + // Setup loop headers first. |
| + if (node->opcode() == IrOpcode::kLoop) { |
| + // found the loop node first. |
| + CreateLoopInfo(node); |
| + } else if (node->opcode() == IrOpcode::kPhi || |
| + node->opcode() == IrOpcode::kEffectPhi) { |
| + // found a phi first. |
| + Node* merge = node->InputAt(node->InputCount() - 1); |
| + if (merge->opcode() == IrOpcode::kLoop) CreateLoopInfo(merge); |
| + } |
| + |
| + // Propagate reachability marks backwards from this node. |
| + NodeInfo& ni = info(node); |
| + if (ni.IsLoopHeader()) { |
| + // Handle edges from loop header nodes specially. |
| + for (int i = 0; i < node->InputCount(); i++) { |
| + if (i == kAssumedLoopEntryIndex) { |
| + // Don't propagate the loop mark backwards on the entry edge. |
| + PropagateBackward(node->InputAt(0), |
| + kVisited | (ni.backward & ~ni.loop_mark)); |
| + } else { |
| + // Only propagate the loop mark on backedges. |
| + PropagateBackward(node->InputAt(i), ni.loop_mark); |
| + } |
| + } |
| + } else { |
| + // Propagate all loop marks backwards for a normal node. |
| + for (Node* const input : node->inputs()) { |
| + PropagateBackward(input, ni.backward); |
| + } |
| + } |
| + } |
| + } |
| + |
| + // Make a new loop header for the given node. |
| + void CreateLoopInfo(Node* node) { |
| + NodeInfo& ni = info(node); |
| + if (ni.IsLoopHeader()) return; // loop already set up. |
| + |
| + loops_found_++; |
| + size_t loop_num = loops_.size() + 1; |
| + CHECK(loops_found_ <= kMaxLoops); // TODO(titzer): don't crash. |
| + // Create a new loop. |
| + loops_.push_back({node, NULL, NULL, NULL}); |
| + loop_tree_->NewLoop(); |
| + LoopMarks loop_mark = kVisited | (1 << loop_num); |
| + ni.node = node; |
| + ni.loop_mark = loop_mark; |
| + |
| + // Setup loop mark for phis attached to loop header. |
| + for (Node* use : node->uses()) { |
| + if (use->opcode() == IrOpcode::kPhi || |
| + use->opcode() == IrOpcode::kEffectPhi) { |
| + info(use).loop_mark = loop_mark; |
| + } |
| + } |
| + } |
| + |
| + // Propagate marks forward from loops. |
| + void PropagateForward() { |
| + for (LoopInfo& li : loops_) { |
| + queued_.Set(li.header, true); |
| + queue_.push_back(li.header); |
| + NodeInfo& ni = info(li.header); |
| + ni.forward = ni.loop_mark; |
| + } |
| + // Propagate forward on paths that were backward reachable from backedges. |
| + while (!queue_.empty()) { |
| + Node* node = queue_.front(); |
| + queue_.pop_front(); |
| + queued_.Set(node, false); |
| + NodeInfo& ni = info(node); |
| + for (Edge edge : node->use_edges()) { |
| + Node* use = edge.from(); |
| + NodeInfo& ui = info(use); |
| + if (IsBackedge(use, ui, edge)) continue; // skip backedges. |
| + LoopMarks both = ni.forward & ui.backward; |
| + if (ui.MarkForward(both) && !queued_.Get(use)) { |
| + queued_.Set(use, true); |
| + queue_.push_back(use); |
| + } |
| + } |
| + } |
| + } |
| + |
| + bool IsBackedge(Node* use, NodeInfo& ui, Edge& edge) { |
| + // TODO(titzer): checking for backedges here is ugly. |
| + if (!ui.IsLoopHeader()) return false; |
| + if (edge.index() == kAssumedLoopEntryIndex) return false; |
| + if (use->opcode() == IrOpcode::kPhi || |
| + use->opcode() == IrOpcode::kEffectPhi) { |
| + return !NodeProperties::IsControlEdge(edge); |
| + } |
| + return true; |
| + } |
| + |
| + NodeInfo& info(Node* node) { |
| + NodeInfo& i = info_[node->id()]; |
| + if (i.node == NULL) i.node = node; |
| + return i; |
| + } |
| + |
| + void PropagateBackward(Node* node, LoopMarks marks) { |
| + if (info(node).MarkBackward(marks) && !queued_.Get(node)) { |
| + queue_.push_back(node); |
| + queued_.Set(node, true); |
| + } |
| + } |
| + |
| + void FinishLoopTree() { |
| + // Degenerate cases. |
| + if (loops_.size() == 0) return; |
| + if (loops_.size() == 1) return FinishSingleLoop(); |
| + |
| + for (size_t i = 1; i <= loops_.size(); i++) ConnectLoopTree(i); |
| + |
| + int count = 0; |
|
Benedikt Meurer
2014/12/16 06:10:25
s/int/size_t/
titzer
2014/12/16 07:55:09
Done.
