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Side by Side Diff: src/compiler/loop-analysis.cc

Issue 803993002: [turbofan] First version of loop analysis: loop finder on the soup of nodes. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 6 years ago
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1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "src/compiler/graph.h"
6 #include "src/compiler/loop-analysis.h"
7 #include "src/compiler/node.h"
8 #include "src/compiler/node-properties-inl.h"
9 #include "src/zone.h"
10
11 namespace v8 {
12 namespace internal {
13 namespace compiler {
14
15 typedef uint32_t LoopMarks;
16
17
18 // TODO(titzer): don't assume entry edges have a particular index.
19 // TODO(titzer): use a BitMatrix to generalize this algorithm.
20 static const int kMaxLoops = 31;
21 static const int kAssumedLoopEntryIndex = 0; // assume loops are entered here.
22 static const LoopMarks kVisited = 1; // loop #0 is reserved.
23
24
25 // Temporary information for each node during marking.
26 struct NodeInfo {
27 Node* node;
28 NodeInfo* next; // link in chaining loop members
29 LoopMarks forward; // accumulated marks in the forward direction
30 LoopMarks backward; // accumulated marks in the backward direction
31 LoopMarks loop_mark; // loop mark for header nodes; encodes loop_num
32
33 bool MarkBackward(LoopMarks bw) {
34 LoopMarks prev = backward;
35 LoopMarks next = backward | bw;
36 backward = next;
37 return prev != next;
38 }
39
40 bool MarkForward(LoopMarks fw) {
41 LoopMarks prev = forward;
42 LoopMarks next = forward | fw;
43 forward = next;
44 return prev != next;
45 }
46
47 bool IsInLoop(int loop_num) {
48 DCHECK(loop_num > 0 && loop_num <= 31);
49 return forward & backward & (1 << loop_num);
50 }
51
52 bool IsLoopHeader() { return loop_mark != 0; }
53 bool IsInAnyLoop() { return (forward & backward) > kVisited; }
54
55 bool IsInHeaderForLoop(int loop_num) {
56 DCHECK(loop_num > 0);
57 return loop_mark == (kVisited | (1 << loop_num));
58 }
59 };
60
61
62 // Temporary loop info needed during traversal and building the loop tree.
63 struct LoopInfo {
64 Node* header;
65 NodeInfo* header_list;
66 NodeInfo* body_list;
67 LoopTree::Loop* loop;
68 };
69
70
71 static const NodeInfo kEmptyNodeInfo = {NULL, NULL, 0, 0, 0};
72
73
74 // Encapsulation of the loop finding algorithm.
75 class LoopFinderImpl {
76 public:
77 LoopFinderImpl(Graph* graph, LoopTree* loop_tree, Zone* zone)
78 : end_(graph->end()),
79 queue_(zone),
80 queued_(graph, 2),
81 info_(graph->NodeCount(), kEmptyNodeInfo, zone),
82 loops_(zone),
83 loop_tree_(loop_tree),
84 loops_found_(0) {}
85
86 void Run() {
87 PropagateBackward();
88 PropagateForward();
89 FinishLoopTree();
90 }
91
92 void Print() {
93 // Print out the results.
94 for (NodeInfo& ni : info_) {
95 if (ni.node == NULL) continue;
96 for (size_t i = 1; i <= loops_.size(); i++) {
97 if (ni.IsInLoop(i)) {
98 PrintF("X");
99 } else if (ni.forward & (1 << i)) {
100 PrintF("/");
101 } else if (ni.backward & (1 << i)) {
102 PrintF("\\");
103 } else {
104 PrintF(" ");
105 }
106 }
107 PrintF(" #%d:%s\n", ni.node->id(), ni.node->op()->mnemonic());
108 }
109
110 int i = 0;
111 for (LoopInfo& li : loops_) {
112 PrintF("Loop %d headed at #%d\n", i, li.header->id());
113 i++;
114 }
115
116 for (LoopTree::Loop* loop : loop_tree_->outer_loops_) {
117 PrintLoop(loop);
118 }
119 }
120
121 private:
122 Node* end_;
123 NodeDeque queue_;
124 NodeMarker<bool> queued_;
125 ZoneVector<NodeInfo> info_;
126 ZoneVector<LoopInfo> loops_;
127 LoopTree* loop_tree_;
128 int loops_found_;
129
130 // Propagate marks backward from loop headers.
131 void PropagateBackward() {
132 PropagateBackward(end_, kVisited);
133
134 while (!queue_.empty()) {
135 Node* node = queue_.front();
136 queue_.pop_front();
137 queued_.Set(node, false);
138
139 // Setup loop headers first.
140 if (node->opcode() == IrOpcode::kLoop) {
141 // found the loop node first.
142 CreateLoopInfo(node);
143 } else if (node->opcode() == IrOpcode::kPhi ||
144 node->opcode() == IrOpcode::kEffectPhi) {
145 // found a phi first.
146 Node* merge = node->InputAt(node->InputCount() - 1);
147 if (merge->opcode() == IrOpcode::kLoop) CreateLoopInfo(merge);
148 }
149
150 // Propagate reachability marks backwards from this node.
