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Unified Diff: chrome/browser/extensions/api/cast_channel/cast_socket.cc

Issue 79673003: Refactor CastSocket code for the following: (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years ago
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Index: chrome/browser/extensions/api/cast_channel/cast_socket.cc
===================================================================
--- chrome/browser/extensions/api/cast_channel/cast_socket.cc (revision 236353)
+++ chrome/browser/extensions/api/cast_channel/cast_socket.cc (working copy)
@@ -74,14 +74,13 @@
url_(url),
delegate_(delegate),
auth_required_(false),
- error_state_(CHANNEL_ERROR_NONE),
- ready_state_(READY_STATE_NONE),
- write_callback_pending_(false),
- read_callback_pending_(false),
current_message_size_(0),
net_log_(net_log),
- next_state_(CONN_STATE_NONE),
- in_connect_loop_(false) {
+ connect_state_(CONN_STATE_NONE),
+ write_state_(WRITE_STATE_NONE),
+ read_state_(READ_STATE_NONE),
+ error_state_(CHANNEL_ERROR_NONE),
+ ready_state_(READY_STATE_NONE) {
DCHECK(net_log_);
net_log_source_.type = net::NetLog::SOURCE_SOCKET;
net_log_source_.id = net_log_->NextID();
@@ -102,15 +101,15 @@
scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() {
net::AddressList addresses(ip_endpoint_);
- scoped_ptr<net::TCPClientSocket> tcp_socket(
+ return scoped_ptr<net::TCPClientSocket>(
new net::TCPClientSocket(addresses, net_log_, net_log_source_));
// Options cannot be set on the TCPClientSocket yet, because the
// underlying platform socket will not be created until we Bind()
// or Connect() it.
- return tcp_socket.Pass();
}
-scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket() {
+scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket(
+ scoped_ptr<net::StreamSocket> socket) {
net::SSLConfig ssl_config;
// If a peer cert was extracted in a previous attempt to connect, then
// whitelist that cert.
@@ -130,7 +129,7 @@
context.transport_security_state = transport_security_state_.get();
scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle);
- connection->SetSocket(tcp_socket_.PassAs<net::StreamSocket>());
+ connection->SetSocket(socket.Pass());
net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint(
ip_endpoint_);
@@ -151,77 +150,51 @@
return result;
}
-int CastSocket::SendAuthChallenge() {
- CastMessage challenge_message;
- CreateAuthChallengeMessage(&challenge_message);
- VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
- int result = SendMessageInternal(
- challenge_message,
- base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr()));
- return (result < 0) ? result : net::OK;
+bool CastSocket::VerifyChallengeReply() {
+ return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
}
-int CastSocket::ReadAuthChallengeReply() {
- int result = ReadData();
- return (result < 0) ? result : net::OK;
-}
-
-void CastSocket::OnConnectComplete(int result) {
- int rv = DoConnectLoop(result);
- if (rv != net::ERR_IO_PENDING)
- DoConnectCallback(rv);
-}
-
-void CastSocket::OnChallengeEvent(int result) {
- // result >= 0 means read or write succeeded synchronously.
- int rv = DoConnectLoop(result >= 0 ? net::OK : result);
- if (rv != net::ERR_IO_PENDING)
- DoConnectCallback(rv);
-}
-
void CastSocket::Connect(const net::CompletionCallback& callback) {
DCHECK(CalledOnValidThread());
- int result = net::ERR_CONNECTION_FAILED;
VLOG(1) << "Connect readyState = " << ready_state_;
if (ready_state_ != READY_STATE_NONE) {
- callback.Run(result);
+ callback.Run(net::ERR_CONNECTION_FAILED);
return;
}
if (!ParseChannelUrl(url_)) {
- CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR);
- callback.Run(result);
+ callback.Run(net::ERR_CONNECTION_FAILED);
return;
}
+
+ ready_state_ = READY_STATE_CONNECTING;
connect_callback_ = callback;
- next_state_ = CONN_STATE_TCP_CONNECT;
- int rv = DoConnectLoop(net::OK);
- if (rv != net::ERR_IO_PENDING)
- DoConnectCallback(rv);
+ connect_state_ = CONN_STATE_TCP_CONNECT;
+ DoConnectLoop(net::OK);
Ryan Sleevi 2013/12/11 08:14:14 DESIGN nit: the net/ idiom is as follows This bec
Munjal (Google) 2013/12/11 23:39:41 Yes. I changed it todo return void and do thecallb
}
+void CastSocket::PostTaskToStartConnectLoop(int result) {
Ryan Sleevi 2013/12/11 08:14:14 DESIGN NIT: Rather than have DoConnectLoop invoke
Munjal (Google) 2013/12/11 23:39:41 The current code only has one place where the call
Ryan Sleevi 2013/12/12 00:48:14 I apologize if my comment before was not clearer.
