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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h" | 5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/callback_helpers.h" | 10 #include "base/callback_helpers.h" |
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67 | 67 |
68 CastSocket::CastSocket(const std::string& owner_extension_id, | 68 CastSocket::CastSocket(const std::string& owner_extension_id, |
69 const GURL& url, | 69 const GURL& url, |
70 CastSocket::Delegate* delegate, | 70 CastSocket::Delegate* delegate, |
71 net::NetLog* net_log) : | 71 net::NetLog* net_log) : |
72 ApiResource(owner_extension_id), | 72 ApiResource(owner_extension_id), |
73 channel_id_(0), | 73 channel_id_(0), |
74 url_(url), | 74 url_(url), |
75 delegate_(delegate), | 75 delegate_(delegate), |
76 auth_required_(false), | 76 auth_required_(false), |
77 error_state_(CHANNEL_ERROR_NONE), | |
78 ready_state_(READY_STATE_NONE), | |
79 write_callback_pending_(false), | |
80 read_callback_pending_(false), | |
81 current_message_size_(0), | 77 current_message_size_(0), |
82 net_log_(net_log), | 78 net_log_(net_log), |
83 next_state_(CONN_STATE_NONE), | 79 connect_state_(CONN_STATE_NONE), |
84 in_connect_loop_(false) { | 80 write_state_(WRITE_STATE_NONE), |
81 read_state_(READ_STATE_NONE), | |
82 error_state_(CHANNEL_ERROR_NONE), | |
83 ready_state_(READY_STATE_NONE) { | |
85 DCHECK(net_log_); | 84 DCHECK(net_log_); |
86 net_log_source_.type = net::NetLog::SOURCE_SOCKET; | 85 net_log_source_.type = net::NetLog::SOURCE_SOCKET; |
87 net_log_source_.id = net_log_->NextID(); | 86 net_log_source_.id = net_log_->NextID(); |
88 | 87 |
89 // We reuse these buffers for each message. | 88 // We reuse these buffers for each message. |
90 header_read_buffer_ = new net::GrowableIOBuffer(); | 89 header_read_buffer_ = new net::GrowableIOBuffer(); |
91 header_read_buffer_->SetCapacity(kMessageHeaderSize); | 90 header_read_buffer_->SetCapacity(kMessageHeaderSize); |
92 body_read_buffer_ = new net::GrowableIOBuffer(); | 91 body_read_buffer_ = new net::GrowableIOBuffer(); |
93 body_read_buffer_->SetCapacity(kMaxMessageSize); | 92 body_read_buffer_->SetCapacity(kMaxMessageSize); |
94 current_read_buffer_ = header_read_buffer_; | 93 current_read_buffer_ = header_read_buffer_; |
95 } | 94 } |
96 | 95 |
97 CastSocket::~CastSocket() { } | 96 CastSocket::~CastSocket() { } |
98 | 97 |
99 const GURL& CastSocket::url() const { | 98 const GURL& CastSocket::url() const { |
100 return url_; | 99 return url_; |
101 } | 100 } |
102 | 101 |
103 scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() { | 102 scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() { |
104 net::AddressList addresses(ip_endpoint_); | 103 net::AddressList addresses(ip_endpoint_); |
105 scoped_ptr<net::TCPClientSocket> tcp_socket( | 104 return scoped_ptr<net::TCPClientSocket>( |
106 new net::TCPClientSocket(addresses, net_log_, net_log_source_)); | 105 new net::TCPClientSocket(addresses, net_log_, net_log_source_)); |
107 // Options cannot be set on the TCPClientSocket yet, because the | 106 // Options cannot be set on the TCPClientSocket yet, because the |
108 // underlying platform socket will not be created until we Bind() | 107 // underlying platform socket will not be created until we Bind() |
109 // or Connect() it. | 108 // or Connect() it. |
110 return tcp_socket.Pass(); | |
111 } | 109 } |
112 | 110 |
113 scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket() { | 111 scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket( |
112 scoped_ptr<net::StreamSocket> socket) { | |
114 net::SSLConfig ssl_config; | 113 net::SSLConfig ssl_config; |
115 // If a peer cert was extracted in a previous attempt to connect, then | 114 // If a peer cert was extracted in a previous attempt to connect, then |
116 // whitelist that cert. | 115 // whitelist that cert. |
117 if (!peer_cert_.empty()) { | 116 if (!peer_cert_.empty()) { |
118 net::SSLConfig::CertAndStatus cert_and_status; | 117 net::SSLConfig::CertAndStatus cert_and_status; |
