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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/wm/core/shadow.h" | 5 #include "ui/wm/core/shadow.h" |
6 | 6 |
7 #include "third_party/skia/include/core/SkBitmap.h" | 7 #include "third_party/skia/include/core/SkBitmap.h" |
8 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
9 #include "ui/compositor/layer.h" | 9 #include "ui/compositor/layer.h" |
10 #include "ui/compositor/scoped_layer_animation_settings.h" | 10 #include "ui/compositor/scoped_layer_animation_settings.h" |
11 #include "ui/resources/grit/ui_resources.h" | 11 #include "ui/resources/grit/ui_resources.h" |
12 | 12 |
13 namespace { | 13 namespace { |
14 | 14 |
15 // Shadow opacity for different styles. | 15 // The target opacity of shadow animation for different styles. |
16 const float kActiveShadowOpacity = 1.0f; | 16 const float kActiveShadowOpacity = 1.0f; |
James Cook
2014/12/11 22:34:04
I would just delete this constant and inline the u
oshima
2014/12/12 21:23:45
Done.
| |
17 const float kInactiveShadowOpacity = 0.2f; | 17 const float kInactiveShadowOpacity = 0.2f; |
18 const float kSmallShadowOpacity = 1.0f; | |
19 | 18 |
20 // Shadow aperture for different styles. | 19 // Shadow aperture for different styles. |
21 // Note that this may be greater than interior inset to allow shadows with | 20 // Note that this may be greater than interior inset to allow shadows with |
22 // curved corners that extend inwards beyond a window's borders. | 21 // curved corners that extend inwards beyond a window's borders. |
23 const int kActiveInteriorAperture = 134; | 22 const int kActiveInteriorAperture = 134; |
24 const int kInactiveInteriorAperture = 134; | 23 const int kInactiveInteriorAperture = 134; |
25 const int kSmallInteriorAperture = 9; | 24 const int kSmallInteriorAperture = 9; |
26 | 25 |
27 // Interior inset for different styles. | 26 // Interior inset for different styles. |
28 const int kActiveInteriorInset = 64; | 27 const int kActiveInteriorInset = 64; |
29 const int kInactiveInteriorInset = 64; | 28 const int kInactiveInteriorInset = 64; |
30 const int kSmallInteriorInset = 4; | 29 const int kSmallInteriorInset = 4; |
31 | 30 |
32 // Duration for opacity animation in milliseconds. | 31 // Duration for opacity animation in milliseconds. |
33 const int kShadowAnimationDurationMs = 100; | 32 const int kShadowAnimationDurationMs = 100; |
34 | 33 |
35 float GetOpacityForStyle(wm::Shadow::Style style) { | |
36 switch (style) { | |
37 case wm::Shadow::STYLE_ACTIVE: | |
38 return kActiveShadowOpacity; | |
39 case wm::Shadow::STYLE_INACTIVE: | |
40 return kInactiveShadowOpacity; | |
41 case wm::Shadow::STYLE_SMALL: | |
42 return kSmallShadowOpacity; | |
43 } | |
44 return 1.0f; | |
45 } | |
46 | |
47 int GetShadowApertureForStyle(wm::Shadow::Style style) { | 34 int GetShadowApertureForStyle(wm::Shadow::Style style) { |
48 switch (style) { | 35 switch (style) { |
49 case wm::Shadow::STYLE_ACTIVE: | 36 case wm::Shadow::STYLE_ACTIVE: |
50 return kActiveInteriorAperture; | 37 return kActiveInteriorAperture; |
51 case wm::Shadow::STYLE_INACTIVE: | 38 case wm::Shadow::STYLE_INACTIVE: |
52 return kInactiveInteriorAperture; | 39 return kInactiveInteriorAperture; |
53 case wm::Shadow::STYLE_SMALL: | 40 case wm::Shadow::STYLE_SMALL: |
54 return kSmallInteriorAperture; | 41 return kSmallInteriorAperture; |
55 } | 42 } |
56 return 0; | 43 return 0; |
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82 style_ = style; | 69 style_ = style; |
83 | 70 |
84 layer_.reset(new ui::Layer(ui::LAYER_NOT_DRAWN)); | 71 layer_.reset(new ui::Layer(ui::LAYER_NOT_DRAWN)); |
85 shadow_layer_.reset(new ui::Layer(ui::LAYER_NINE_PATCH)); | 72 shadow_layer_.reset(new ui::Layer(ui::LAYER_NINE_PATCH)); |
86 layer()->Add(shadow_layer_.get()); | 73 layer()->Add(shadow_layer_.get()); |
87 | 74 |
88 UpdateImagesForStyle(); | 75 UpdateImagesForStyle(); |
89 shadow_layer_->set_name("Shadow"); | 76 shadow_layer_->set_name("Shadow"); |
90 shadow_layer_->SetVisible(true); | 77 shadow_layer_->SetVisible(true); |
91 shadow_layer_->SetFillsBoundsOpaquely(false); | 78 shadow_layer_->SetFillsBoundsOpaquely(false); |
92 shadow_layer_->SetOpacity(GetOpacityForStyle(style_)); | 79 shadow_layer_->SetOpacity(1.0f); |
oshima
2014/12/12 21:23:45
I removed this because 1.0f is default.
