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| 1 // Copyright 2013 the V8 project authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "src/compiler/graph.h" | |
| 6 #include "src/compiler/loop-analysis.h" | |
| 7 #include "src/compiler/node.h" | |
| 8 #include "src/compiler/node-properties-inl.h" | |
| 9 #include "src/zone.h" | |
| 10 | |
| 11 namespace v8 { | |
| 12 namespace internal { | |
| 13 namespace compiler { | |
| 14 | |
| 15 typedef uint32_t LoopMarks; | |
| 16 | |
| 17 | |
| 18 // TODO(titzer): don't assume entry edges have a particular index. | |
| 19 // TODO(titzer): use a BitMatrix to generalize this algorithm. | |
| 20 static const int kMaxLoops = 31; | |
| 21 static const int kAssumedLoopEntryIndex = 0; // assume loops are entered here. | |
| 22 static const LoopMarks kVisited = 1; // loop #0 is reserved. | |
| 23 | |
| 24 | |
| 25 // Temporary information for each node during marking. | |
| 26 struct NodeInfo { | |
| 27 Node* node; | |
| 28 NodeInfo* next; // link in chaining loop members | |
| 29 LoopMarks forward; // accumulated marks in the forward direction | |
| 30 LoopMarks backward; // accumulated marks in the backward direction | |
| 31 LoopMarks loop_mark; // loop mark for header nodes; encodes loop_num | |
| 32 | |
| 33 bool MarkBackward(LoopMarks bw) { | |
| 34 LoopMarks prev = backward; | |
| 35 LoopMarks next = backward | bw; | |
| 36 backward = next; | |
| 37 return prev != next; | |
| 38 } | |
| 39 | |
| 40 bool MarkForward(LoopMarks fw) { | |
| 41 LoopMarks prev = forward; | |
| 42 LoopMarks next = forward | fw; | |
| 43 forward = next; | |
| 44 return prev != next; | |
| 45 } | |
| 46 | |
| 47 bool IsInLoop(int loop_num) { | |
| 48 DCHECK(loop_num > 0 && loop_num <= 31); | |
| 49 return forward & backward & (1 << loop_num); | |
| 50 } | |
| 51 | |
| 52 bool IsLoopHeader() { return loop_mark != 0; } | |
| 53 bool IsInAnyLoop() { return (forward & backward) > kVisited; } | |
| 54 | |
| 55 bool IsInHeaderForLoop(int loop_num) { | |
| 56 DCHECK(loop_num > 0); | |
| 57 return loop_mark == (kVisited | (1 << loop_num)); | |
| 58 } | |
| 59 }; | |
| 60 | |
| 61 | |
| 62 // Temporary loop info needed during traversal and building the loop tree. | |
| 63 struct LoopInfo { | |
| 64 Node* header; | |
| 65 NodeInfo* header_list; | |
| 66 NodeInfo* body_list; | |
| 67 LoopTree::Loop* loop; | |
| 68 }; | |
| 69 | |
| 70 | |
| 71 static const NodeInfo kEmptyNodeInfo = {NULL, NULL, 0, 0, 0}; | |
| 72 | |
| 73 | |
| 74 // Encapsulation of the loop finding algorithm. | |
| 75 class LoopFinderImpl { | |
| 76 public: | |
| 77 LoopFinderImpl(Graph* graph, LoopTree* loop_tree, Zone* zone) | |
| 78 : end_(graph->end()), | |
| 79 queue_(zone), | |
| 80 queued_(graph, 2), | |
| 81 info_(graph->NodeCount(), kEmptyNodeInfo, zone), | |
| 82 loops_(zone), | |
| 83 loop_tree_(loop_tree), | |
| 84 loops_found_(0) {} | |
| 85 | |
| 86 void Run() { | |
| 87 PropagateBackward(); | |