119 cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID; | 118 cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID; |
120 cert_and_status.der_cert = peer_cert_; | 119 cert_and_status.der_cert = peer_cert_; |
121 ssl_config.allowed_bad_certs.push_back(cert_and_status); | 120 ssl_config.allowed_bad_certs.push_back(cert_and_status); |
122 } | 121 } |
123 | 122 |
124 cert_verifier_.reset(net::CertVerifier::CreateDefault()); | 123 cert_verifier_.reset(net::CertVerifier::CreateDefault()); |
125 transport_security_state_.reset(new net::TransportSecurityState); | 124 transport_security_state_.reset(new net::TransportSecurityState); |
126 net::SSLClientSocketContext context; | 125 net::SSLClientSocketContext context; |
127 // CertVerifier and TransportSecurityState are owned by us, not the | 126 // CertVerifier and TransportSecurityState are owned by us, not the |
128 // context object. | 127 // context object. |
129 context.cert_verifier = cert_verifier_.get(); | 128 context.cert_verifier = cert_verifier_.get(); |
130 context.transport_security_state = transport_security_state_.get(); | 129 context.transport_security_state = transport_security_state_.get(); |
131 | 130 |
132 scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle); | 131 scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle); |
133 connection->SetSocket(tcp_socket_.PassAs<net::StreamSocket>()); | 132 connection->SetSocket(socket.Pass()); |
134 net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint( | 133 net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint( |
135 ip_endpoint_); | 134 ip_endpoint_); |
136 | 135 |
137 return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket( | 136 return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket( |
138 connection.Pass(), host_and_port, ssl_config, context); | 137 connection.Pass(), host_and_port, ssl_config, context); |
139 } | 138 } |
140 | 139 |
141 bool CastSocket::ExtractPeerCert(std::string* cert) { | 140 bool CastSocket::ExtractPeerCert(std::string* cert) { |
142 DCHECK(cert); | 141 DCHECK(cert); |
143 DCHECK(peer_cert_.empty()); | 142 DCHECK(peer_cert_.empty()); |
144 net::SSLInfo ssl_info; | 143 net::SSLInfo ssl_info; |
145 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) | 144 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) |
146 return false; | 145 return false; |
147 bool result = net::X509Certificate::GetDEREncoded( | 146 bool result = net::X509Certificate::GetDEREncoded( |
148 ssl_info.cert->os_cert_handle(), cert); | 147 ssl_info.cert->os_cert_handle(), cert); |
149 if (result) | 148 if (result) |
150 VLOG(1) << "Successfully extracted peer certificate: " << *cert; | 149 VLOG(1) << "Successfully extracted peer certificate: " << *cert; |
151 return result; | 150 return result; |
152 } | 151 } |
153 | 152 |
154 int CastSocket::SendAuthChallenge() { | 153 bool CastSocket::VerifyChallengeReply() { |
155 CastMessage challenge_message; | 154 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_); |
156 CreateAuthChallengeMessage(&challenge_message); | |
157 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message); | |
158 int result = SendMessageInternal( | |
159 challenge_message, | |
160 base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr())); | |
161 return (result < 0) ? result : net::OK; | |
162 } | |
163 | |
164 int CastSocket::ReadAuthChallengeReply() { | |
165 int result = ReadData(); | |
166 return (result < 0) ? result : net::OK; | |
167 } | |
168 | |
169 void CastSocket::OnConnectComplete(int result) { | |
170 int rv = DoConnectLoop(result); | |
171 if (rv != net::ERR_IO_PENDING) | |
172 DoConnectCallback(rv); | |
173 } | |
174 | |
175 void CastSocket::OnChallengeEvent(int result) { | |
176 // result >= 0 means read or write succeeded synchronously. | |
177 int rv = DoConnectLoop(result >= 0 ? net::OK : result); | |
178 if (rv != net::ERR_IO_PENDING) | |
179 DoConnectCallback(rv); | |
180 } | 155 } |
181 | 156 |
