Index: ui/wm/core/shadow.cc |
diff --git a/ui/wm/core/shadow.cc b/ui/wm/core/shadow.cc |
index 4b621225844350015c2aa58d4dfbfb0dcd1a7414..8e42a6283757fb009fc42857819970792320807a 100644 |
--- a/ui/wm/core/shadow.cc |
+++ b/ui/wm/core/shadow.cc |
@@ -12,10 +12,9 @@ |
namespace { |
-// Shadow opacity for different styles. |
+// The target opacity of shadow animation for different styles. |
const float kActiveShadowOpacity = 1.0f; |
James Cook
2014/12/11 22:34:04
I would just delete this constant and inline the u
oshima
2014/12/12 21:23:45
Done.
|
const float kInactiveShadowOpacity = 0.2f; |
-const float kSmallShadowOpacity = 1.0f; |
// Shadow aperture for different styles. |
// Note that this may be greater than interior inset to allow shadows with |
@@ -32,18 +31,6 @@ const int kSmallInteriorInset = 4; |
// Duration for opacity animation in milliseconds. |
const int kShadowAnimationDurationMs = 100; |
-float GetOpacityForStyle(wm::Shadow::Style style) { |
- switch (style) { |
- case wm::Shadow::STYLE_ACTIVE: |
- return kActiveShadowOpacity; |
- case wm::Shadow::STYLE_INACTIVE: |
- return kInactiveShadowOpacity; |
- case wm::Shadow::STYLE_SMALL: |
- return kSmallShadowOpacity; |
- } |
- return 1.0f; |
-} |
- |
int GetShadowApertureForStyle(wm::Shadow::Style style) { |
switch (style) { |
case wm::Shadow::STYLE_ACTIVE: |
@@ -89,7 +76,7 @@ void Shadow::Init(Style style) { |
shadow_layer_->set_name("Shadow"); |
shadow_layer_->SetVisible(true); |
shadow_layer_->SetFillsBoundsOpaquely(false); |
- shadow_layer_->SetOpacity(GetOpacityForStyle(style_)); |
+ shadow_layer_->SetOpacity(1.0f); |
oshima
2014/12/12 21:23:45
I removed this because 1.0f is default.
|
} |
void Shadow::SetContentBounds(const gfx::Rect& content_bounds) { |
@@ -111,7 +98,7 @@ void Shadow::SetStyle(Style style) { |
// animations. |
if (style == STYLE_SMALL || old_style == STYLE_SMALL) { |
UpdateImagesForStyle(); |
- shadow_layer_->SetOpacity(GetOpacityForStyle(style)); |
+ shadow_layer_->SetOpacity(1.0f); |
return; |
} |