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Side by Side Diff: chrome/browser/extensions/api/cast_channel/cast_socket.cc

Issue 79673003: Refactor CastSocket code for the following: (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h" 5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h"
6 6
7 #include <string.h> 7 #include <string.h>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 67
68 CastSocket::CastSocket(const std::string& owner_extension_id, 68 CastSocket::CastSocket(const std::string& owner_extension_id,
69 const GURL& url, 69 const GURL& url,
70 CastSocket::Delegate* delegate, 70 CastSocket::Delegate* delegate,
71 net::NetLog* net_log) : 71 net::NetLog* net_log) :
72 ApiResource(owner_extension_id), 72 ApiResource(owner_extension_id),
73 channel_id_(0), 73 channel_id_(0),
74 url_(url), 74 url_(url),
75 delegate_(delegate), 75 delegate_(delegate),
76 auth_required_(false), 76 auth_required_(false),
77 error_state_(CHANNEL_ERROR_NONE),
78 ready_state_(READY_STATE_NONE),
79 write_callback_pending_(false),
80 read_callback_pending_(false),
81 current_message_size_(0), 77 current_message_size_(0),
82 net_log_(net_log), 78 net_log_(net_log),
83 next_state_(CONN_STATE_NONE), 79 connect_state_(CONN_STATE_NONE),
84 in_connect_loop_(false) { 80 write_state_(WRITE_STATE_NONE),
81 read_state_(READ_STATE_NONE),
82 error_state_(CHANNEL_ERROR_NONE),
83 ready_state_(READY_STATE_NONE) {
85 DCHECK(net_log_); 84 DCHECK(net_log_);
86 net_log_source_.type = net::NetLog::SOURCE_SOCKET; 85 net_log_source_.type = net::NetLog::SOURCE_SOCKET;
87 net_log_source_.id = net_log_->NextID(); 86 net_log_source_.id = net_log_->NextID();
88 87
89 // We reuse these buffers for each message. 88 // We reuse these buffers for each message.
90 header_read_buffer_ = new net::GrowableIOBuffer(); 89 header_read_buffer_ = new net::GrowableIOBuffer();
91 header_read_buffer_->SetCapacity(kMessageHeaderSize); 90 header_read_buffer_->SetCapacity(kMessageHeaderSize);
92 body_read_buffer_ = new net::GrowableIOBuffer(); 91 body_read_buffer_ = new net::GrowableIOBuffer();
93 body_read_buffer_->SetCapacity(kMaxMessageSize); 92 body_read_buffer_->SetCapacity(kMaxMessageSize);
94 current_read_buffer_ = header_read_buffer_; 93 current_read_buffer_ = header_read_buffer_;
95 } 94 }
96 95
97 CastSocket::~CastSocket() { } 96 CastSocket::~CastSocket() { }
98 97
99 const GURL& CastSocket::url() const { 98 const GURL& CastSocket::url() const {
100 return url_; 99 return url_;
101 } 100 }
102 101
103 scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() { 102 scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() {
104 net::AddressList addresses(ip_endpoint_); 103 net::AddressList addresses(ip_endpoint_);
105 scoped_ptr<net::TCPClientSocket> tcp_socket( 104 return scoped_ptr<net::TCPClientSocket>(
106 new net::TCPClientSocket(addresses, net_log_, net_log_source_)); 105 new net::TCPClientSocket(addresses, net_log_, net_log_source_));
107 // Options cannot be set on the TCPClientSocket yet, because the 106 // Options cannot be set on the TCPClientSocket yet, because the
108 // underlying platform socket will not be created until we Bind() 107 // underlying platform socket will not be created until we Bind()
109 // or Connect() it. 108 // or Connect() it.
110 return tcp_socket.Pass();
111 } 109 }
112 110
113 scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket() { 111 scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket(
112 scoped_ptr<net::StreamSocket> socket) {
114 net::SSLConfig ssl_config; 113 net::SSLConfig ssl_config;
115 // If a peer cert was extracted in a previous attempt to connect, then 114 // If a peer cert was extracted in a previous attempt to connect, then
116 // whitelist that cert. 115 // whitelist that cert.
117 if (!peer_cert_.empty()) { 116 if (!peer_cert_.empty()) {
118 net::SSLConfig::CertAndStatus cert_and_status; 117 net::SSLConfig::CertAndStatus cert_and_status;
119 cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID; 118 cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID;
120 cert_and_status.der_cert = peer_cert_; 119 cert_and_status.der_cert = peer_cert_;
121 ssl_config.allowed_bad_certs.push_back(cert_and_status); 120 ssl_config.allowed_bad_certs.push_back(cert_and_status);
122 } 121 }
123 122
124 cert_verifier_.reset(net::CertVerifier::CreateDefault()); 123 cert_verifier_.reset(net::CertVerifier::CreateDefault());
125 transport_security_state_.reset(new net::TransportSecurityState); 124 transport_security_state_.reset(new net::TransportSecurityState);
126 net::SSLClientSocketContext context; 125 net::SSLClientSocketContext context;
127 // CertVerifier and TransportSecurityState are owned by us, not the 126 // CertVerifier and TransportSecurityState are owned by us, not the
128 // context object. 127 // context object.