Munjal (Google) 2013/12/12 17:53:47 There is only one public method that starts the co
+ DCHECK(CalledOnValidThread());
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr(), result));
+}
+
// This method performs the state machine transitions for connection flow.
// There are two entry points to this method:
-// 1. public Connect method: this starts the flow
-// 2. OnConnectComplete: callback method called when an async operation
-// is done. OnConnectComplete calls this method to continue the state
-// machine transitions.
-int CastSocket::DoConnectLoop(int result) {
- // Avoid re-entrancy as a result of synchronous completion.
- if (in_connect_loop_)
- return net::ERR_IO_PENDING;
- in_connect_loop_ = true;
-
+// 1. Connect method: this starts the flow
+// 2. Callback from network operations that finish asynchronously
+void CastSocket::DoConnectLoop(int result) {
// Network operations can either finish synchronously or asynchronously.
// This method executes the state machine transitions in a loop so that
// correct state transitions happen even when network operations finish
// synchronously.
int rv = result;
do {
- ConnectionState state = next_state_;
- // All the Do* methods do not set next_state_ in case of an
- // error. So set next_state_ to NONE to figure out if the Do*
+ ConnectionState state = connect_state_;
+ // All the Do* methods do not set connect_state_ in case of an
+ // error. So set connect_state_ to NONE to figure out if the Do*
// method changed state or not.
Ryan Sleevi 2013/12/11 08:14:14 comment nit: This makes the comment describe imple
Munjal (Google) 2013/12/11 23:39:41 Done.
- next_state_ = CONN_STATE_NONE;
+ connect_state_ = CONN_STATE_NONE;
switch (state) {
case CONN_STATE_TCP_CONNECT:
rv = DoTcpConnect();
@@ -245,27 +218,28 @@
case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
rv = DoAuthChallengeReplyComplete(rv);
break;
-
default:
- NOTREACHED() << "BUG in CastSocket state machine code";
+ NOTREACHED() << "BUG in CastSocket connection state machine code";
break;
}
- } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE);
+ } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE);
// Get out of the loop either when:
// a. A network operation is pending, OR
// b. The Do* method called did not change state
- in_connect_loop_ = false;
-
- return rv;
+ // If there is no pending IO and if we still got out of the loop then
+ // either we are done successfully or there was an error; invoke the
+ // callback in either case.
Ryan Sleevi 2013/12/11 08:14:14 comment nit: pronouns are considered harmful - htt
Munjal (Google) 2013/12/11 23:39:41 Done.
+ if (rv != net::ERR_IO_PENDING)
+ DoConnectCallback(rv);
}
int CastSocket::DoTcpConnect() {
VLOG(1) << "DoTcpConnect";
- next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
+ connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
tcp_socket_ = CreateTcpSocket();
return tcp_socket_->Connect(
- base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr()));
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
}
int CastSocket::DoTcpConnectComplete(int result) {
@@ -274,17 +248,17 @@
// Enable TCP protocol-level keep-alive.
bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
- next_state_ = CONN_STATE_SSL_CONNECT;
+ connect_state_ = CONN_STATE_SSL_CONNECT;
}
return result;
}
int CastSocket::DoSslConnect() {
VLOG(1) << "DoSslConnect";
- next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
- socket_ = CreateSslSocket();
+ connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
+ socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>());
return socket_->Connect(
- base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr()));
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
}
int CastSocket::DoSslConnectComplete(int result) {
@@ -292,30 +266,47 @@
if (result == net::ERR_CERT_AUTHORITY_INVALID &&
peer_cert_.empty() &&
ExtractPeerCert(&peer_cert_)) {
- next_state_ = CONN_STATE_TCP_CONNECT;
+ connect_state_ = CONN_STATE_TCP_CONNECT;
} else if (result == net::OK && auth_required_) {
- next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
}
return result;
}
int CastSocket::DoAuthChallengeSend() {
VLOG(1) << "DoAuthChallengeSend";
- next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
- return SendAuthChallenge();
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
+ CastMessage challenge_message;
+ CreateAuthChallengeMessage(&challenge_message);
+ VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
+ // Post a task to start write loop so that DoWriteLoop is not nested inside
+ // DoConnectLoop. This is not strictly necessary but keeps the write loop
+ // code decoupled from connect loop code.