| 88 PropagateForward(); | |
| 89 FinishLoopTree(); | |
| 90 } | |
| 91 | |
| 92 void Print() { | |
| 93 // Print out the results. | |
| 94 for (NodeInfo& ni : info_) { | |
| 95 if (ni.node == NULL) continue; | |
| 96 for (size_t i = 1; i <= loops_.size(); i++) { | |
| 97 if (ni.IsInLoop(i)) { | |
| 98 PrintF("X"); | |
| 99 } else if (ni.forward & (1 << i)) { | |
| 100 PrintF("/"); | |
| 101 } else if (ni.backward & (1 << i)) { | |
| 102 PrintF("\\"); | |
| 103 } else { | |
| 104 PrintF(" "); | |
| 105 } | |
| 106 } | |
| 107 PrintF(" #%d:%s\n", ni.node->id(), ni.node->op()->mnemonic()); | |
| 108 } | |
| 109 | |
| 110 int i = 0; | |
| 111 for (LoopInfo& li : loops_) { | |
| 112 PrintF("Loop %d headed at #%d\n", i, li.header->id()); | |
| 113 i++; | |
| 114 } | |
| 115 | |
| 116 for (LoopTree::Loop* loop : loop_tree_->outer_loops_) { | |
| 117 PrintLoop(loop); | |
| 118 } | |
| 119 } | |
| 120 | |
| 121 private: | |
| 122 Node* end_; | |
| 123 NodeDeque queue_; | |
| 124 NodeMarker<bool> queued_; | |
| 125 ZoneVector<NodeInfo> info_; | |
| 126 ZoneVector<LoopInfo> loops_; | |
| 127 LoopTree* loop_tree_; | |
| 128 int loops_found_; | |
| 129 | |
| 130 // Propagate marks backward from loop headers. | |
| 131 void PropagateBackward() { | |
| 132 PropagateBackward(end_, kVisited); | |
| 133 | |
| 134 while (!queue_.empty()) { | |
| 135 Node* node = queue_.front(); | |
| 136 queue_.pop_front(); | |
| 137 queued_.Set(node, false); | |
| 138 | |
| 139 // Setup loop headers first. | |
| 140 if (node->opcode() == IrOpcode::kLoop) { | |
| 141 // found the loop node first. | |
| 142 CreateLoopInfo(node); | |
| 143 } else if (node->opcode() == IrOpcode::kPhi || | |
| 144 node->opcode() == IrOpcode::kEffectPhi) { | |
| 145 // found a phi first. | |
| 146 Node* merge = node->InputAt(node->InputCount() - 1); | |
| 147 if (merge->opcode() == IrOpcode::kLoop) CreateLoopInfo(merge); | |
| 148 } | |
| 149 | |
| 150 // Propagate reachability marks backwards from this node. | |
| 151 NodeInfo& ni = info(node); | |
| 152 if (ni.IsLoopHeader()) { | |
| 153 // Handle edges from loop header nodes specially. | |
| 154 for (int i = 0; i < node->InputCount(); i++) { | |
| 155 if (i == kAssumedLoopEntryIndex) { | |
| 156 // Don't propagate the loop mark backwards on the entry edge. | |
| 157 PropagateBackward(node->InputAt(0), | |
| 158 kVisited | (ni.backward & ~ni.loop_mark)); | |
| 159 } else { | |
| 160 // Only propagate the loop mark on backedges. | |
| 161 PropagateBackward(node->InputAt(i), ni.loop_mark); | |
| 162 } | |
| 163 } | |
| 164 } else { | |
| 165 // Propagate all loop marks backwards for a normal node. | |
| 166 for (Node* const input : node->inputs()) { | |
| 167 PropagateBackward(input, ni.backward); | |
| 168 } | |
| 169 } | |
| 170 } | |
| 171 } | |
| 172 | |
| 173 // Make a new loop header for the given node. | |
| 174 void CreateLoopInfo(Node* node) { | |
| 175 NodeInfo& ni = info(node); | |