182 void CastSocket::Connect(const net::CompletionCallback& callback) { | 157 void CastSocket::Connect(const net::CompletionCallback& callback) { |
183 DCHECK(CalledOnValidThread()); | 158 DCHECK(CalledOnValidThread()); |
184 int result = net::ERR_CONNECTION_FAILED; | |
185 VLOG(1) << "Connect readyState = " << ready_state_; | 159 VLOG(1) << "Connect readyState = " << ready_state_; |
186 if (ready_state_ != READY_STATE_NONE) { | 160 if (ready_state_ != READY_STATE_NONE) { |
187 callback.Run(result); | 161 callback.Run(net::ERR_CONNECTION_FAILED); |
188 return; | 162 return; |
189 } | 163 } |
190 if (!ParseChannelUrl(url_)) { | 164 if (!ParseChannelUrl(url_)) { |
191 CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR); | 165 callback.Run(net::ERR_CONNECTION_FAILED); |
192 callback.Run(result); | |
193 return; | 166 return; |
194 } | 167 } |
168 | |
169 ready_state_ = READY_STATE_CONNECTING; | |
195 connect_callback_ = callback; | 170 connect_callback_ = callback; |
196 next_state_ = CONN_STATE_TCP_CONNECT; | 171 connect_state_ = CONN_STATE_TCP_CONNECT; |
197 int rv = DoConnectLoop(net::OK); | 172 DoConnectLoop(net::OK); |
Ryan Sleevi
2013/12/11 08:14:14
DESIGN nit: the net/ idiom is as follows
This bec
Munjal (Google)
2013/12/11 23:39:41
Yes. I changed it todo return void and do thecallb
| |
198 if (rv != net::ERR_IO_PENDING) | 173 } |
199 DoConnectCallback(rv); | 174 |
175 void CastSocket::PostTaskToStartConnectLoop(int result) { | |
Ryan Sleevi
2013/12/11 08:14:14
DESIGN NIT: Rather than have DoConnectLoop invoke
Munjal (Google)
2013/12/11 23:39:41
The current code only has one place where the call
Ryan Sleevi
2013/12/12 00:48:14
I apologize if my comment before was not clearer.
Munjal (Google)
2013/12/12 17:53:47
There is only one public method that starts the co
| |
176 DCHECK(CalledOnValidThread()); | |
177 base::MessageLoop::current()->PostTask( | |
178 FROM_HERE, | |
179 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr(), result)); | |
200 } | 180 } |
201 | 181 |
202 // This method performs the state machine transitions for connection flow. | 182 // This method performs the state machine transitions for connection flow. |
203 // There are two entry points to this method: | 183 // There are two entry points to this method: |
204 // 1. public Connect method: this starts the flow | 184 // 1. Connect method: this starts the flow |
205 // 2. OnConnectComplete: callback method called when an async operation | 185 // 2. Callback from network operations that finish asynchronously |
206 // is done. OnConnectComplete calls this method to continue the state | 186 void CastSocket::DoConnectLoop(int result) { |
207 // machine transitions. | |
208 int CastSocket::DoConnectLoop(int result) { | |
209 // Avoid re-entrancy as a result of synchronous completion. | |
210 if (in_connect_loop_) | |
211 return net::ERR_IO_PENDING; | |
212 in_connect_loop_ = true; | |
213 | |
214 // Network operations can either finish synchronously or asynchronously. | 187 // Network operations can either finish synchronously or asynchronously. |
215 // This method executes the state machine transitions in a loop so that | 188 // This method executes the state machine transitions in a loop so that |
216 // correct state transitions happen even when network operations finish | 189 // correct state transitions happen even when network operations finish |
217 // synchronously. | 190 // synchronously. |
218 int rv = result; | 191 int rv = result; |
219 do { | 192 do { |
220 ConnectionState state = next_state_; | 193 ConnectionState state = connect_state_; |
221 // All the Do* methods do not set next_state_ in case of an | 194 // All the Do* methods do not set connect_state_ in case of an |
222 // error. So set next_state_ to NONE to figure out if the Do* | 195 // error. So set connect_state_ to NONE to figure out if the Do* |
223 // method changed state or not. | 196 // method changed state or not. |
Ryan Sleevi
2013/12/11 08:14:14
comment nit: This makes the comment describe imple
Munjal (Google)
2013/12/11 23:39:41
Done.