151 NodeInfo& ni = info(node);
152 if (ni.IsLoopHeader()) {
153 // Handle edges from loop header nodes specially.
154 for (int i = 0; i < node->InputCount(); i++) {
155 if (i == kAssumedLoopEntryIndex) {
156 // Don't propagate the loop mark backwards on the entry edge.
157 PropagateBackward(node->InputAt(0),
158 kVisited | (ni.backward & ~ni.loop_mark));
159 } else {
160 // Only propagate the loop mark on backedges.
161 PropagateBackward(node->InputAt(i), ni.loop_mark);
162 }
163 }
164 } else {
165 // Propagate all loop marks backwards for a normal node.
166 for (Node* const input : node->inputs()) {
167 PropagateBackward(input, ni.backward);
168 }
169 }
170 }
171 }
172
173 // Make a new loop header for the given node.
174 void CreateLoopInfo(Node* node) {
175 NodeInfo& ni = info(node);
176 if (ni.IsLoopHeader()) return; // loop already set up.
177
178 loops_found_++;
179 size_t loop_num = loops_.size() + 1;
180 CHECK(loops_found_ <= kMaxLoops); // TODO(titzer): don't crash.
181 // Create a new loop.
182 loops_.push_back({node, NULL, NULL, NULL});
183 loop_tree_->NewLoop();
184 LoopMarks loop_mark = kVisited | (1 << loop_num);
185 ni.node = node;
186 ni.loop_mark = loop_mark;
187
188 // Setup loop mark for phis attached to loop header.
189 for (Node* use : node->uses()) {
190 if (use->opcode() == IrOpcode::kPhi ||
191 use->opcode() == IrOpcode::kEffectPhi) {
192 info(use).loop_mark = loop_mark;
193 }
194 }
195 }
196
197 // Propagate marks forward from loops.
198 void PropagateForward() {
199 for (LoopInfo& li : loops_) {
200 queued_.Set(li.header, true);
201 queue_.push_back(li.header);
202 NodeInfo& ni = info(li.header);
203 ni.forward = ni.loop_mark;
204 }
205 // Propagate forward on paths that were backward reachable from backedges.
206 while (!queue_.empty()) {
207 Node* node = queue_.front();
208 queue_.pop_front();
209 queued_.Set(node, false);
210 NodeInfo& ni = info(node);
211 for (Edge edge : node->use_edges()) {
212 Node* use = edge.from();
213 NodeInfo& ui = info(use);
214 if (IsBackedge(use, ui, edge)) continue; // skip backedges.
215 LoopMarks both = ni.forward & ui.backward;
216 if (ui.MarkForward(both) && !queued_.Get(use)) {
217 queued_.Set(use, true);
218 queue_.push_back(use);
219 }
220 }
221 }
222 }
223
224 bool IsBackedge(Node* use, NodeInfo& ui, Edge& edge) {
225 // TODO(titzer): checking for backedges here is ugly.
226 if (!ui.IsLoopHeader()) return false;
227 if (edge.index() == kAssumedLoopEntryIndex) return false;
228 if (use->opcode() == IrOpcode::kPhi ||
229 use->opcode() == IrOpcode::kEffectPhi) {
230 return !NodeProperties::IsControlEdge(edge);
231 }
232 return true;
233 }
234
235 NodeInfo& info(Node* node) {
236 NodeInfo& i = info_[node->id()];
237 if (i.node == NULL) i.node = node;
238 return i;
239 }
240
241 void PropagateBackward(Node* node, LoopMarks marks) {
242 if (info(node).MarkBackward(marks) && !queued_.Get(node)) {
243 queue_.push_back(node);
244 queued_.Set(node, true);
245 }
246 }
247
248 void FinishLoopTree() {
249 // Degenerate cases.
250 if (loops_.size() == 0) return;
251 if (loops_.size() == 1) return FinishSingleLoop();
252
253 for (size_t i = 1; i <= loops_.size(); i++) ConnectLoopTree(i);
254
255 int count = 0;
Benedikt Meurer 2014/12/16 06:10:25 s/int/size_t/
titzer 2014/12/16 07:55:09 Done.
256 // Place the node into the innermost nested loop of which it is a member.
257 for (NodeInfo& ni : info_) {
258 if (ni.node == NULL || !ni.IsInAnyLoop()) continue;
259
260 LoopInfo* innermost = NULL;
261 size_t index = 0;
262 for (size_t i = 1; i <= loops_.size(); i++) {
263 if (ni.IsInLoop(i)) {
264 LoopInfo* loop = &loops_[i - 1];
265 if (innermost == NULL ||
266 loop->loop->depth_ > innermost->loop->depth_) {
267 innermost = loop;
268 index = i;
269 }
270 }
271 }
272 if (ni.IsInHeaderForLoop(index)) {
273 ni.next = innermost->header_list;
274 innermost->header_list = &ni;
275 } else {
276 ni.next = innermost->body_list;
277 innermost->body_list = &ni;
278 }
279 count++;
280 }
281
282 // Serialize the node lists for loops into the loop tree.
