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Side by Side Diff: LayoutTests/fast/events/constructors/webgl-context-event-constructor.html

Issue 799733002: Use event init dictionaries in core/{css,html} (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <head> 3 <head>
4 <script src="../../../resources/js-test.js"></script> 4 <script src="../../../resources/js-test.js"></script>
5 </head> 5 </head>
6 <body> 6 <body>
7 <p id="description"></p> 7 <p id="description"></p>
8 <div id="console"></div> 8 <div id="console"></div>
9 <script> 9 <script>
10 10
(...skipping 11 matching lines...) Expand all
22 // cancelable is passed. 22 // cancelable is passed.
23 shouldBe("new WebGLContextEvent('eventType', { cancelable: false }).cancelable", "false"); 23 shouldBe("new WebGLContextEvent('eventType', { cancelable: false }).cancelable", "false");
24 shouldBe("new WebGLContextEvent('eventType', { cancelable: true }).cancelable", "true"); 24 shouldBe("new WebGLContextEvent('eventType', { cancelable: true }).cancelable", "true");
25 25
26 // statusMessage is passed. 26 // statusMessage is passed.
27 // Strings. 27 // Strings.
28 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 'abcd e' }).statusMessage", "abcde"); 28 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 'abcd e' }).statusMessage", "abcde");
29 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: '' }) .statusMessage", ""); 29 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: '' }) .statusMessage", "");
30 30
31 // Non-strings. 31 // Non-strings.
32 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: undef ined }).statusMessage", "undefined"); 32 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: undef ined }).statusMessage", "");
33 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: null }).statusMessage", "null"); 33 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: null }).statusMessage", "null");
34 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: false }).statusMessage", "false"); 34 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: false }).statusMessage", "false");
35 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: true }).statusMessage", "true"); 35 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: true }).statusMessage", "true");
36 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 12345 }).statusMessage", "12345"); 36 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 12345 }).statusMessage", "12345");
37 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 18446 744073709551615 }).statusMessage", "18446744073709552000"); 37 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 18446 744073709551615 }).statusMessage", "18446744073709552000");
38 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: NaN } ).statusMessage", "NaN"); 38 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: NaN } ).statusMessage", "NaN");
39 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [] }) .statusMessage", ""); 39 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [] }) .statusMessage", "");
40 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [1, 2 , 3] }).statusMessage", "1,2,3"); 40 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [1, 2 , 3] }).statusMessage", "1,2,3");
41 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {abcd e: 12345} }).statusMessage", "[object Object]"); 41 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {abcd e: 12345} }).statusMessage", "[object Object]");
42 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {valu eOf: function () { return 'abcde'; } } }).statusMessage", "[object Object]"); 42 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {valu eOf: function () { return 'abcde'; } } }).statusMessage", "[object Object]");
43 43
44 // All initializers are passed. 44 // All initializers are passed.
45 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).bubbles", "true"); 45 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).bubbles", "true");
46 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).cancelable", "true"); 46 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).cancelable", "true");
47 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).statusMessage", "'abcde'"); 47 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statusMessage: 'abcde' }).statusMessage", "'abcde'");
48 </script> 48 </script>
49 </body> 49 </body>
50 </html> 50 </html>
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