Ryan Sleevi 2013/12/11 08:14:14 This is really unfortunate that you're forcing alw
Munjal (Google) 2013/12/11 23:39:41 See my overall comment on the patch that addresses
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(),
+ challenge_message,
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())));
+ // Always return IO_PENDING since we always get the result asynchronously
Ryan Sleevi 2013/12/11 08:14:14 comment nits re: pronouns apply throughout this fi
Munjal (Google) 2013/12/11 23:39:41 Done.
+ return net::ERR_IO_PENDING;
}
int CastSocket::DoAuthChallengeSendComplete(int result) {
VLOG(1) << "DoAuthChallengeSendComplete: " << result;
- if (result != net::OK)
+ if (result < 0)
return result;
- next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
- return ReadAuthChallengeReply();
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
+ // Post a task to start read loop so that DoReadLoop is not nested inside
+ // DoConnectLoop. This is not strictly necessary but keeps the read loop
+ // code decoupled from connect loop code.
+ PostTaskToStartReadLoop();
+ // Always return IO_PENDING since we always get the result asynchronously
+ return net::ERR_IO_PENDING;
}
int CastSocket::DoAuthChallengeReplyComplete(int result) {
VLOG(1) << "DoAuthChallengeReplyComplete: " << result;
- if (result != net::OK)
+ if (result < 0)
return result;
if (!VerifyChallengeReply())
return net::ERR_FAILED;
@@ -323,20 +314,13 @@
return net::OK;
}
-bool CastSocket::VerifyChallengeReply() {
- return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
-}
-
void CastSocket::DoConnectCallback(int result) {
ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED;
error_state_ = (result == net::OK) ?
CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR;
+ if (result == net::OK) // Start the read loop
+ PostTaskToStartReadLoop();
base::ResetAndReturn(&connect_callback_).Run(result);
- // Start the ReadData loop if not already started.
- // If auth_required_ is true we would've started a ReadData loop already.
- // TODO(munjal): This is a bit ugly. Refactor read and write code.
- if (result == net::OK && !auth_required_)
- ReadData();
}
void CastSocket::Close(const net::CompletionCallback& callback) {
@@ -353,102 +337,206 @@
void CastSocket::SendMessage(const MessageInfo& message,
const net::CompletionCallback& callback) {
DCHECK(CalledOnValidThread());
- VLOG(1) << "Send ReadyState " << ready_state_;
- int result = net::ERR_FAILED;
if (ready_state_ != READY_STATE_OPEN) {
- callback.Run(result);
+ callback.Run(net::ERR_FAILED);
return;
}
CastMessage message_proto;
if (!MessageInfoToCastMessage(message, &message_proto)) {
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
- // TODO(mfoltz): Do a better job of signaling cast_channel errors to the
- // caller.
- callback.Run(net::OK);
+ callback.Run(net::ERR_FAILED);
return;
}
- SendMessageInternal(message_proto, callback);
+
+ SendCastMessageInternal(message_proto, callback);
}
-int CastSocket::SendMessageInternal(const CastMessage& message_proto,
- const net::CompletionCallback& callback) {
+void CastSocket::SendCastMessageInternal(
+ const CastMessage& message,
+ const net::CompletionCallback& callback) {
WriteRequest write_request(callback);
- if (!write_request.SetContent(message_proto))
- return net::ERR_FAILED;
+ if (!write_request.SetContent(message)) {
+ callback.Run(net::ERR_FAILED);
+ return;
+ }
+
write_queue_.push(write_request);
- return WriteData();
+ if (write_state_ == WRITE_STATE_NONE) {
+ write_state_ = WRITE_STATE_WRITE;
+ DoWriteLoop(net::OK);
+ }
}
-int CastSocket::WriteData() {
+void CastSocket::DoWriteLoop(int result) {
DCHECK(CalledOnValidThread());
VLOG(1) << "WriteData q = " << write_queue_.size();
- if (write_queue_.empty() || write_callback_pending_)
- return net::ERR_FAILED;
+ if (write_queue_.empty())
+ return;
+
+ // Network operations can either finish synchronously or asynchronously.