129 context.cert_verifier = cert_verifier_.get(); 128 context.cert_verifier = cert_verifier_.get();
130 context.transport_security_state = transport_security_state_.get(); 129 context.transport_security_state = transport_security_state_.get();
131 130
132 scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle); 131 scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle);
133 connection->SetSocket(tcp_socket_.PassAs<net::StreamSocket>()); 132 connection->SetSocket(socket.Pass());
134 net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint( 133 net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint(
135 ip_endpoint_); 134 ip_endpoint_);
136 135
137 return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket( 136 return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket(
138 connection.Pass(), host_and_port, ssl_config, context); 137 connection.Pass(), host_and_port, ssl_config, context);
139 } 138 }
140 139
141 bool CastSocket::ExtractPeerCert(std::string* cert) { 140 bool CastSocket::ExtractPeerCert(std::string* cert) {
142 DCHECK(cert); 141 DCHECK(cert);
143 DCHECK(peer_cert_.empty()); 142 DCHECK(peer_cert_.empty());
144 net::SSLInfo ssl_info; 143 net::SSLInfo ssl_info;
145 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) 144 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get())
146 return false; 145 return false;
147 bool result = net::X509Certificate::GetDEREncoded( 146 bool result = net::X509Certificate::GetDEREncoded(
148 ssl_info.cert->os_cert_handle(), cert); 147 ssl_info.cert->os_cert_handle(), cert);
149 if (result) 148 if (result)
150 VLOG(1) << "Successfully extracted peer certificate: " << *cert; 149 VLOG(1) << "Successfully extracted peer certificate: " << *cert;
151 return result; 150 return result;
152 } 151 }
153 152
154 int CastSocket::SendAuthChallenge() { 153 bool CastSocket::VerifyChallengeReply() {
155 CastMessage challenge_message; 154 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
156 CreateAuthChallengeMessage(&challenge_message);
157 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
158 int result = SendMessageInternal(
159 challenge_message,
160 base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr()));
161 return (result < 0) ? result : net::OK;
162 }
163
164 int CastSocket::ReadAuthChallengeReply() {
165 int result = ReadData();
166 return (result < 0) ? result : net::OK;
167 }
168
169 void CastSocket::OnConnectComplete(int result) {
170 int rv = DoConnectLoop(result);
171 if (rv != net::ERR_IO_PENDING)
172 DoConnectCallback(rv);
173 }
174
175 void CastSocket::OnChallengeEvent(int result) {
176 // result >= 0 means read or write succeeded synchronously.
177 int rv = DoConnectLoop(result >= 0 ? net::OK : result);
178 if (rv != net::ERR_IO_PENDING)
179 DoConnectCallback(rv);
180 } 155 }
181 156
182 void CastSocket::Connect(const net::CompletionCallback& callback) { 157 void CastSocket::Connect(const net::CompletionCallback& callback) {
183 DCHECK(CalledOnValidThread()); 158 DCHECK(CalledOnValidThread());
184 int result = net::ERR_CONNECTION_FAILED;
185 VLOG(1) << "Connect readyState = " << ready_state_; 159 VLOG(1) << "Connect readyState = " << ready_state_;
186 if (ready_state_ != READY_STATE_NONE) { 160 if (ready_state_ != READY_STATE_NONE) {
187 callback.Run(result); 161 callback.Run(net::ERR_CONNECTION_FAILED);
188 return; 162 return;
189 } 163 }
190 if (!ParseChannelUrl(url_)) { 164 if (!ParseChannelUrl(url_)) {
191 CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR); 165 callback.Run(net::ERR_CONNECTION_FAILED);
192 callback.Run(result);
193 return; 166 return;
194 } 167 }
168
169 ready_state_ = READY_STATE_CONNECTING;
195 connect_callback_ = callback; 170 connect_callback_ = callback;
196 next_state_ = CONN_STATE_TCP_CONNECT; 171 connect_state_ = CONN_STATE_TCP_CONNECT;
197 int rv = DoConnectLoop(net::OK); 172 DoConnectLoop(net::OK);
Ryan Sleevi 2013/12/11 08:14:14 DESIGN nit: the net/ idiom is as follows This bec
Munjal (Google) 2013/12/11 23:39:41 Yes. I changed it todo return void and do thecallb
198 if (rv != net::ERR_IO_PENDING) 173 }
199 DoConnectCallback(rv); 174
175 void CastSocket::PostTaskToStartConnectLoop(int result) {
Ryan Sleevi 2013/12/11 08:14:14 DESIGN NIT: Rather than have DoConnectLoop invoke
Munjal (Google) 2013/12/11 23:39:41 The current code only has one place where the call
Ryan Sleevi 2013/12/12 00:48:14 I apologize if my comment before was not clearer.
Munjal (Google) 2013/12/12 17:53:47 There is only one public method that starts the co
176 DCHECK(CalledOnValidThread());
177 base::MessageLoop::current()->PostTask(
178 FROM_HERE,
179 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr(), result));
200 } 180 }
201 181
202 // This method performs the state machine transitions for connection flow. 182 // This method performs the state machine transitions for connection flow.
203 // There are two entry points to this method: 183 // There are two entry points to this method:
204 // 1. public Connect method: this starts the flow 184 // 1. Connect method: this starts the flow
205 // 2. OnConnectComplete: callback method called when an async operation 185 // 2. Callback from network operations that finish asynchronously
206 // is done. OnConnectComplete calls this method to continue the state 186 void CastSocket::DoConnectLoop(int result) {
207 // machine transitions.
208 int CastSocket::DoConnectLoop(int result) {
209 // Avoid re-entrancy as a result of synchronous completion.
