| OLD | NEW |
| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <html> | 2 <html> |
| 3 <head> | 3 <head> |
| 4 <script src="../../../resources/js-test.js"></script> | 4 <script src="../../../resources/js-test.js"></script> |
| 5 </head> | 5 </head> |
| 6 <body> | 6 <body> |
| 7 <p id="description"></p> | 7 <p id="description"></p> |
| 8 <div id="console"></div> | 8 <div id="console"></div> |
| 9 <script> | 9 <script> |
| 10 | 10 |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 // cancelable is passed. | 22 // cancelable is passed. |
| 23 shouldBe("new WebGLContextEvent('eventType', { cancelable: false }).cancelable",
"false"); | 23 shouldBe("new WebGLContextEvent('eventType', { cancelable: false }).cancelable",
"false"); |
| 24 shouldBe("new WebGLContextEvent('eventType', { cancelable: true }).cancelable",
"true"); | 24 shouldBe("new WebGLContextEvent('eventType', { cancelable: true }).cancelable",
"true"); |
| 25 | 25 |
| 26 // statusMessage is passed. | 26 // statusMessage is passed. |
| 27 // Strings. | 27 // Strings. |
| 28 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 'abcd
e' }).statusMessage", "abcde"); | 28 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 'abcd
e' }).statusMessage", "abcde"); |
| 29 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: '' })
.statusMessage", ""); | 29 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: '' })
.statusMessage", ""); |
| 30 | 30 |
| 31 // Non-strings. | 31 // Non-strings. |
| 32 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: undef
ined }).statusMessage", "undefined"); | 32 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: undef
ined }).statusMessage", ""); |
| 33 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: null
}).statusMessage", "null"); | 33 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: null
}).statusMessage", "null"); |
| 34 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: false
}).statusMessage", "false"); | 34 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: false
}).statusMessage", "false"); |
| 35 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: true
}).statusMessage", "true"); | 35 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: true
}).statusMessage", "true"); |
| 36 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 12345
}).statusMessage", "12345"); | 36 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 12345
}).statusMessage", "12345"); |
| 37 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 18446
744073709551615 }).statusMessage", "18446744073709552000"); | 37 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: 18446
744073709551615 }).statusMessage", "18446744073709552000"); |
| 38 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: NaN }
).statusMessage", "NaN"); | 38 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: NaN }
).statusMessage", "NaN"); |
| 39 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [] })
.statusMessage", ""); | 39 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [] })
.statusMessage", ""); |
| 40 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [1, 2
, 3] }).statusMessage", "1,2,3"); | 40 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: [1, 2
, 3] }).statusMessage", "1,2,3"); |
| 41 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {abcd
e: 12345} }).statusMessage", "[object Object]"); | 41 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {abcd
e: 12345} }).statusMessage", "[object Object]"); |
| 42 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {valu
eOf: function () { return 'abcde'; } } }).statusMessage", "[object Object]"); | 42 shouldBeEqualToString("new WebGLContextEvent('eventType', { statusMessage: {valu
eOf: function () { return 'abcde'; } } }).statusMessage", "[object Object]"); |
| 43 | 43 |
| 44 // All initializers are passed. | 44 // All initializers are passed. |
| 45 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true,
statusMessage: 'abcde' }).bubbles", "true"); | 45 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true,
statusMessage: 'abcde' }).bubbles", "true"); |
| 46 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true,
statusMessage: 'abcde' }).cancelable", "true"); | 46 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true,
statusMessage: 'abcde' }).cancelable", "true"); |
| 47 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true,
statusMessage: 'abcde' }).statusMessage", "'abcde'"); | 47 shouldBe("new WebGLContextEvent('eventType', { bubbles: true, cancelable: true,
statusMessage: 'abcde' }).statusMessage", "'abcde'"); |
| 48 </script> | 48 </script> |
| 49 </body> | 49 </body> |
| 50 </html> | 50 </html> |
| OLD | NEW |