| |
224 next_state_ = CONN_STATE_NONE; | 197 connect_state_ = CONN_STATE_NONE; |
225 switch (state) { | 198 switch (state) { |
226 case CONN_STATE_TCP_CONNECT: | 199 case CONN_STATE_TCP_CONNECT: |
227 rv = DoTcpConnect(); | 200 rv = DoTcpConnect(); |
228 break; | 201 break; |
229 case CONN_STATE_TCP_CONNECT_COMPLETE: | 202 case CONN_STATE_TCP_CONNECT_COMPLETE: |
230 rv = DoTcpConnectComplete(rv); | 203 rv = DoTcpConnectComplete(rv); |
231 break; | 204 break; |
232 case CONN_STATE_SSL_CONNECT: | 205 case CONN_STATE_SSL_CONNECT: |
233 DCHECK_EQ(net::OK, rv); | 206 DCHECK_EQ(net::OK, rv); |
234 rv = DoSslConnect(); | 207 rv = DoSslConnect(); |
235 break; | 208 break; |
236 case CONN_STATE_SSL_CONNECT_COMPLETE: | 209 case CONN_STATE_SSL_CONNECT_COMPLETE: |
237 rv = DoSslConnectComplete(rv); | 210 rv = DoSslConnectComplete(rv); |
238 break; | 211 break; |
239 case CONN_STATE_AUTH_CHALLENGE_SEND: | 212 case CONN_STATE_AUTH_CHALLENGE_SEND: |
240 rv = DoAuthChallengeSend(); | 213 rv = DoAuthChallengeSend(); |
241 break; | 214 break; |
242 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE: | 215 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE: |
243 rv = DoAuthChallengeSendComplete(rv); | 216 rv = DoAuthChallengeSendComplete(rv); |
244 break; | 217 break; |
245 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE: | 218 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE: |
246 rv = DoAuthChallengeReplyComplete(rv); | 219 rv = DoAuthChallengeReplyComplete(rv); |
247 break; | 220 break; |
248 | |
249 default: | 221 default: |
250 NOTREACHED() << "BUG in CastSocket state machine code"; | 222 NOTREACHED() << "BUG in CastSocket connection state machine code"; |
251 break; | 223 break; |
252 } | 224 } |
253 } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE); | 225 } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE); |
254 // Get out of the loop either when: | 226 // Get out of the loop either when: |
255 // a. A network operation is pending, OR | 227 // a. A network operation is pending, OR |
256 // b. The Do* method called did not change state | 228 // b. The Do* method called did not change state |
257 | 229 |
258 in_connect_loop_ = false; | 230 // If there is no pending IO and if we still got out of the loop then |
259 | 231 // either we are done successfully or there was an error; invoke the |
260 return rv; | 232 // callback in either case. |
Ryan Sleevi
2013/12/11 08:14:14
comment nit: pronouns are considered harmful - htt
Munjal (Google)
2013/12/11 23:39:41
Done.
| |
233 if (rv != net::ERR_IO_PENDING) | |
234 DoConnectCallback(rv); | |
261 } | 235 } |
262 | 236 |
263 int CastSocket::DoTcpConnect() { | 237 int CastSocket::DoTcpConnect() { |
264 VLOG(1) << "DoTcpConnect"; | 238 VLOG(1) << "DoTcpConnect"; |
265 next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; | 239 connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; |
266 tcp_socket_ = CreateTcpSocket(); | 240 tcp_socket_ = CreateTcpSocket(); |
267 return tcp_socket_->Connect( | 241 return tcp_socket_->Connect( |
268 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); | 242 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())); |
269 } | 243 } |
270 | 244 |
271 int CastSocket::DoTcpConnectComplete(int result) { | 245 int CastSocket::DoTcpConnectComplete(int result) { |
272 VLOG(1) << "DoTcpConnectComplete: " << result; | 246 VLOG(1) << "DoTcpConnectComplete: " << result; |
273 if (result == net::OK) { | 247 if (result == net::OK) { |
274 // Enable TCP protocol-level keep-alive. | 248 // Enable TCP protocol-level keep-alive. |
275 bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs); | 249 bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs); |
276 LOG_IF(WARNING, !result) << "Failed to SetKeepAlive."; | 250 LOG_IF(WARNING, !result) << "Failed to SetKeepAlive."; |
277 next_state_ = CONN_STATE_SSL_CONNECT; | 251 connect_state_ = CONN_STATE_SSL_CONNECT; |
278 } | 252 } |
279 return result; | 253 return result; |
280 } | 254 } |
281 | 255 |
282 int CastSocket::DoSslConnect() { | 256 int CastSocket::DoSslConnect() { |
283 VLOG(1) << "DoSslConnect"; | 257 VLOG(1) << "DoSslConnect"; |
284 next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; | 258 connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; |