210 if (in_connect_loop_)
211 return net::ERR_IO_PENDING;
212 in_connect_loop_ = true;
213
214 // Network operations can either finish synchronously or asynchronously. 187 // Network operations can either finish synchronously or asynchronously.
215 // This method executes the state machine transitions in a loop so that 188 // This method executes the state machine transitions in a loop so that
216 // correct state transitions happen even when network operations finish 189 // correct state transitions happen even when network operations finish
217 // synchronously. 190 // synchronously.
218 int rv = result; 191 int rv = result;
219 do { 192 do {
220 ConnectionState state = next_state_; 193 ConnectionState state = connect_state_;
221 // All the Do* methods do not set next_state_ in case of an 194 // All the Do* methods do not set connect_state_ in case of an
222 // error. So set next_state_ to NONE to figure out if the Do* 195 // error. So set connect_state_ to NONE to figure out if the Do*
223 // method changed state or not. 196 // method changed state or not.
Ryan Sleevi 2013/12/11 08:14:14 comment nit: This makes the comment describe imple
Munjal (Google) 2013/12/11 23:39:41 Done.
224 next_state_ = CONN_STATE_NONE; 197 connect_state_ = CONN_STATE_NONE;
225 switch (state) { 198 switch (state) {
226 case CONN_STATE_TCP_CONNECT: 199 case CONN_STATE_TCP_CONNECT:
227 rv = DoTcpConnect(); 200 rv = DoTcpConnect();
228 break; 201 break;
229 case CONN_STATE_TCP_CONNECT_COMPLETE: 202 case CONN_STATE_TCP_CONNECT_COMPLETE:
230 rv = DoTcpConnectComplete(rv); 203 rv = DoTcpConnectComplete(rv);
231 break; 204 break;
232 case CONN_STATE_SSL_CONNECT: 205 case CONN_STATE_SSL_CONNECT:
233 DCHECK_EQ(net::OK, rv); 206 DCHECK_EQ(net::OK, rv);
234 rv = DoSslConnect(); 207 rv = DoSslConnect();
235 break; 208 break;
236 case CONN_STATE_SSL_CONNECT_COMPLETE: 209 case CONN_STATE_SSL_CONNECT_COMPLETE:
237 rv = DoSslConnectComplete(rv); 210 rv = DoSslConnectComplete(rv);
238 break; 211 break;
239 case CONN_STATE_AUTH_CHALLENGE_SEND: 212 case CONN_STATE_AUTH_CHALLENGE_SEND:
240 rv = DoAuthChallengeSend(); 213 rv = DoAuthChallengeSend();
241 break; 214 break;
242 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE: 215 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
243 rv = DoAuthChallengeSendComplete(rv); 216 rv = DoAuthChallengeSendComplete(rv);
244 break; 217 break;
245 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE: 218 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
246 rv = DoAuthChallengeReplyComplete(rv); 219 rv = DoAuthChallengeReplyComplete(rv);
247 break; 220 break;
248
249 default: 221 default:
250 NOTREACHED() << "BUG in CastSocket state machine code"; 222 NOTREACHED() << "BUG in CastSocket connection state machine code";
251 break; 223 break;
252 } 224 }
253 } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE); 225 } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE);
254 // Get out of the loop either when: 226 // Get out of the loop either when:
255 // a. A network operation is pending, OR 227 // a. A network operation is pending, OR
256 // b. The Do* method called did not change state 228 // b. The Do* method called did not change state
257 229
258 in_connect_loop_ = false; 230 // If there is no pending IO and if we still got out of the loop then
259 231 // either we are done successfully or there was an error; invoke the
260 return rv; 232 // callback in either case.
Ryan Sleevi 2013/12/11 08:14:14 comment nit: pronouns are considered harmful - htt
Munjal (Google) 2013/12/11 23:39:41 Done.
233 if (rv != net::ERR_IO_PENDING)
234 DoConnectCallback(rv);
261 } 235 }
262 236
263 int CastSocket::DoTcpConnect() { 237 int CastSocket::DoTcpConnect() {
264 VLOG(1) << "DoTcpConnect"; 238 VLOG(1) << "DoTcpConnect";
265 next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; 239 connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
266 tcp_socket_ = CreateTcpSocket(); 240 tcp_socket_ = CreateTcpSocket();
267 return tcp_socket_->Connect( 241 return tcp_socket_->Connect(
268 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); 242 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
269 } 243 }
270 244
271 int CastSocket::DoTcpConnectComplete(int result) { 245 int CastSocket::DoTcpConnectComplete(int result) {
272 VLOG(1) << "DoTcpConnectComplete: " << result; 246 VLOG(1) << "DoTcpConnectComplete: " << result;
273 if (result == net::OK) { 247 if (result == net::OK) {
274 // Enable TCP protocol-level keep-alive. 248 // Enable TCP protocol-level keep-alive.
