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| +Object allocation and lifetime in ICE
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| +=====================================
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| +
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| +This document discusses object lifetime and scoping issues, starting with
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| +bitcode parsing and ending with ELF file emission.
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| +
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| +Multithreaded translation model
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| +-------------------------------
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| +
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| +A single thread is responsible for parsing PNaCl bitcode (possibly concurrently
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| +with downloading the bitcode file) and constructing the initial high-level ICE.
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| +The result is a queue of Cfg pointers. The parser thread incrementally adds a
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| +Cfg pointer to the queue after the Cfg is created, and then moves on to parse
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| +the next function.
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| +
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| +Multiple translation worker threads draw from the queue of Cfg pointers as they
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| +are added to the queue, such that several functions can be translated in parallel.
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| +The result is a queue of assembler buffers, each of which consists of machine code
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| +plus fixups.
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| +
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| +A single thread is responsible for writing the assembler buffers to an ELF file.
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| +It consumes the assembler buffers from the queue that the translation threads
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| +write to.
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| +
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| +This means that Cfgs are created by the parser thread and destroyed by the
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| +translation thread (including Cfg nodes, instructions, and most kinds of
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| +operands), and assembler buffers are created by the translation thread and
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| +destroyed by the writer thread.
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| +
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| +Deterministic execution
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| +^^^^^^^^^^^^^^^^^^^^^^^
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| +
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| +Although code randomization is a key aspect of security, deterministic and
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| +repeatable translation is sometimes needed, e.g. for regression testing.
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| +Multithreaded translation introduces potential for randomness that may need to
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| +be made deterministic.
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| +
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| +* Bitcode parsing is sequential, so it's easy to use a FIFO queue to keep the
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| + translation queue in deterministic order. But since translation is
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| + multithreaded, FIFO order for the assembler buffer queue may not be
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| + deterministic. The writer thread would be responsible for reordering the
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| + buffers, potentially waiting for slower translations to complete even if other
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| + assembler buffers are available.
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| +
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| +* Different translation threads may add new constant pool entries at different
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| + times. Some constant pool entries are emitted as read-only data. This
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| + includes floating-point constants for x86, as well as integer immediate
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| + randomization through constant pooling. These constant pool entries are
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| + emitted after all assembler buffers have been written. The writer needs to be
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| + able to sort them deterministically before emitting them.
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| +
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| +Object lifetimes
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| +----------------
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| +
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| +Objects of type Constant, or a subclass of Constant, are pooled globally. The
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| +pooling is managed by the GlobalContext class. Since Constants are added or
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| +looked up by translation threads and the parser thread, access to the constant
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| +pools, as well as GlobalContext in general, need to be arbitrated by locks.
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| +(It's possible that if there's too much contention, we can maintain a
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| +thread-local cache for Constant pool lookups.) Constants live across all
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| +function translations, and are destroyed only at the end.
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| +
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| +Several object types are scoped within the lifetime of the Cfg. These include
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| +CfgNode, Inst, Variable, and any target-specific subclasses of Inst and Operand.
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| +When the Cfg is destroyed, these scoped objects are destroyed as well. To keep
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| +this cheap, the Cfg includes a slab allocator from which these objects are
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| +allocated, and the objects should not contain fields with non-trivial
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| +destructors. Most of these fields are POD, but in a couple of cases these
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| +fields are STL containers. We deal with this, and avoid leaking memory, by
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| +providing the container with an allocator that uses the Cfg-local slab
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| +allocator. Since the container allocator generally needs to be stateless, we
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| +store a pointer to the slab allocator in thread-local storage (TLS). This is
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| +straightforward since on any of the threads, only one Cfg is active at a time,
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| +and a given Cfg is only active in one thread at a time (either the parser
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| +thread, or at most one translation thread, or the writer thread).
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| +
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| +Even though there is a one-to-one correspondence between Cfgs and assembler
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| +buffers, they need to use different allocators. This is because the translation
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| +thread wants to destroy the Cfg and reclaim all its memory after translation
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| +completes, but possibly before the assembly buffer is written to the ELF file.
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| +Ownership of the assembler buffer and its allocator are transferred to the
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| +writer thread after translation completes, similar to the way ownership of the
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| +Cfg and its allocator are transferred to the translation thread after parsing
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| +completes.
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| +
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| +Allocators and TLS
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| +------------------
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| +
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| +Part of the Cfg building, and transformations on the Cfg, include STL container
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| +operations which may need to allocate additional memory in a stateless fashion.
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| +This requires maintaining the proper slab allocator pointer in TLS.
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| +
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| +When the parser thread creates a new Cfg object, it puts a pointer to the Cfg's
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| +slab allocator into its own TLS. This is used as the Cfg is built within the
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| +parser thread. After the Cfg is built, the parser thread clears its allocator
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| +pointer, adds the new Cfg pointer to the translation queue, continues with the
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| +next function.
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| +
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| +When the translation thread grabs a new Cfg pointer, it installs the Cfg's slab
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| +allocator into its TLS and translates the function. When generating the
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| +assembly buffer, it must take care not to use the Cfg's slab allocator. If
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| +there is a slab allocator for the assembler buffer, a pointer to it can also be
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| +installed in TLS if needed.
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| +
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| +The translation thread destroys the Cfg when it is done translating, including
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| +the Cfg's slab allocator, and clears the allocator pointer from its TLS.
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| +Likewise, the writer thread destroys the assembler buffer when it is finished
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| +with it.
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| +
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| +Thread safety
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| +-------------
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| +
|
| +The parse/translate/write stages of the translation pipeline are fairly
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| +independent, with little opportunity for threads to interfere. The Subzero
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| +design calls for all shared accesses to go through the GlobalContext, which adds
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| +locking as appropriate. This includes the coarse-grain work queues for Cfgs and
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| +assembler buffers. It also includes finer-grain access to constant pool
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| +entries, as well as output streams for verbose debugging output.
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| +
|
| +If locked access to constant pools becomes a bottleneck, we can investigate
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| +thread-local caches of constants (as mentioned earlier). Also, it should be
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| +safe though slightly less efficient to allow duplicate copies of constants
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| +across threads (which could be de-dupped by the writer at the end).
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| +
|
| +We will use ThreadSanitizer as a way to detect potential data races in the
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| +implementation.
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|