| Index: skia/config/SkUserConfig.h
|
| diff --git a/skia/config/SkUserConfig.h b/skia/config/SkUserConfig.h
|
| index 8b4046a602b582aed10d9e476ffe6464fdce16e9..1bb131ae06e8efad1e5cc688ca058c21398728e3 100644
|
| --- a/skia/config/SkUserConfig.h
|
| +++ b/skia/config/SkUserConfig.h
|
| @@ -197,14 +197,14 @@ SK_API void SkDebugf_FileLine(const char* file, int line, bool fatal,
|
| #define SK_CPU_LENDIAN
|
| #undef SK_CPU_BENDIAN
|
|
|
| -#elif defined(SK_BUILD_FOR_UNIX)
|
| +#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
|
|
|
| // Prefer FreeType's emboldening algorithm to Skia's
|
| // TODO: skia used to just use hairline, but has improved since then, so
|
| // we should revisit this choice...
|
| #define SK_USE_FREETYPE_EMBOLDEN
|
|
|
| -#ifdef SK_CPU_BENDIAN
|
| +#if defined(SK_BUILD_FOR_UNIX) && defined(SK_CPU_BENDIAN)
|
| // Above we set the order for ARGB channels in registers. I suspect that, on
|
| // big endian machines, you can keep this the same and everything will work.
|
| // The in-memory order will be different, of course, but as long as everything
|
|
|