| 176 if (ni.IsLoopHeader()) return; // loop already set up. | |
| 177 | |
| 178 loops_found_++; | |
| 179 size_t loop_num = loops_.size() + 1; | |
| 180 CHECK(loops_found_ <= kMaxLoops); // TODO(titzer): don't crash. | |
| 181 // Create a new loop. | |
| 182 loops_.push_back({node, NULL, NULL, NULL}); | |
| 183 loop_tree_->NewLoop(); | |
| 184 LoopMarks loop_mark = kVisited | (1 << loop_num); | |
| 185 ni.node = node; | |
| 186 ni.loop_mark = loop_mark; | |
| 187 | |
| 188 // Setup loop mark for phis attached to loop header. | |
| 189 for (Node* use : node->uses()) { | |
| 190 if (use->opcode() == IrOpcode::kPhi || | |
| 191 use->opcode() == IrOpcode::kEffectPhi) { | |
| 192 info(use).loop_mark = loop_mark; | |
| 193 } | |
| 194 } | |
| 195 } | |
| 196 | |
| 197 // Propagate marks forward from loops. | |
| 198 void PropagateForward() { | |
| 199 for (LoopInfo& li : loops_) { | |
| 200 queued_.Set(li.header, true); | |
| 201 queue_.push_back(li.header); | |
| 202 NodeInfo& ni = info(li.header); | |
| 203 ni.forward = ni.loop_mark; | |
| 204 } | |
| 205 // Propagate forward on paths that were backward reachable from backedges. | |
| 206 while (!queue_.empty()) { | |
| 207 Node* node = queue_.front(); | |
| 208 queue_.pop_front(); | |
| 209 queued_.Set(node, false); | |
| 210 NodeInfo& ni = info(node); | |
| 211 for (Edge edge : node->use_edges()) { | |
| 212 Node* use = edge.from(); | |
| 213 NodeInfo& ui = info(use); | |
| 214 if (IsBackedge(use, ui, edge)) continue; // skip backedges. | |
| 215 LoopMarks both = ni.forward & ui.backward; | |
| 216 if (ui.MarkForward(both) && !queued_.Get(use)) { | |
| 217 queued_.Set(use, true); | |
| 218 queue_.push_back(use); | |
| 219 } | |
| 220 } | |
| 221 } | |
| 222 } | |
| 223 | |
| 224 bool IsBackedge(Node* use, NodeInfo& ui, Edge& edge) { | |
| 225 // TODO(titzer): checking for backedges here is ugly. | |
| 226 if (!ui.IsLoopHeader()) return false; | |
| 227 if (edge.index() == kAssumedLoopEntryIndex) return false; | |
| 228 if (use->opcode() == IrOpcode::kPhi || | |
| 229 use->opcode() == IrOpcode::kEffectPhi) { | |
| 230 return !NodeProperties::IsControlEdge(edge); | |
| 231 } | |
| 232 return true; | |
| 233 } | |
| 234 | |
| 235 NodeInfo& info(Node* node) { | |
| 236 NodeInfo& i = info_[node->id()]; | |
| 237 if (i.node == NULL) i.node = node; | |
| 238 return i; | |
| 239 } | |
| 240 | |
| 241 void PropagateBackward(Node* node, LoopMarks marks) { | |
| 242 if (info(node).MarkBackward(marks) && !queued_.Get(node)) { | |
| 243 queue_.push_back(node); | |
| 244 queued_.Set(node, true); | |
| 245 } | |
| 246 } | |
| 247 | |
| 248 void FinishLoopTree() { | |
| 249 // Degenerate cases. | |
| 250 if (loops_.size() == 0) return; | |
| 251 if (loops_.size() == 1) return FinishSingleLoop(); | |
| 252 | |
| 253 for (size_t i = 1; i <= loops_.size(); i++) ConnectLoopTree(i); | |
| 254 | |
| 255 int count = 0; | |
|
Benedikt Meurer
2014/12/16 06:10:25
s/int/size_t/
titzer
2014/12/16 07:55:09
Done.