+ // This method executes the state machine transitions in a loop so that
+ // write state transitions happen even when network operations finish
+ // synchronously.
+ int rv = result;
+ do {
+ WriteState state = write_state_;
+ write_state_ = WRITE_STATE_NONE;
+ switch (state) {
+ case WRITE_STATE_WRITE:
+ rv = DoWrite();
+ break;
+ case WRITE_STATE_WRITE_COMPLETE:
+ rv = DoWriteComplete(rv);
+ break;
+ case WRITE_STATE_DO_CALLBACK:
+ rv = DoWriteCallback();
+ break;
+ case WRITE_STATE_ERROR:
+ rv = DoWriteError(rv);
+ break;
+ default:
+ NOTREACHED() << "BUG in CastSocket write state machine code";
+ break;
+ }
+ } while (!write_queue_.empty() &&
+ rv != net::ERR_IO_PENDING &&
+ write_state_ != WRITE_STATE_NONE);
+
+ // If we came out of the loop and the result is ERR_FAILED then close
+ // with error.
+ if (rv == net::ERR_FAILED)
+ CloseWithError(error_state_);
Ryan Sleevi 2013/12/11 08:14:14 |this| can be deleted, can't it? Subtle.
+}
+
+int CastSocket::DoWrite() {
+ DCHECK(!write_queue_.empty());
WriteRequest& request = write_queue_.front();
VLOG(1) << "WriteData byte_count = " << request.io_buffer->size()
- << " bytes_written " << request.io_buffer->BytesConsumed();
+ << " bytes_written " << request.io_buffer->BytesConsumed();
- write_callback_pending_ = true;
- int result = socket_->Write(
+ write_state_ = WRITE_STATE_WRITE_COMPLETE;
+
+ return socket_->Write(
request.io_buffer.get(),
request.io_buffer->BytesRemaining(),
- base::Bind(&CastSocket::OnWriteData, AsWeakPtr()));
+ base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr()));
+}
- if (result != net::ERR_IO_PENDING)
- OnWriteData(result);
+int CastSocket::DoWriteComplete(int result) {
+ DCHECK(!write_queue_.empty());
+ if (result <= 0) { // NOTE that 0 also indicates an error
+ error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
+ write_state_ = WRITE_STATE_ERROR;
+ return result == 0 ? net::ERR_FAILED : result;
+ }
- return result;
+ // Some bytes were successfully written
+ WriteRequest& request = write_queue_.front();
+ scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
+ io_buffer->DidConsume(result);
+ if (io_buffer->BytesRemaining() == 0) // Message fully sent
+ write_state_ = WRITE_STATE_DO_CALLBACK;
+ else
+ write_state_ = WRITE_STATE_WRITE;
+
+ return net::OK;
}
-void CastSocket::OnWriteData(int result) {
- DCHECK(CalledOnValidThread());
- VLOG(1) << "OnWriteComplete result = " << result;
- DCHECK(write_callback_pending_);
+int CastSocket::DoWriteCallback() {
DCHECK(!write_queue_.empty());
- write_callback_pending_ = false;
WriteRequest& request = write_queue_.front();
- scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
+ int bytes_consumed = request.io_buffer->BytesConsumed();
- if (result >= 0) {
- io_buffer->DidConsume(result);
- if (io_buffer->BytesRemaining() > 0) {
- VLOG(1) << "OnWriteComplete size = " << io_buffer->size()
- << " consumed " << io_buffer->BytesConsumed()
- << " remaining " << io_buffer->BytesRemaining()
- << " # requests " << write_queue_.size();
- WriteData();
- return;
- }
- DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size());
- DCHECK_EQ(io_buffer->BytesRemaining(), 0);
- result = io_buffer->BytesConsumed();
+ // If we are in connection flow, then we should have exaclty one item in
+ // the write queue.