283 loop_tree_->loop_nodes_.reserve(count);
284 for (LoopTree::Loop* loop : loop_tree_->outer_loops_) {
285 SerializeLoop(loop);
286 }
287 }
288
289 // Handle the simpler case of a single loop (no checks for nesting necessary).
290 void FinishSingleLoop() {
291 DCHECK(loops_.size() == 1);
292 DCHECK(loop_tree_->all_loops_.size() == 1);
293
294 // Place nodes into the loop header and body.
295 LoopInfo* li = &loops_[0];
296 li->loop = &loop_tree_->all_loops_[0];
297 loop_tree_->SetParent(NULL, li->loop);
298 int count = 0;
Benedikt Meurer 2014/12/16 06:10:25 s/int/size_t/
titzer 2014/12/16 07:55:09 Done.
299 for (NodeInfo& ni : info_) {
300 if (ni.node == NULL || !ni.IsInAnyLoop()) continue;
301 DCHECK(ni.IsInLoop(1));
302 if (ni.IsInHeaderForLoop(1)) {
303 ni.next = li->header_list;
304 li->header_list = &ni;
305 } else {
306 ni.next = li->body_list;
307 li->body_list = &ni;
308 }
309 count++;
310 }
311
312 // Serialize the node lists for the loop into the loop tree.
313 loop_tree_->loop_nodes_.reserve(count);
314 SerializeLoop(li->loop);
315 }
316
317 // Recursively serialize the list of header nodes and body nodes
318 // so that nested loops occupy nested intervals.
319 void SerializeLoop(LoopTree::Loop* loop) {
320 int loop_num = loop_tree_->LoopNum(loop);
321 LoopInfo& li = loops_[loop_num - 1];
322
323 // Serialize the header.
324 loop->header_start_ = static_cast<int>(loop_tree_->loop_nodes_.size());
325 for (NodeInfo* ni = li.header_list; ni != NULL; ni = ni->next) {
326 loop_tree_->loop_nodes_.push_back(ni->node);
327 loop_tree_->node_to_loop_num_[ni->node->id()] =
328 static_cast<uint8_t>(loop_num);
Benedikt Meurer 2014/12/16 06:10:25 Please add a TODO here to ensure that this static_
titzer 2014/12/16 07:55:09 Done.
329 }
330
331 // Serialize the body.
332 loop->body_start_ = static_cast<int>(loop_tree_->loop_nodes_.size());
333 for (NodeInfo* ni = li.body_list; ni != NULL; ni = ni->next) {
334 loop_tree_->loop_nodes_.push_back(ni->node);
335 loop_tree_->node_to_loop_num_[ni->node->id()] =
336 static_cast<uint8_t>(loop_num);
Benedikt Meurer 2014/12/16 06:10:25 Please add a TODO here to ensure that this static_
titzer 2014/12/16 07:55:09 Done.
337 }
338
339 // Serialize nested loops.
340 for (LoopTree::Loop* child : loop->children_) SerializeLoop(child);
341
342 loop->body_end_ = static_cast<int>(loop_tree_->loop_nodes_.size());
343 }
344
345 // Connect the LoopTree loops to their parents recursively.
346 LoopTree::Loop* ConnectLoopTree(size_t loop_num) {
347 LoopInfo& li = loops_[loop_num - 1];
348 if (li.loop != NULL) return li.loop;
349
350 NodeInfo& ni = info(li.header);
351 LoopTree::Loop* parent = NULL;
352 for (size_t i = 1; i <= loops_.size(); i++) {
353 if (i == loop_num) continue;
354 if (ni.IsInLoop(i)) {
355 // recursively create potential parent loops first.
356 LoopTree::Loop* upper = ConnectLoopTree(i);
357 if (parent == NULL || upper->depth_ > parent->depth_) {
358 parent = upper;
359 }
360 }
361 }
362 li.loop = &loop_tree_->all_loops_[loop_num - 1];
363 loop_tree_->SetParent(parent, li.loop);
364 return li.loop;
365 }
366
367 void PrintLoop(LoopTree::Loop* loop) {
368 for (int i = 0; i < loop->depth_; i++) PrintF(" ");
369 PrintF("Loop depth = %d ", loop->depth_);
370 int i = loop->header_start_;
371 while (i < loop->body_start_) {
372 PrintF(" H#%d", loop_tree_->loop_nodes_[i++]->id());
373 }
374 while (i < loop->body_end_) {
375 PrintF(" B#%d", loop_tree_->loop_nodes_[i++]->id());
376 }
377 PrintF("\n");
378 for (LoopTree::Loop* child : loop->children_) PrintLoop(child);
379 }
380 };
381
382
383 LoopTree* LoopFinder::BuildLoopTree(Graph* graph, Zone* zone) {
384 LoopTree* loop_tree =
385 new (graph->zone()) LoopTree(graph->NodeCount(), graph->zone());
386 LoopFinderImpl finder(graph, loop_tree, zone);
387 finder.Run();
388 if (FLAG_trace_turbo_graph) {
389 finder.Print();
390 }
391 return loop_tree;
392 }
393
394 } // namespace compiler
395 } // namespace internal
396 } // namespace v8
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