275 bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs); 249 bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
276 LOG_IF(WARNING, !result) << "Failed to SetKeepAlive."; 250 LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
277 next_state_ = CONN_STATE_SSL_CONNECT; 251 connect_state_ = CONN_STATE_SSL_CONNECT;
278 } 252 }
279 return result; 253 return result;
280 } 254 }
281 255
282 int CastSocket::DoSslConnect() { 256 int CastSocket::DoSslConnect() {
283 VLOG(1) << "DoSslConnect"; 257 VLOG(1) << "DoSslConnect";
284 next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; 258 connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
285 socket_ = CreateSslSocket(); 259 socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>());
286 return socket_->Connect( 260 return socket_->Connect(
287 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); 261 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
288 } 262 }
289 263
290 int CastSocket::DoSslConnectComplete(int result) { 264 int CastSocket::DoSslConnectComplete(int result) {
291 VLOG(1) << "DoSslConnectComplete: " << result; 265 VLOG(1) << "DoSslConnectComplete: " << result;
292 if (result == net::ERR_CERT_AUTHORITY_INVALID && 266 if (result == net::ERR_CERT_AUTHORITY_INVALID &&
293 peer_cert_.empty() && 267 peer_cert_.empty() &&
294 ExtractPeerCert(&peer_cert_)) { 268 ExtractPeerCert(&peer_cert_)) {
295 next_state_ = CONN_STATE_TCP_CONNECT; 269 connect_state_ = CONN_STATE_TCP_CONNECT;
296 } else if (result == net::OK && auth_required_) { 270 } else if (result == net::OK && auth_required_) {
297 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; 271 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
298 } 272 }
299 return result; 273 return result;
300 } 274 }
301 275
302 int CastSocket::DoAuthChallengeSend() { 276 int CastSocket::DoAuthChallengeSend() {
303 VLOG(1) << "DoAuthChallengeSend"; 277 VLOG(1) << "DoAuthChallengeSend";
304 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; 278 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
305 return SendAuthChallenge(); 279 CastMessage challenge_message;
280 CreateAuthChallengeMessage(&challenge_message);
281 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
282 // Post a task to start write loop so that DoWriteLoop is not nested inside
283 // DoConnectLoop. This is not strictly necessary but keeps the write loop
284 // code decoupled from connect loop code.
Ryan Sleevi 2013/12/11 08:14:14 This is really unfortunate that you're forcing alw
Munjal (Google) 2013/12/11 23:39:41 See my overall comment on the patch that addresses
285 base::MessageLoop::current()->PostTask(
286 FROM_HERE,
287 base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(),
288 challenge_message,
289 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())));
290 // Always return IO_PENDING since we always get the result asynchronously
Ryan Sleevi 2013/12/11 08:14:14 comment nits re: pronouns apply throughout this fi
Munjal (Google) 2013/12/11 23:39:41 Done.
291 return net::ERR_IO_PENDING;
306 } 292 }
307 293
308 int CastSocket::DoAuthChallengeSendComplete(int result) { 294 int CastSocket::DoAuthChallengeSendComplete(int result) {
309 VLOG(1) << "DoAuthChallengeSendComplete: " << result; 295 VLOG(1) << "DoAuthChallengeSendComplete: " << result;
310 if (result != net::OK) 296 if (result < 0)
311 return result; 297 return result;
312 next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; 298 connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
313 return ReadAuthChallengeReply(); 299 // Post a task to start read loop so that DoReadLoop is not nested inside
300 // DoConnectLoop. This is not strictly necessary but keeps the read loop
301 // code decoupled from connect loop code.
302 PostTaskToStartReadLoop();
303 // Always return IO_PENDING since we always get the result asynchronously
304 return net::ERR_IO_PENDING;
314 } 305 }
315 306
316 int CastSocket::DoAuthChallengeReplyComplete(int result) { 307 int CastSocket::DoAuthChallengeReplyComplete(int result) {
317 VLOG(1) << "DoAuthChallengeReplyComplete: " << result; 308 VLOG(1) << "DoAuthChallengeReplyComplete: " << result;
318 if (result != net::OK) 309 if (result < 0)
319 return result; 310 return result;
320 if (!VerifyChallengeReply()) 311 if (!VerifyChallengeReply())
321 return net::ERR_FAILED; 312 return net::ERR_FAILED;
322 VLOG(1) << "Auth challenge verification succeeded"; 313 VLOG(1) << "Auth challenge verification succeeded";
323 return net::OK; 314 return net::OK;
324 } 315 }
325 316
326 bool CastSocket::VerifyChallengeReply() {
327 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
328 }
329
330 void CastSocket::DoConnectCallback(int result) { 317 void CastSocket::DoConnectCallback(int result) {
331 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED; 318 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED;
332 error_state_ = (result == net::OK) ? 319 error_state_ = (result == net::OK) ?
333 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR; 320 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR;
321 if (result == net::OK) // Start the read loop
322 PostTaskToStartReadLoop();
334 base::ResetAndReturn(&connect_callback_).Run(result); 323 base::ResetAndReturn(&connect_callback_).Run(result);
335 // Start the ReadData loop if not already started.
336 // If auth_required_ is true we would've started a ReadData loop already.
337 // TODO(munjal): This is a bit ugly. Refactor read and write code.
338 if (result == net::OK && !auth_required_)
339 ReadData();
340 } 324 }
341 325
342 void CastSocket::Close(const net::CompletionCallback& callback) { 326 void CastSocket::Close(const net::CompletionCallback& callback) {
343 DCHECK(CalledOnValidThread()); 327 DCHECK(CalledOnValidThread());
344 VLOG(1) << "Close ReadyState = " << ready_state_; 328 VLOG(1) << "Close ReadyState = " << ready_state_;
345 tcp_socket_.reset(NULL); 329 tcp_socket_.reset(NULL);
Ryan Sleevi 2013/12/11 08:14:14 Just .reset() should be sufficient for all of thes
Munjal (Google) 2013/12/11 23:39:41 Done.