| |
| 256 // Place the node into the innermost nested loop of which it is a member. | |
| 257 for (NodeInfo& ni : info_) { | |
| 258 if (ni.node == NULL || !ni.IsInAnyLoop()) continue; | |
| 259 | |
| 260 LoopInfo* innermost = NULL; | |
| 261 size_t index = 0; | |
| 262 for (size_t i = 1; i <= loops_.size(); i++) { | |
| 263 if (ni.IsInLoop(i)) { | |
| 264 LoopInfo* loop = &loops_[i - 1]; | |
| 265 if (innermost == NULL || | |
| 266 loop->loop->depth_ > innermost->loop->depth_) { | |
| 267 innermost = loop; | |
| 268 index = i; | |
| 269 } | |
| 270 } | |
| 271 } | |
| 272 if (ni.IsInHeaderForLoop(index)) { | |
| 273 ni.next = innermost->header_list; | |
| 274 innermost->header_list = ∋ | |
| 275 } else { | |
| 276 ni.next = innermost->body_list; | |
| 277 innermost->body_list = ∋ | |
| 278 } | |
| 279 count++; | |
| 280 } | |
| 281 | |
| 282 // Serialize the node lists for loops into the loop tree. | |
| 283 loop_tree_->loop_nodes_.reserve(count); | |
| 284 for (LoopTree::Loop* loop : loop_tree_->outer_loops_) { | |
| 285 SerializeLoop(loop); | |
| 286 } | |
| 287 } | |
| 288 | |
| 289 // Handle the simpler case of a single loop (no checks for nesting necessary). | |
| 290 void FinishSingleLoop() { | |
| 291 DCHECK(loops_.size() == 1); | |
| 292 DCHECK(loop_tree_->all_loops_.size() == 1); | |
| 293 | |
| 294 // Place nodes into the loop header and body. | |
| 295 LoopInfo* li = &loops_[0]; | |
| 296 li->loop = &loop_tree_->all_loops_[0]; | |
| 297 loop_tree_->SetParent(NULL, li->loop); | |
| 298 int count = 0; | |
|
Benedikt Meurer
2014/12/16 06:10:25
s/int/size_t/
titzer
2014/12/16 07:55:09
Done.
| |
| 299 for (NodeInfo& ni : info_) { | |
| 300 if (ni.node == NULL || !ni.IsInAnyLoop()) continue; | |
| 301 DCHECK(ni.IsInLoop(1)); | |
| 302 if (ni.IsInHeaderForLoop(1)) { | |
| 303 ni.next = li->header_list; | |
| 304 li->header_list = ∋ | |
| 305 } else { | |
| 306 ni.next = li->body_list; | |
| 307 li->body_list = ∋ | |
| 308 } | |
| 309 count++; | |
| 310 } | |
| 311 | |
| 312 // Serialize the node lists for the loop into the loop tree. | |
| 313 loop_tree_->loop_nodes_.reserve(count); | |
| 314 SerializeLoop(li->loop); | |
| 315 } | |
| 316 | |
| 317 // Recursively serialize the list of header nodes and body nodes | |
| 318 // so that nested loops occupy nested intervals. | |
| 319 void SerializeLoop(LoopTree::Loop* loop) { | |
| 320 int loop_num = loop_tree_->LoopNum(loop); | |
| 321 LoopInfo& li = loops_[loop_num - 1]; | |
| 322 | |
| 323 // Serialize the header. | |
| 324 loop->header_start_ = static_cast<int>(loop_tree_->loop_nodes_.size()); | |
| 325 for (NodeInfo* ni = li.header_list; ni != NULL; ni = ni->next) { | |
| 326 loop_tree_->loop_nodes_.push_back(ni->node); | |
| 327 loop_tree_->node_to_loop_num_[ni->node->id()] = | |
| 328 static_cast<uint8_t>(loop_num); | |
|
Benedikt Meurer
2014/12/16 06:10:25
Please add a TODO here to ensure that this static_
titzer
2014/12/16 07:55:09
Done.
