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1 /* | 1 /* |
2 * Copyright (C) 2006 The Android Open Source Project | 2 * Copyright (C) 2006 The Android Open Source Project |
3 * | 3 * |
4 * Licensed under the Apache License, Version 2.0 (the "License"); | 4 * Licensed under the Apache License, Version 2.0 (the "License"); |
5 * you may not use this file except in compliance with the License. | 5 * you may not use this file except in compliance with the License. |
6 * You may obtain a copy of the License at | 6 * You may obtain a copy of the License at |
7 * | 7 * |
8 * http://www.apache.org/licenses/LICENSE-2.0 | 8 * http://www.apache.org/licenses/LICENSE-2.0 |
9 * | 9 * |
10 * Unless required by applicable law or agreed to in writing, software | 10 * Unless required by applicable law or agreed to in writing, software |
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190 #define SK_BUILD_FOR_WIN | 190 #define SK_BUILD_FOR_WIN |
191 | 191 |
192 // Skia uses this deprecated bzero function to fill zeros into a string. | 192 // Skia uses this deprecated bzero function to fill zeros into a string. |
193 #define bzero(str, len) memset(str, 0, len) | 193 #define bzero(str, len) memset(str, 0, len) |
194 | 194 |
195 #elif defined(SK_BUILD_FOR_MAC) | 195 #elif defined(SK_BUILD_FOR_MAC) |
196 | 196 |
197 #define SK_CPU_LENDIAN | 197 #define SK_CPU_LENDIAN |
198 #undef SK_CPU_BENDIAN | 198 #undef SK_CPU_BENDIAN |
199 | 199 |
200 #elif defined(SK_BUILD_FOR_UNIX) | 200 #elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) |
201 | 201 |
202 // Prefer FreeType's emboldening algorithm to Skia's | 202 // Prefer FreeType's emboldening algorithm to Skia's |
203 // TODO: skia used to just use hairline, but has improved since then, so | 203 // TODO: skia used to just use hairline, but has improved since then, so |
204 // we should revisit this choice... | 204 // we should revisit this choice... |
205 #define SK_USE_FREETYPE_EMBOLDEN | 205 #define SK_USE_FREETYPE_EMBOLDEN |
206 | 206 |
207 #ifdef SK_CPU_BENDIAN | 207 #if defined(SK_BUILD_FOR_UNIX) && defined(SK_CPU_BENDIAN) |
208 // Above we set the order for ARGB channels in registers. I suspect that, on | 208 // Above we set the order for ARGB channels in registers. I suspect that, on |
209 // big endian machines, you can keep this the same and everything will work. | 209 // big endian machines, you can keep this the same and everything will work. |
210 // The in-memory order will be different, of course, but as long as everything | 210 // The in-memory order will be different, of course, but as long as everything |
211 // is reading memory as words rather than bytes, it will all work. However, if | 211 // is reading memory as words rather than bytes, it will all work. However, if |
212 // you find that colours are messed up I thought that I would leave a helpful | 212 // you find that colours are messed up I thought that I would leave a helpful |
213 // locator for you. Also see the comments in | 213 // locator for you. Also see the comments in |
214 // base/gfx/bitmap_platform_device_linux.h | 214 // base/gfx/bitmap_platform_device_linux.h |
215 #error Read the comment at this location | 215 #error Read the comment at this location |
216 #endif | 216 #endif |
217 | 217 |
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270 #endif | 270 #endif |
271 | 271 |
272 // If this goes well, we can have Skia respect DYNAMIC_ANNOTATIONS_ENABLED direc
tly. | 272 // If this goes well, we can have Skia respect DYNAMIC_ANNOTATIONS_ENABLED direc
tly. |
273 #if DYNAMIC_ANNOTATIONS_ENABLED | 273 #if DYNAMIC_ANNOTATIONS_ENABLED |
274 # define SK_DYNAMIC_ANNOTATIONS_ENABLED 1 | 274 # define SK_DYNAMIC_ANNOTATIONS_ENABLED 1 |
275 #endif | 275 #endif |
276 | 276 |
277 // ===== End Chrome-specific definitions ===== | 277 // ===== End Chrome-specific definitions ===== |
278 | 278 |
279 #endif | 279 #endif |
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