346 socket_.reset(NULL); 330 socket_.reset(NULL);
347 cert_verifier_.reset(NULL); 331 cert_verifier_.reset(NULL);
348 transport_security_state_.reset(NULL); 332 transport_security_state_.reset(NULL);
349 ready_state_ = READY_STATE_CLOSED; 333 ready_state_ = READY_STATE_CLOSED;
350 callback.Run(net::OK); 334 callback.Run(net::OK);
Ryan Sleevi 2013/12/11 08:14:14 |callback| can delete |this|, correct? Seems like
Munjal (Google) 2013/12/11 23:39:41 Done.
351 } 335 }
352 336
353 void CastSocket::SendMessage(const MessageInfo& message, 337 void CastSocket::SendMessage(const MessageInfo& message,
354 const net::CompletionCallback& callback) { 338 const net::CompletionCallback& callback) {
355 DCHECK(CalledOnValidThread()); 339 DCHECK(CalledOnValidThread());
356 VLOG(1) << "Send ReadyState " << ready_state_;
357 int result = net::ERR_FAILED;
358 if (ready_state_ != READY_STATE_OPEN) { 340 if (ready_state_ != READY_STATE_OPEN) {
359 callback.Run(result); 341 callback.Run(net::ERR_FAILED);
360 return; 342 return;
361 } 343 }
362 CastMessage message_proto; 344 CastMessage message_proto;
363 if (!MessageInfoToCastMessage(message, &message_proto)) { 345 if (!MessageInfoToCastMessage(message, &message_proto)) {
364 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); 346 callback.Run(net::ERR_FAILED);
365 // TODO(mfoltz): Do a better job of signaling cast_channel errors to the 347 return;
366 // caller. 348 }
367 callback.Run(net::OK); 349
368 return; 350 SendCastMessageInternal(message_proto, callback);
369 } 351 }
370 SendMessageInternal(message_proto, callback); 352
371 } 353 void CastSocket::SendCastMessageInternal(
372 354 const CastMessage& message,
373 int CastSocket::SendMessageInternal(const CastMessage& message_proto, 355 const net::CompletionCallback& callback) {
374 const net::CompletionCallback& callback) {
375 WriteRequest write_request(callback); 356 WriteRequest write_request(callback);
376 if (!write_request.SetContent(message_proto)) 357 if (!write_request.SetContent(message)) {
377 return net::ERR_FAILED; 358 callback.Run(net::ERR_FAILED);
359 return;
360 }
361
378 write_queue_.push(write_request); 362 write_queue_.push(write_request);
379 return WriteData(); 363 if (write_state_ == WRITE_STATE_NONE) {
380 } 364 write_state_ = WRITE_STATE_WRITE;
381 365 DoWriteLoop(net::OK);
382 int CastSocket::WriteData() { 366 }
367 }
368
369 void CastSocket::DoWriteLoop(int result) {
383 DCHECK(CalledOnValidThread()); 370 DCHECK(CalledOnValidThread());
384 VLOG(1) << "WriteData q = " << write_queue_.size(); 371 VLOG(1) << "WriteData q = " << write_queue_.size();
385 if (write_queue_.empty() || write_callback_pending_) 372
386 return net::ERR_FAILED; 373 if (write_queue_.empty())
387 374 return;
375
376 // Network operations can either finish synchronously or asynchronously.
377 // This method executes the state machine transitions in a loop so that
378 // write state transitions happen even when network operations finish
379 // synchronously.
380 int rv = result;
381 do {
382 WriteState state = write_state_;
383 write_state_ = WRITE_STATE_NONE;
384 switch (state) {
385 case WRITE_STATE_WRITE:
386 rv = DoWrite();
387 break;
388 case WRITE_STATE_WRITE_COMPLETE:
389 rv = DoWriteComplete(rv);
390 break;
391 case WRITE_STATE_DO_CALLBACK:
392 rv = DoWriteCallback();
393 break;
394 case WRITE_STATE_ERROR:
395 rv = DoWriteError(rv);
396 break;
397 default:
398 NOTREACHED() << "BUG in CastSocket write state machine code";
399 break;
400 }
401 } while (!write_queue_.empty() &&
402 rv != net::ERR_IO_PENDING &&
403 write_state_ != WRITE_STATE_NONE);
404
405 // If we came out of the loop and the result is ERR_FAILED then close
406 // with error.
407 if (rv == net::ERR_FAILED)
408 CloseWithError(error_state_);
Ryan Sleevi 2013/12/11 08:14:14 |this| can be deleted, can't it? Subtle.