| |
93 } | 80 } |
94 | 81 |
95 void Shadow::SetContentBounds(const gfx::Rect& content_bounds) { | 82 void Shadow::SetContentBounds(const gfx::Rect& content_bounds) { |
96 content_bounds_ = content_bounds; | 83 content_bounds_ = content_bounds; |
97 UpdateLayerBounds(); | 84 UpdateLayerBounds(); |
98 } | 85 } |
99 | 86 |
100 void Shadow::SetStyle(Style style) { | 87 void Shadow::SetStyle(Style style) { |
101 if (style_ == style) | 88 if (style_ == style) |
102 return; | 89 return; |
103 | 90 |
104 Style old_style = style_; | 91 Style old_style = style_; |
105 style_ = style; | 92 style_ = style; |
106 | 93 |
107 // Stop waiting for any as yet unfinished implicit animations. | 94 // Stop waiting for any as yet unfinished implicit animations. |
108 StopObservingImplicitAnimations(); | 95 StopObservingImplicitAnimations(); |
109 | 96 |
110 // If we're switching to or from the small style, don't bother with | 97 // If we're switching to or from the small style, don't bother with |
111 // animations. | 98 // animations. |
112 if (style == STYLE_SMALL || old_style == STYLE_SMALL) { | 99 if (style == STYLE_SMALL || old_style == STYLE_SMALL) { |
113 UpdateImagesForStyle(); | 100 UpdateImagesForStyle(); |
114 shadow_layer_->SetOpacity(GetOpacityForStyle(style)); | 101 shadow_layer_->SetOpacity(1.0f); |
115 return; | 102 return; |
116 } | 103 } |
117 | 104 |
118 // If we're becoming active, switch images now. Because the inactive image | 105 // If we're becoming active, switch images now. Because the inactive image |
119 // has a very low opacity the switch isn't noticeable and this approach | 106 // has a very low opacity the switch isn't noticeable and this approach |
120 // allows us to use only a single set of shadow images at a time. | 107 // allows us to use only a single set of shadow images at a time. |
121 if (style == STYLE_ACTIVE) { | 108 if (style == STYLE_ACTIVE) { |
122 UpdateImagesForStyle(); | 109 UpdateImagesForStyle(); |
123 // Opacity was baked into inactive image, start opacity low to match. | 110 // Opacity was baked into inactive image, start opacity low to match. |
124 shadow_layer_->SetOpacity(kInactiveShadowOpacity); | 111 shadow_layer_->SetOpacity(kInactiveShadowOpacity); |
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194 int aperture_y = std::min(aperture, layer_bounds.height() / 2); | 181 int aperture_y = std::min(aperture, layer_bounds.height() / 2); |
195 shadow_layer_->UpdateNinePatchLayerAperture( | 182 shadow_layer_->UpdateNinePatchLayerAperture( |
196 gfx::Rect(aperture_x, aperture_y, | 183 gfx::Rect(aperture_x, aperture_y, |
197 image_size_.width() - aperture_x * 2, | 184 image_size_.width() - aperture_x * 2, |
198 image_size_.height() - aperture_y * 2)); | 185 image_size_.height() - aperture_y * 2)); |
199 shadow_layer_->UpdateNinePatchLayerBorder( | 186 shadow_layer_->UpdateNinePatchLayerBorder( |
200 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); | 187 gfx::Rect(aperture_x, aperture_y, aperture_x * 2, aperture_y * 2)); |
201 } | 188 } |
202 | 189 |
203 } // namespace wm | 190 } // namespace wm |
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