| OLD | NEW |
| 1 This tests the constructor for the WebGLContextEvent DOM class. | 1 This tests the constructor for the WebGLContextEvent DOM class. |
| 2 | 2 |
| 3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | 3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". |
| 4 | 4 |
| 5 | 5 |
| 6 PASS new WebGLContextEvent('eventType').bubbles is false | 6 PASS new WebGLContextEvent('eventType').bubbles is false |
| 7 PASS new WebGLContextEvent('eventType').cancelable is false | 7 PASS new WebGLContextEvent('eventType').cancelable is false |
| 8 PASS new WebGLContextEvent('eventType').statusMessage is "" | 8 PASS new WebGLContextEvent('eventType').statusMessage is "" |
| 9 PASS new WebGLContextEvent('eventType', { bubbles: false }).bubbles is false | 9 PASS new WebGLContextEvent('eventType', { bubbles: false }).bubbles is false |
| 10 PASS new WebGLContextEvent('eventType', { bubbles: true }).bubbles is true | 10 PASS new WebGLContextEvent('eventType', { bubbles: true }).bubbles is true |
| 11 PASS new WebGLContextEvent('eventType', { cancelable: false }).cancelable is fal
se | 11 PASS new WebGLContextEvent('eventType', { cancelable: false }).cancelable is fal
se |
| 12 PASS new WebGLContextEvent('eventType', { cancelable: true }).cancelable is true | 12 PASS new WebGLContextEvent('eventType', { cancelable: true }).cancelable is true |
| 13 PASS new WebGLContextEvent('eventType', { statusMessage: 'abcde' }).statusMessag
e is "abcde" | 13 PASS new WebGLContextEvent('eventType', { statusMessage: 'abcde' }).statusMessag
e is "abcde" |
| 14 PASS new WebGLContextEvent('eventType', { statusMessage: '' }).statusMessage is
"" | 14 PASS new WebGLContextEvent('eventType', { statusMessage: '' }).statusMessage is
"" |
| 15 PASS new WebGLContextEvent('eventType', { statusMessage: undefined }).statusMess
age is "undefined" | 15 PASS new WebGLContextEvent('eventType', { statusMessage: undefined }).statusMess
age is "" |
| 16 PASS new WebGLContextEvent('eventType', { statusMessage: null }).statusMessage i
s "null" | 16 PASS new WebGLContextEvent('eventType', { statusMessage: null }).statusMessage i
s "null" |
| 17 PASS new WebGLContextEvent('eventType', { statusMessage: false }).statusMessage
is "false" | 17 PASS new WebGLContextEvent('eventType', { statusMessage: false }).statusMessage
is "false" |
| 18 PASS new WebGLContextEvent('eventType', { statusMessage: true }).statusMessage i
s "true" | 18 PASS new WebGLContextEvent('eventType', { statusMessage: true }).statusMessage i
s "true" |
| 19 PASS new WebGLContextEvent('eventType', { statusMessage: 12345 }).statusMessage
is "12345" | 19 PASS new WebGLContextEvent('eventType', { statusMessage: 12345 }).statusMessage
is "12345" |
| 20 PASS new WebGLContextEvent('eventType', { statusMessage: 18446744073709551615 })
.statusMessage is "18446744073709552000" | 20 PASS new WebGLContextEvent('eventType', { statusMessage: 18446744073709551615 })
.statusMessage is "18446744073709552000" |
| 21 PASS new WebGLContextEvent('eventType', { statusMessage: NaN }).statusMessage is
"NaN" | 21 PASS new WebGLContextEvent('eventType', { statusMessage: NaN }).statusMessage is
"NaN" |
| 22 PASS new WebGLContextEvent('eventType', { statusMessage: [] }).statusMessage is
"" | 22 PASS new WebGLContextEvent('eventType', { statusMessage: [] }).statusMessage is
"" |
| 23 PASS new WebGLContextEvent('eventType', { statusMessage: [1, 2, 3] }).statusMess
age is "1,2,3" | 23 PASS new WebGLContextEvent('eventType', { statusMessage: [1, 2, 3] }).statusMess
age is "1,2,3" |
| 24 PASS new WebGLContextEvent('eventType', { statusMessage: {abcde: 12345} }).statu
sMessage is "[object Object]" | 24 PASS new WebGLContextEvent('eventType', { statusMessage: {abcde: 12345} }).statu
sMessage is "[object Object]" |
| 25 PASS new WebGLContextEvent('eventType', { statusMessage: {valueOf: function () {
return 'abcde'; } } }).statusMessage is "[object Object]" | 25 PASS new WebGLContextEvent('eventType', { statusMessage: {valueOf: function () {
return 'abcde'; } } }).statusMessage is "[object Object]" |
| 26 PASS new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statu
sMessage: 'abcde' }).bubbles is true | 26 PASS new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statu
sMessage: 'abcde' }).bubbles is true |
| 27 PASS new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statu
sMessage: 'abcde' }).cancelable is true | 27 PASS new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statu
sMessage: 'abcde' }).cancelable is true |
| 28 PASS new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statu
sMessage: 'abcde' }).statusMessage is 'abcde' | 28 PASS new WebGLContextEvent('eventType', { bubbles: true, cancelable: true, statu
sMessage: 'abcde' }).statusMessage is 'abcde' |
| 29 PASS successfullyParsed is true | 29 PASS successfullyParsed is true |
| 30 | 30 |
| 31 TEST COMPLETE | 31 TEST COMPLETE |
| 32 | 32 |
| OLD | NEW |