409 }
410
411 int CastSocket::DoWrite() {
412 DCHECK(!write_queue_.empty());
388 WriteRequest& request = write_queue_.front(); 413 WriteRequest& request = write_queue_.front();
389 414
390 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size() 415 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size()
391 << " bytes_written " << request.io_buffer->BytesConsumed(); 416 << " bytes_written " << request.io_buffer->BytesConsumed();
392 417
393 write_callback_pending_ = true; 418 write_state_ = WRITE_STATE_WRITE_COMPLETE;
394 int result = socket_->Write( 419
420 return socket_->Write(
395 request.io_buffer.get(), 421 request.io_buffer.get(),
396 request.io_buffer->BytesRemaining(), 422 request.io_buffer->BytesRemaining(),
397 base::Bind(&CastSocket::OnWriteData, AsWeakPtr())); 423 base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr()));
398 424 }
399 if (result != net::ERR_IO_PENDING) 425
400 OnWriteData(result); 426 int CastSocket::DoWriteComplete(int result) {
401 427 DCHECK(!write_queue_.empty());
402 return result; 428 if (result <= 0) { // NOTE that 0 also indicates an error
403 } 429 error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
404 430 write_state_ = WRITE_STATE_ERROR;
405 void CastSocket::OnWriteData(int result) { 431 return result == 0 ? net::ERR_FAILED : result;
406 DCHECK(CalledOnValidThread()); 432 }
407 VLOG(1) << "OnWriteComplete result = " << result; 433
408 DCHECK(write_callback_pending_); 434 // Some bytes were successfully written
409 DCHECK(!write_queue_.empty());
410 write_callback_pending_ = false;
411 WriteRequest& request = write_queue_.front(); 435 WriteRequest& request = write_queue_.front();
412 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer; 436 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
413 437 io_buffer->DidConsume(result);
414 if (result >= 0) { 438 if (io_buffer->BytesRemaining() == 0) // Message fully sent
415 io_buffer->DidConsume(result); 439 write_state_ = WRITE_STATE_DO_CALLBACK;
416 if (io_buffer->BytesRemaining() > 0) { 440 else
417 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() 441 write_state_ = WRITE_STATE_WRITE;
418 << " consumed " << io_buffer->BytesConsumed() 442
419 << " remaining " << io_buffer->BytesRemaining() 443 return net::OK;
420 << " # requests " << write_queue_.size(); 444 }
421 WriteData(); 445
422 return; 446 int CastSocket::DoWriteCallback() {
447 DCHECK(!write_queue_.empty());
448 WriteRequest& request = write_queue_.front();
449 int bytes_consumed = request.io_buffer->BytesConsumed();
450
451 // If we are in connection flow, then we should have exaclty one item in
452 // the write queue.
453 if (ready_state_ == READY_STATE_CONNECTING) {
454 write_queue_.pop();
455 DCHECK(write_queue_.empty());
456 PostTaskToStartConnectLoop(bytes_consumed);
457 } else {
458 WriteRequest& request = write_queue_.front();
459 request.callback.Run(bytes_consumed);
460 write_queue_.pop();
461 }
462 write_state_ = WRITE_STATE_WRITE;
463 return net::OK;
464 }
465
466 int CastSocket::DoWriteError(int result) {
467 DCHECK(!write_queue_.empty());
468 DCHECK_LT(result, 0);
469
470 // If we are in connection flow, then we should have exactly one item in
471 // the write queue.
472 if (ready_state_ == READY_STATE_CONNECTING) {
473 write_queue_.pop();
474 DCHECK(write_queue_.empty());
475 PostTaskToStartConnectLoop(result);
476 return net::ERR_FAILED;
477 }
478
479 while (!write_queue_.empty()) {
480 WriteRequest& request = write_queue_.front();
481 request.callback.Run(result);
482 write_queue_.pop();
483 }
484 return net::ERR_FAILED;
485 }
486
487 void CastSocket::PostTaskToStartReadLoop() {
488 DCHECK(CalledOnValidThread());
489 base::MessageLoop::current()->PostTask(
490 FROM_HERE,
491 base::Bind(&CastSocket::StartReadLoop, AsWeakPtr()));
492 }
493
494 void CastSocket::StartReadLoop() {
495 // If we are in READ_STATE_NONE then get into appropriate
496 // starting state and start the read loop
497 if (read_state_ == READ_STATE_NONE) {
498 read_state_ = READ_STATE_READ;
499 DoReadLoop(net::OK);
500 }
501 }
502
503 void CastSocket::DoReadLoop(int result) {
504 DCHECK(CalledOnValidThread());
505 // Network operations can either finish synchronously or asynchronously.
506 // This method executes the state machine transitions in a loop so that
507 // write state transitions happen even when network operations finish
508 // synchronously.
509 int rv = result;
510 do {
511 ReadState state = read_state_;
512 read_state_ = READ_STATE_NONE;
513
514 switch (state) {
515 case READ_STATE_READ:
516 rv = DoRead();
517 break;
518 case READ_STATE_READ_COMPLETE:
519 rv = DoReadComplete(rv);
520 break;
521 case READ_STATE_DO_CALLBACK:
522 rv = DoReadCallback();
523 break;
524 case READ_STATE_ERROR:
525 rv = DoReadError(rv);
526 default:
527 NOTREACHED() << "BUG in read state machine";
528 break;
423 } 529 }
424 DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size()); 530 } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE);
425 DCHECK_EQ(io_buffer->BytesRemaining(), 0); 531
426 result = io_buffer->BytesConsumed(); 532 // If we came out of the loop and the result is ERR_FAILED then close
427 } 533 // with error.
428 534 if (rv == net::ERR_FAILED)
429 request.callback.Run(result); 535 CloseWithError(error_state_);
430 write_queue_.pop(); 536 }
431 537
432 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() 538 int CastSocket::DoRead() {
433 << " consumed " << io_buffer->BytesConsumed() 539 read_state_ = READ_STATE_READ_COMPLETE;
434 << " remaining " << io_buffer->BytesRemaining()
435 << " # requests " << write_queue_.size();
436
437 if (result < 0) {
438 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
439 return;
440 }
441
442 if (!write_queue_.empty())
443 WriteData();
444 }
445
446 int CastSocket::ReadData() {
447 DCHECK(CalledOnValidThread());
448 if (!socket_.get())
449 return net::ERR_FAILED;
450 DCHECK(!read_callback_pending_);
451 read_callback_pending_ = true;
452 // Figure out if we are reading the header or body, and the remaining bytes. 540 // Figure out if we are reading the header or body, and the remaining bytes.