|
| + // Place the node into the innermost nested loop of which it is a member. |
| + for (NodeInfo& ni : info_) { |
| + if (ni.node == NULL || !ni.IsInAnyLoop()) continue; |
| + |
| + LoopInfo* innermost = NULL; |
| + size_t index = 0; |
| + for (size_t i = 1; i <= loops_.size(); i++) { |
| + if (ni.IsInLoop(i)) { |
| + LoopInfo* loop = &loops_[i - 1]; |
| + if (innermost == NULL || |
| + loop->loop->depth_ > innermost->loop->depth_) { |
| + innermost = loop; |
| + index = i; |
| + } |
| + } |
| + } |
| + if (ni.IsInHeaderForLoop(index)) { |
| + ni.next = innermost->header_list; |
| + innermost->header_list = ∋ |
| + } else { |
| + ni.next = innermost->body_list; |
| + innermost->body_list = ∋ |
| + } |
| + count++; |
| + } |
| + |
| + // Serialize the node lists for loops into the loop tree. |
| + loop_tree_->loop_nodes_.reserve(count); |
| + for (LoopTree::Loop* loop : loop_tree_->outer_loops_) { |
| + SerializeLoop(loop); |
| + } |
| + } |
| + |
| + // Handle the simpler case of a single loop (no checks for nesting necessary). |
| + void FinishSingleLoop() { |
| + DCHECK(loops_.size() == 1); |
| + DCHECK(loop_tree_->all_loops_.size() == 1); |
| + |
| + // Place nodes into the loop header and body. |
| + LoopInfo* li = &loops_[0]; |
| + li->loop = &loop_tree_->all_loops_[0]; |
| + loop_tree_->SetParent(NULL, li->loop); |
| + int count = 0; |
|
Benedikt Meurer
2014/12/16 06:10:25
s/int/size_t/
titzer
2014/12/16 07:55:09
Done.
|
| + for (NodeInfo& ni : info_) { |
| + if (ni.node == NULL || !ni.IsInAnyLoop()) continue; |
| + DCHECK(ni.IsInLoop(1)); |
| + if (ni.IsInHeaderForLoop(1)) { |
| + ni.next = li->header_list; |
| + li->header_list = ∋ |
| + } else { |
| + ni.next = li->body_list; |
| + li->body_list = ∋ |
| + } |
| + count++; |
| + } |
| + |
| + // Serialize the node lists for the loop into the loop tree. |
| + loop_tree_->loop_nodes_.reserve(count); |
| + SerializeLoop(li->loop); |
| + } |
| + |
| + // Recursively serialize the list of header nodes and body nodes |
| + // so that nested loops occupy nested intervals. |
| + void SerializeLoop(LoopTree::Loop* loop) { |
| + int loop_num = loop_tree_->LoopNum(loop); |
| + LoopInfo& li = loops_[loop_num - 1]; |
| + |
| + // Serialize the header. |
| + loop->header_start_ = static_cast<int>(loop_tree_->loop_nodes_.size()); |
| + for (NodeInfo* ni = li.header_list; ni != NULL; ni = ni->next) { |
| + loop_tree_->loop_nodes_.push_back(ni->node); |
| + loop_tree_->node_to_loop_num_[ni->node->id()] = |
| + static_cast<uint8_t>(loop_num); |
|
Benedikt Meurer
2014/12/16 06:10:25
Please add a TODO here to ensure that this static_
titzer
2014/12/16 07:55:09
Done.
|
| + } |
| + |
| + // Serialize the body. |
| + loop->body_start_ = static_cast<int>(loop_tree_->loop_nodes_.size()); |
| + for (NodeInfo* ni = li.body_list; ni != NULL; ni = ni->next) { |
| + loop_tree_->loop_nodes_.push_back(ni->node); |
| + loop_tree_->node_to_loop_num_[ni->node->id()] = |
| + static_cast<uint8_t>(loop_num); |
|
Benedikt Meurer
2014/12/16 06:10:25
Please add a TODO here to ensure that this static_
titzer
2014/12/16 07:55:09
Done.
|
| + } |
| + |
| + // Serialize nested loops. |
| + for (LoopTree::Loop* child : loop->children_) SerializeLoop(child); |
| + |
| + loop->body_end_ = static_cast<int>(loop_tree_->loop_nodes_.size()); |
| + } |
| + |
| + // Connect the LoopTree loops to their parents recursively. |
| + LoopTree::Loop* ConnectLoopTree(size_t loop_num) { |
| + LoopInfo& li = loops_[loop_num - 1]; |
| + if (li.loop != NULL) return li.loop; |
| + |
| + NodeInfo& ni = info(li.header); |
| + LoopTree::Loop* parent = NULL; |
| + for (size_t i = 1; i <= loops_.size(); i++) { |
| + if (i == loop_num) continue; |
| + if (ni.IsInLoop(i)) { |
| + // recursively create potential parent loops first. |
| + LoopTree::Loop* upper = ConnectLoopTree(i); |
| + if (parent == NULL || upper->depth_ > parent->depth_) { |
| + parent = upper; |
| + } |
| + } |
| + } |
| + li.loop = &loop_tree_->all_loops_[loop_num - 1]; |
| + loop_tree_->SetParent(parent, li.loop); |
| + return li.loop; |
| + } |
| + |
| + void PrintLoop(LoopTree::Loop* loop) { |
| + for (int i = 0; i < loop->depth_; i++) PrintF(" "); |
| + PrintF("Loop depth = %d ", loop->depth_); |
| + int i = loop->header_start_; |
| + while (i < loop->body_start_) { |
| + PrintF(" H#%d", loop_tree_->loop_nodes_[i++]->id()); |
| + } |
| + while (i < loop->body_end_) { |
| + PrintF(" B#%d", loop_tree_->loop_nodes_[i++]->id()); |
| + } |
| + PrintF("\n"); |
| + for (LoopTree::Loop* child : loop->children_) PrintLoop(child); |
| + } |
| +}; |
| + |
| + |
| +LoopTree* LoopFinder::BuildLoopTree(Graph* graph, Zone* zone) { |
| + LoopTree* loop_tree = |
| + new (graph->zone()) LoopTree(graph->NodeCount(), graph->zone()); |
| + LoopFinderImpl finder(graph, loop_tree, zone); |
| + finder.Run(); |
| + if (FLAG_trace_turbo_graph) { |
| + finder.Print(); |
| + } |
| + return loop_tree; |
| +} |
| + |
| +} // namespace compiler |
| +} // namespace internal |
| +} // namespace v8 |