+ if (ready_state_ == READY_STATE_CONNECTING) {
+ write_queue_.pop();
+ DCHECK(write_queue_.empty());
+ PostTaskToStartConnectLoop(bytes_consumed);
+ } else {
+ WriteRequest& request = write_queue_.front();
+ request.callback.Run(bytes_consumed);
+ write_queue_.pop();
}
+ write_state_ = WRITE_STATE_WRITE;
+ return net::OK;
+}
- request.callback.Run(result);
- write_queue_.pop();
+int CastSocket::DoWriteError(int result) {
+ DCHECK(!write_queue_.empty());
+ DCHECK_LT(result, 0);
- VLOG(1) << "OnWriteComplete size = " << io_buffer->size()
- << " consumed " << io_buffer->BytesConsumed()
- << " remaining " << io_buffer->BytesRemaining()
- << " # requests " << write_queue_.size();
+ // If we are in connection flow, then we should have exactly one item in
+ // the write queue.
+ if (ready_state_ == READY_STATE_CONNECTING) {
+ write_queue_.pop();
+ DCHECK(write_queue_.empty());
+ PostTaskToStartConnectLoop(result);
+ return net::ERR_FAILED;
+ }
- if (result < 0) {
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
- return;
+ while (!write_queue_.empty()) {
+ WriteRequest& request = write_queue_.front();
+ request.callback.Run(result);
+ write_queue_.pop();
}
+ return net::ERR_FAILED;
+}
- if (!write_queue_.empty())
- WriteData();
+void CastSocket::PostTaskToStartReadLoop() {
+ DCHECK(CalledOnValidThread());
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&CastSocket::StartReadLoop, AsWeakPtr()));
}
-int CastSocket::ReadData() {
+void CastSocket::StartReadLoop() {
+ // If we are in READ_STATE_NONE then get into appropriate
+ // starting state and start the read loop
+ if (read_state_ == READ_STATE_NONE) {
+ read_state_ = READ_STATE_READ;
+ DoReadLoop(net::OK);
+ }
+}
+
+void CastSocket::DoReadLoop(int result) {
DCHECK(CalledOnValidThread());
- if (!socket_.get())
- return net::ERR_FAILED;
- DCHECK(!read_callback_pending_);
- read_callback_pending_ = true;
+ // Network operations can either finish synchronously or asynchronously.
+ // This method executes the state machine transitions in a loop so that
+ // write state transitions happen even when network operations finish
+ // synchronously.
+ int rv = result;
+ do {
+ ReadState state = read_state_;
+ read_state_ = READ_STATE_NONE;
+
+ switch (state) {
+ case READ_STATE_READ:
+ rv = DoRead();
+ break;
+ case READ_STATE_READ_COMPLETE:
+ rv = DoReadComplete(rv);
+ break;
+ case READ_STATE_DO_CALLBACK:
+ rv = DoReadCallback();
+ break;
+ case READ_STATE_ERROR:
+ rv = DoReadError(rv);
+ default:
+ NOTREACHED() << "BUG in read state machine";
+ break;
+ }
+ } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE);
+
+ // If we came out of the loop and the result is ERR_FAILED then close
+ // with error.
+ if (rv == net::ERR_FAILED)
+ CloseWithError(error_state_);
+}
+
+int CastSocket::DoRead() {
+ read_state_ = READ_STATE_READ_COMPLETE;
// Figure out if we are reading the header or body, and the remaining bytes.
uint32 num_bytes_to_read = 0;
if (header_read_buffer_->RemainingCapacity() > 0) {
@@ -462,59 +550,88 @@
DCHECK_LE(num_bytes_to_read, kMaxMessageSize);
}
DCHECK_GT(num_bytes_to_read, 0U);
+
// We read up to num_bytes_to_read into |current_read_buffer_|.
- int result = socket_->Read(
+ return socket_->Read(
current_read_buffer_.get(),
num_bytes_to_read,
- base::Bind(&CastSocket::OnReadData, AsWeakPtr()));
- VLOG(1) << "ReadData result = " << result;
- if (result > 0) {
- OnReadData(result);
- } else if (result != net::ERR_IO_PENDING) {
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
- }
- return result;
+ base::Bind(&CastSocket::DoReadLoop, AsWeakPtr()));
}
-void CastSocket::OnReadData(int result) {
- DCHECK(CalledOnValidThread());
- VLOG(1) << "OnReadData result = " << result
+int CastSocket::DoReadComplete(int result) {
+ VLOG(1) << "DoReadDataComplete result = " << result
<< " header offset = " << header_read_buffer_->offset()
<< " body offset = " << body_read_buffer_->offset();
- read_callback_pending_ = false;
- if (result <= 0) {
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
- return;
+ if (result <= 0) { // 0 means EOF: the peer closed the socket
+ error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
+ read_state_ = READ_STATE_ERROR;
+ return result == 0 ? net::ERR_FAILED : result;
}
+
// We read some data. Move the offset in the current buffer forward.