453 uint32 num_bytes_to_read = 0; 541 uint32 num_bytes_to_read = 0;
454 if (header_read_buffer_->RemainingCapacity() > 0) { 542 if (header_read_buffer_->RemainingCapacity() > 0) {
455 current_read_buffer_ = header_read_buffer_; 543 current_read_buffer_ = header_read_buffer_;
456 num_bytes_to_read = header_read_buffer_->RemainingCapacity(); 544 num_bytes_to_read = header_read_buffer_->RemainingCapacity();
457 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize); 545 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize);
458 } else { 546 } else {
459 DCHECK_GT(current_message_size_, 0U); 547 DCHECK_GT(current_message_size_, 0U);
460 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset(); 548 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset();
461 current_read_buffer_ = body_read_buffer_; 549 current_read_buffer_ = body_read_buffer_;
462 DCHECK_LE(num_bytes_to_read, kMaxMessageSize); 550 DCHECK_LE(num_bytes_to_read, kMaxMessageSize);
463 } 551 }
464 DCHECK_GT(num_bytes_to_read, 0U); 552 DCHECK_GT(num_bytes_to_read, 0U);
553
465 // We read up to num_bytes_to_read into |current_read_buffer_|. 554 // We read up to num_bytes_to_read into |current_read_buffer_|.
466 int result = socket_->Read( 555 return socket_->Read(
467 current_read_buffer_.get(), 556 current_read_buffer_.get(),
468 num_bytes_to_read, 557 num_bytes_to_read,
469 base::Bind(&CastSocket::OnReadData, AsWeakPtr())); 558 base::Bind(&CastSocket::DoReadLoop, AsWeakPtr()));
470 VLOG(1) << "ReadData result = " << result;
471 if (result > 0) {
472 OnReadData(result);
473 } else if (result != net::ERR_IO_PENDING) {
474 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
475 }
476 return result;
477 } 559 }
478 560
479 void CastSocket::OnReadData(int result) { 561 int CastSocket::DoReadComplete(int result) {
480 DCHECK(CalledOnValidThread()); 562 VLOG(1) << "DoReadDataComplete result = " << result
481 VLOG(1) << "OnReadData result = " << result
482 << " header offset = " << header_read_buffer_->offset() 563 << " header offset = " << header_read_buffer_->offset()
483 << " body offset = " << body_read_buffer_->offset(); 564 << " body offset = " << body_read_buffer_->offset();
484 read_callback_pending_ = false; 565 if (result <= 0) { // 0 means EOF: the peer closed the socket
485 if (result <= 0) { 566 error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
486 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); 567 read_state_ = READ_STATE_ERROR;
487 return; 568 return result == 0 ? net::ERR_FAILED : result;
488 } 569 }
570
489 // We read some data. Move the offset in the current buffer forward. 571 // We read some data. Move the offset in the current buffer forward.
490 DCHECK_LE(current_read_buffer_->offset() + result, 572 DCHECK_LE(current_read_buffer_->offset() + result,
491 current_read_buffer_->capacity()); 573 current_read_buffer_->capacity());
492 current_read_buffer_->set_offset(current_read_buffer_->offset() + result); 574 current_read_buffer_->set_offset(current_read_buffer_->offset() + result);
575 read_state_ = READ_STATE_READ;
493 576
494 bool should_continue = true;
495 if (current_read_buffer_.get() == header_read_buffer_.get() && 577 if (current_read_buffer_.get() == header_read_buffer_.get() &&
496 current_read_buffer_->RemainingCapacity() == 0) { 578 current_read_buffer_->RemainingCapacity() == 0) {
497 // If we have read a full header, process the contents. 579 // If we have read a full header, process the contents.
498 should_continue = ProcessHeader(); 580 if (!ProcessHeader()) {
581 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
582 read_state_ = READ_STATE_ERROR;
583 }
499 } else if (current_read_buffer_.get() == body_read_buffer_.get() && 584 } else if (current_read_buffer_.get() == body_read_buffer_.get() &&
500 static_cast<uint32>(current_read_buffer_->offset()) == 585 static_cast<uint32>(current_read_buffer_->offset()) ==
501 current_message_size_) { 586 current_message_size_) {
502 // If we have read a full body, process the contents. 587 // If we have read a full body, process the contents.
503 should_continue = ProcessBody(); 588 if (ProcessBody()) {
589 read_state_ = READ_STATE_DO_CALLBACK;
590 } else {
591 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
592 read_state_ = READ_STATE_ERROR;
593 }
504 } 594 }
505 if (should_continue) 595
506 ReadData(); 596 return net::OK;
597 }
598
599 int CastSocket::DoReadCallback() {
600 read_state_ = READ_STATE_READ;
601 if (IsAuthMessage(current_message_)) {
602 // If we received an auth message then check that we are in connect flow.