| |
| 329 } | |
| 330 | |
| 331 // Serialize the body. | |
| 332 loop->body_start_ = static_cast<int>(loop_tree_->loop_nodes_.size()); | |
| 333 for (NodeInfo* ni = li.body_list; ni != NULL; ni = ni->next) { | |
| 334 loop_tree_->loop_nodes_.push_back(ni->node); | |
| 335 loop_tree_->node_to_loop_num_[ni->node->id()] = | |
| 336 static_cast<uint8_t>(loop_num); | |
|
Benedikt Meurer
2014/12/16 06:10:25
Please add a TODO here to ensure that this static_
titzer
2014/12/16 07:55:09
Done.
| |
| 337 } | |
| 338 | |
| 339 // Serialize nested loops. | |
| 340 for (LoopTree::Loop* child : loop->children_) SerializeLoop(child); | |
| 341 | |
| 342 loop->body_end_ = static_cast<int>(loop_tree_->loop_nodes_.size()); | |
| 343 } | |
| 344 | |
| 345 // Connect the LoopTree loops to their parents recursively. | |
| 346 LoopTree::Loop* ConnectLoopTree(size_t loop_num) { | |
| 347 LoopInfo& li = loops_[loop_num - 1]; | |
| 348 if (li.loop != NULL) return li.loop; | |
| 349 | |
| 350 NodeInfo& ni = info(li.header); | |
| 351 LoopTree::Loop* parent = NULL; | |
| 352 for (size_t i = 1; i <= loops_.size(); i++) { | |
| 353 if (i == loop_num) continue; | |
| 354 if (ni.IsInLoop(i)) { | |
| 355 // recursively create potential parent loops first. | |
| 356 LoopTree::Loop* upper = ConnectLoopTree(i); | |
| 357 if (parent == NULL || upper->depth_ > parent->depth_) { | |
| 358 parent = upper; | |
| 359 } | |
| 360 } | |
| 361 } | |
| 362 li.loop = &loop_tree_->all_loops_[loop_num - 1]; | |
| 363 loop_tree_->SetParent(parent, li.loop); | |
| 364 return li.loop; | |
| 365 } | |
| 366 | |
| 367 void PrintLoop(LoopTree::Loop* loop) { | |
| 368 for (int i = 0; i < loop->depth_; i++) PrintF(" "); | |
| 369 PrintF("Loop depth = %d ", loop->depth_); | |
| 370 int i = loop->header_start_; | |
| 371 while (i < loop->body_start_) { | |
| 372 PrintF(" H#%d", loop_tree_->loop_nodes_[i++]->id()); | |
| 373 } | |
| 374 while (i < loop->body_end_) { | |
| 375 PrintF(" B#%d", loop_tree_->loop_nodes_[i++]->id()); | |
| 376 } | |
| 377 PrintF("\n"); | |
| 378 for (LoopTree::Loop* child : loop->children_) PrintLoop(child); | |
| 379 } | |
| 380 }; | |
| 381 | |
| 382 | |
| 383 LoopTree* LoopFinder::BuildLoopTree(Graph* graph, Zone* zone) { | |
| 384 LoopTree* loop_tree = | |
| 385 new (graph->zone()) LoopTree(graph->NodeCount(), graph->zone()); | |
| 386 LoopFinderImpl finder(graph, loop_tree, zone); | |
| 387 finder.Run(); | |
| 388 if (FLAG_trace_turbo_graph) { | |
| 389 finder.Print(); | |
| 390 } | |
| 391 return loop_tree; | |
| 392 } | |
| 393 | |
| 394 } // namespace compiler | |
| 395 } // namespace internal | |
| 396 } // namespace v8 | |
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