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| 1 Object allocation and lifetime in ICE |
| 2 ===================================== |
| 3 |
| 4 This document discusses object lifetime and scoping issues, starting with |
| 5 bitcode parsing and ending with ELF file emission. |
| 6 |
| 7 Multithreaded translation model |
| 8 ------------------------------- |
| 9 |
| 10 A single thread is responsible for parsing PNaCl bitcode (possibly concurrently |
| 11 with downloading the bitcode file) and constructing the initial high-level ICE. |
| 12 The result is a queue of Cfg pointers. The parser thread incrementally adds a |
| 13 Cfg pointer to the queue after the Cfg is created, and then moves on to parse |
| 14 the next function. |
| 15 |
| 16 Multiple translation worker threads draw from the queue of Cfg pointers as they |
| 17 are added to the queue, such that several functions can be translated in paralle
l. |
| 18 The result is a queue of assembler buffers, each of which consists of machine co
de |
| 19 plus fixups. |
| 20 |
| 21 A single thread is responsible for writing the assembler buffers to an ELF file. |
| 22 It consumes the assembler buffers from the queue that the translation threads |
| 23 write to. |
| 24 |
| 25 This means that Cfgs are created by the parser thread and destroyed by the |
| 26 translation thread (including Cfg nodes, instructions, and most kinds of |
| 27 operands), and assembler buffers are created by the translation thread and |
| 28 destroyed by the writer thread. |
| 29 |
| 30 Deterministic execution |
| 31 ^^^^^^^^^^^^^^^^^^^^^^^ |
| 32 |
| 33 Although code randomization is a key aspect of security, deterministic and |
| 34 repeatable translation is sometimes needed, e.g. for regression testing. |
| 35 Multithreaded translation introduces potential for randomness that may need to |
| 36 be made deterministic. |
| 37 |
| 38 * Bitcode parsing is sequential, so it's easy to use a FIFO queue to keep the |
| 39 translation queue in deterministic order. But since translation is |
| 40 multithreaded, FIFO order for the assembler buffer queue may not be |
| 41 deterministic. The writer thread would be responsible for reordering the |
| 42 buffers, potentially waiting for slower translations to complete even if other |
| 43 assembler buffers are available. |
| 44 |
| 45 * Different translation threads may add new constant pool entries at different |
| 46 times. Some constant pool entries are emitted as read-only data. This |
| 47 includes floating-point constants for x86, as well as integer immediate |
| 48 randomization through constant pooling. These constant pool entries are |
| 49 emitted after all assembler buffers have been written. The writer needs to be |
| 50 able to sort them deterministically before emitting them. |
| 51 |
| 52 Object lifetimes |
| 53 ---------------- |
| 54 |
| 55 Objects of type Constant, or a subclass of Constant, are pooled globally. The |
| 56 pooling is managed by the GlobalContext class. Since Constants are added or |
| 57 looked up by translation threads and the parser thread, access to the constant |
| 58 pools, as well as GlobalContext in general, need to be arbitrated by locks. |
| 59 (It's possible that if there's too much contention, we can maintain a |
| 60 thread-local cache for Constant pool lookups.) Constants live across all |
| 61 function translations, and are destroyed only at the end. |
| 62 |
| 63 Several object types are scoped within the lifetime of the Cfg. These include |
| 64 CfgNode, Inst, Variable, and any target-specific subclasses of Inst and Operand. |
| 65 When the Cfg is destroyed, these scoped objects are destroyed as well. To keep |
| 66 this cheap, the Cfg includes a slab allocator from which these objects are |
| 67 allocated, and the objects should not contain fields with non-trivial |
| 68 destructors. Most of these fields are POD, but in a couple of cases these |
| 69 fields are STL containers. We deal with this, and avoid leaking memory, by |
| 70 providing the container with an allocator that uses the Cfg-local slab |
| 71 allocator. Since the container allocator generally needs to be stateless, we |
| 72 store a pointer to the slab allocator in thread-local storage (TLS). This is |
| 73 straightforward since on any of the threads, only one Cfg is active at a time, |
| 74 and a given Cfg is only active in one thread at a time (either the parser |
| 75 thread, or at most one translation thread, or the writer thread). |
| 76 |
| 77 Even though there is a one-to-one correspondence between Cfgs and assembler |
| 78 buffers, they need to use different allocators. This is because the translation |
| 79 thread wants to destroy the Cfg and reclaim all its memory after translation |
| 80 completes, but possibly before the assembly buffer is written to the ELF file. |
| 81 Ownership of the assembler buffer and its allocator are transferred to the |
| 82 writer thread after translation completes, similar to the way ownership of the |
| 83 Cfg and its allocator are transferred to the translation thread after parsing |
| 84 completes. |
| 85 |
| 86 Allocators and TLS |
| 87 ------------------ |
| 88 |
| 89 Part of the Cfg building, and transformations on the Cfg, include STL container |
| 90 operations which may need to allocate additional memory in a stateless fashion. |
| 91 This requires maintaining the proper slab allocator pointer in TLS. |
| 92 |
| 93 When the parser thread creates a new Cfg object, it puts a pointer to the Cfg's |
| 94 slab allocator into its own TLS. This is used as the Cfg is built within the |
| 95 parser thread. After the Cfg is built, the parser thread clears its allocator |
| 96 pointer, adds the new Cfg pointer to the translation queue, continues with the |
| 97 next function. |
| 98 |
| 99 When the translation thread grabs a new Cfg pointer, it installs the Cfg's slab |
| 100 allocator into its TLS and translates the function. When generating the |
| 101 assembly buffer, it must take care not to use the Cfg's slab allocator. If |
| 102 there is a slab allocator for the assembler buffer, a pointer to it can also be |
| 103 installed in TLS if needed. |
| 104 |
| 105 The translation thread destroys the Cfg when it is done translating, including |
| 106 the Cfg's slab allocator, and clears the allocator pointer from its TLS. |
| 107 Likewise, the writer thread destroys the assembler buffer when it is finished |
| 108 with it. |
| 109 |
| 110 Thread safety |
| 111 ------------- |
| 112 |
| 113 The parse/translate/write stages of the translation pipeline are fairly |
| 114 independent, with little opportunity for threads to interfere. The Subzero |
| 115 design calls for all shared accesses to go through the GlobalContext, which adds |
| 116 locking as appropriate. This includes the coarse-grain work queues for Cfgs and |
| 117 assembler buffers. It also includes finer-grain access to constant pool |
| 118 entries, as well as output streams for verbose debugging output. |
| 119 |
| 120 If locked access to constant pools becomes a bottleneck, we can investigate |
| 121 thread-local caches of constants (as mentioned earlier). Also, it should be |
| 122 safe though slightly less efficient to allow duplicate copies of constants |
| 123 across threads (which could be de-dupped by the writer at the end). |
| 124 |
| 125 We will use ThreadSanitizer as a way to detect potential data races in the |
| 126 implementation. |
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