603 if (ready_state_ == READY_STATE_CONNECTING) {
604 challenge_reply_.reset(new CastMessage(current_message_));
605 PostTaskToStartConnectLoop(net::OK);
606 } else {
607 read_state_ = READ_STATE_ERROR;
608 }
609 } else if (delegate_) {
610 MessageInfo message;
611 if (CastMessageToMessageInfo(current_message_, &message))
612 delegate_->OnMessage(this, message);
613 else
614 read_state_ = READ_STATE_ERROR;
615 }
616 current_message_.Clear();
617 return net::OK;
618 }
619
620 int CastSocket::DoReadError(int result) {
621 // This method is not strictly necessary but provides consistency with
622 // the write flow
623 DCHECK_LT(result, 0);
624 return net::ERR_FAILED;
507 } 625 }
508 626
509 bool CastSocket::ProcessHeader() { 627 bool CastSocket::ProcessHeader() {
510 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()), 628 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()),
511 kMessageHeaderSize); 629 kMessageHeaderSize);
512 MessageHeader header; 630 MessageHeader header;
513 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header); 631 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header);
514 if (header.message_size > kMaxMessageSize) { 632 if (header.message_size > kMaxMessageSize)
515 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
516 return false; 633 return false;
517 } 634
518 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }"; 635 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }";
519 current_message_size_ = header.message_size; 636 current_message_size_ = header.message_size;
520 return true; 637 return true;
521 } 638 }
522 639
523 bool CastSocket::ProcessBody() { 640 bool CastSocket::ProcessBody() {
524 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), 641 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
525 current_message_size_); 642 current_message_size_);
526 if (!ParseMessageFromBody()) { 643 if (!current_message_.ParseFromArray(
527 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); 644 body_read_buffer_->StartOfBuffer(),
645 current_message_size_)) {
528 return false; 646 return false;
529 } 647 }
530 current_message_size_ = 0; 648 current_message_size_ = 0;
531 header_read_buffer_->set_offset(0); 649 header_read_buffer_->set_offset(0);
532 body_read_buffer_->set_offset(0); 650 body_read_buffer_->set_offset(0);
533 current_read_buffer_ = header_read_buffer_; 651 current_read_buffer_ = header_read_buffer_;
534 return true; 652 return true;
535 } 653 }
536 654
537 bool CastSocket::ParseMessageFromBody() {
538 DCHECK(CalledOnValidThread());
539 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
540 current_message_size_);
541 CastMessage message_proto;
542 if (!message_proto.ParseFromArray(
543 body_read_buffer_->StartOfBuffer(),
544 current_message_size_))
545 return false;
546 VLOG(1) << "Parsed message " << CastMessageToString(message_proto);
547 // If the message is an auth message then we handle it internally.
548 if (IsAuthMessage(message_proto)) {
549 challenge_reply_.reset(new CastMessage(message_proto));
550 OnChallengeEvent(net::OK);
551 } else if (delegate_) {
552 MessageInfo message;
553 if (!CastMessageToMessageInfo(message_proto, &message))
554 return false;
555 delegate_->OnMessage(this, message);
556 }
557 return true;
558 }
559
560 // static 655 // static
561 bool CastSocket::Serialize(const CastMessage& message_proto, 656 bool CastSocket::Serialize(const CastMessage& message_proto,
562 std::string* message_data) { 657 std::string* message_data) {
563 DCHECK(message_data); 658 DCHECK(message_data);
564 message_proto.SerializeToString(message_data); 659 message_proto.SerializeToString(message_data);
565 size_t message_size = message_data->size(); 660 size_t message_size = message_data->size();
566 if (message_size > kMaxMessageSize) { 661 if (message_size > kMaxMessageSize) {
567 message_data->clear(); 662 message_data->clear();
568 return false; 663 return false;
569 } 664 }
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
614 if (!base::StringToInt(port_str, &port)) 709 if (!base::StringToInt(port_str, &port))
615 return false; 710 return false;
616 net::IPAddressNumber ip_address; 711 net::IPAddressNumber ip_address;
617 if (!net::ParseIPLiteralToNumber(ip_address_str, &ip_address)) 712 if (!net::ParseIPLiteralToNumber(ip_address_str, &ip_address))
618 return false; 713 return false;
619 ip_endpoint_ = net::IPEndPoint(ip_address, port); 714 ip_endpoint_ = net::IPEndPoint(ip_address, port);
620 return true; 715 return true;
621 }; 716 };
622 717
623 void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const { 718 void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const {
624 DCHECK(CalledOnValidThread());
625 channel_info->channel_id = channel_id_; 719 channel_info->channel_id = channel_id_;
626 channel_info->url = url_.spec(); 720 channel_info->url = url_.spec();
627 channel_info->ready_state = ready_state_; 721 channel_info->ready_state = ready_state_;
628 channel_info->error_state = error_state_; 722 channel_info->error_state = error_state_;
629 } 723 }
630 724
631 bool CastSocket::CalledOnValidThread() const { 725 bool CastSocket::CalledOnValidThread() const {
632 return thread_checker_.CalledOnValidThread(); 726 return thread_checker_.CalledOnValidThread();
633 } 727 }
634 728
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
670 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data), 764 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data),
671 message_data.size()); 765 message_data.size());
672 return true; 766 return true;
673 } 767 }
674 768
675 CastSocket::WriteRequest::~WriteRequest() { } 769 CastSocket::WriteRequest::~WriteRequest() { }
676 770
677 } // namespace cast_channel 771 } // namespace cast_channel
678 } // namespace api 772 } // namespace api
679 } // namespace extensions 773 } // namespace extensions
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