DCHECK_LE(current_read_buffer_->offset() + result,
current_read_buffer_->capacity());
current_read_buffer_->set_offset(current_read_buffer_->offset() + result);
+ read_state_ = READ_STATE_READ;
- bool should_continue = true;
if (current_read_buffer_.get() == header_read_buffer_.get() &&
current_read_buffer_->RemainingCapacity() == 0) {
- // If we have read a full header, process the contents.
- should_continue = ProcessHeader();
+ // If we have read a full header, process the contents.
+ if (!ProcessHeader()) {
+ error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
+ read_state_ = READ_STATE_ERROR;
+ }
} else if (current_read_buffer_.get() == body_read_buffer_.get() &&
static_cast<uint32>(current_read_buffer_->offset()) ==
current_message_size_) {
// If we have read a full body, process the contents.
- should_continue = ProcessBody();
+ if (ProcessBody()) {
+ read_state_ = READ_STATE_DO_CALLBACK;
+ } else {
+ error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
+ read_state_ = READ_STATE_ERROR;
+ }
}
- if (should_continue)
- ReadData();
+
+ return net::OK;
}
+int CastSocket::DoReadCallback() {
+ read_state_ = READ_STATE_READ;
+ if (IsAuthMessage(current_message_)) {
+ // If we received an auth message then check that we are in connect flow.
+ if (ready_state_ == READY_STATE_CONNECTING) {
+ challenge_reply_.reset(new CastMessage(current_message_));
+ PostTaskToStartConnectLoop(net::OK);
+ } else {
+ read_state_ = READ_STATE_ERROR;
+ }
+ } else if (delegate_) {
+ MessageInfo message;
+ if (CastMessageToMessageInfo(current_message_, &message))
+ delegate_->OnMessage(this, message);
+ else
+ read_state_ = READ_STATE_ERROR;
+ }
+ current_message_.Clear();
+ return net::OK;
+}
+
+int CastSocket::DoReadError(int result) {
+ // This method is not strictly necessary but provides consistency with
+ // the write flow
+ DCHECK_LT(result, 0);
+ return net::ERR_FAILED;
+}
+
bool CastSocket::ProcessHeader() {
DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()),
kMessageHeaderSize);
MessageHeader header;
MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header);
- if (header.message_size > kMaxMessageSize) {
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
+ if (header.message_size > kMaxMessageSize)
return false;
- }
+
VLOG(1) << "Parsed header { message_size: " << header.message_size << " }";
current_message_size_ = header.message_size;
return true;
@@ -523,8 +640,9 @@
bool CastSocket::ProcessBody() {
DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
current_message_size_);
- if (!ParseMessageFromBody()) {
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
+ if (!current_message_.ParseFromArray(
+ body_read_buffer_->StartOfBuffer(),
+ current_message_size_)) {
return false;
}
current_message_size_ = 0;
@@ -534,29 +652,6 @@
return true;
}
-bool CastSocket::ParseMessageFromBody() {
- DCHECK(CalledOnValidThread());
- DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
- current_message_size_);
- CastMessage message_proto;
- if (!message_proto.ParseFromArray(
- body_read_buffer_->StartOfBuffer(),
- current_message_size_))
- return false;
- VLOG(1) << "Parsed message " << CastMessageToString(message_proto);
- // If the message is an auth message then we handle it internally.
- if (IsAuthMessage(message_proto)) {
- challenge_reply_.reset(new CastMessage(message_proto));
- OnChallengeEvent(net::OK);
- } else if (delegate_) {
- MessageInfo message;
- if (!CastMessageToMessageInfo(message_proto, &message))
- return false;
- delegate_->OnMessage(this, message);
- }
- return true;
-}
-
// static
bool CastSocket::Serialize(const CastMessage& message_proto,
std::string* message_data) {
@@ -621,7 +716,6 @@
};
void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const {
- DCHECK(CalledOnValidThread());
channel_info->channel_id = channel_id_;
channel_info->url = url_.spec();
channel_info->ready_state = ready_state_;

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