285 socket_ = CreateSslSocket(); | 259 socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>()); |
286 return socket_->Connect( | 260 return socket_->Connect( |
287 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); | 261 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())); |
288 } | 262 } |
289 | 263 |
290 int CastSocket::DoSslConnectComplete(int result) { | 264 int CastSocket::DoSslConnectComplete(int result) { |
291 VLOG(1) << "DoSslConnectComplete: " << result; | 265 VLOG(1) << "DoSslConnectComplete: " << result; |
292 if (result == net::ERR_CERT_AUTHORITY_INVALID && | 266 if (result == net::ERR_CERT_AUTHORITY_INVALID && |
293 peer_cert_.empty() && | 267 peer_cert_.empty() && |
294 ExtractPeerCert(&peer_cert_)) { | 268 ExtractPeerCert(&peer_cert_)) { |
295 next_state_ = CONN_STATE_TCP_CONNECT; | 269 connect_state_ = CONN_STATE_TCP_CONNECT; |
296 } else if (result == net::OK && auth_required_) { | 270 } else if (result == net::OK && auth_required_) { |
297 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; | 271 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; |
298 } | 272 } |
299 return result; | 273 return result; |
300 } | 274 } |
301 | 275 |
302 int CastSocket::DoAuthChallengeSend() { | 276 int CastSocket::DoAuthChallengeSend() { |
303 VLOG(1) << "DoAuthChallengeSend"; | 277 VLOG(1) << "DoAuthChallengeSend"; |
304 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; | 278 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; |
305 return SendAuthChallenge(); | 279 CastMessage challenge_message; |
280 CreateAuthChallengeMessage(&challenge_message); | |
281 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message); | |
282 // Post a task to start write loop so that DoWriteLoop is not nested inside | |
283 // DoConnectLoop. This is not strictly necessary but keeps the write loop | |
284 // code decoupled from connect loop code. | |
Ryan Sleevi
2013/12/11 08:14:14
This is really unfortunate that you're forcing alw
Munjal (Google)
2013/12/11 23:39:41
See my overall comment on the patch that addresses
| |
285 base::MessageLoop::current()->PostTask( | |
286 FROM_HERE, | |
287 base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(), | |
288 challenge_message, | |
289 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()))); | |
290 // Always return IO_PENDING since we always get the result asynchronously | |
Ryan Sleevi
2013/12/11 08:14:14
comment nits re: pronouns apply throughout this fi
Munjal (Google)
2013/12/11 23:39:41
Done.
| |
291 return net::ERR_IO_PENDING; | |
306 } | 292 } |
307 | 293 |
308 int CastSocket::DoAuthChallengeSendComplete(int result) { | 294 int CastSocket::DoAuthChallengeSendComplete(int result) { |
309 VLOG(1) << "DoAuthChallengeSendComplete: " << result; | 295 VLOG(1) << "DoAuthChallengeSendComplete: " << result; |
310 if (result != net::OK) | 296 if (result < 0) |
311 return result; | 297 return result; |
312 next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; | 298 connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; |
313 return ReadAuthChallengeReply(); | 299 // Post a task to start read loop so that DoReadLoop is not nested inside |
300 // DoConnectLoop. This is not strictly necessary but keeps the read loop | |
301 // code decoupled from connect loop code. | |
302 PostTaskToStartReadLoop(); | |
303 // Always return IO_PENDING since we always get the result asynchronously | |
304 return net::ERR_IO_PENDING; | |
314 } | 305 } |
315 | 306 |
316 int CastSocket::DoAuthChallengeReplyComplete(int result) { | 307 int CastSocket::DoAuthChallengeReplyComplete(int result) { |
317 VLOG(1) << "DoAuthChallengeReplyComplete: " << result; | 308 VLOG(1) << "DoAuthChallengeReplyComplete: " << result; |
318 if (result != net::OK) | 309 if (result < 0) |
319 return result; | 310 return result; |
320 if (!VerifyChallengeReply()) | 311 if (!VerifyChallengeReply()) |
321 return net::ERR_FAILED; | 312 return net::ERR_FAILED; |
322 VLOG(1) << "Auth challenge verification succeeded"; | 313 VLOG(1) << "Auth challenge verification succeeded"; |
323 return net::OK; | 314 return net::OK; |
324 } | 315 } |
325 | 316 |
326 bool CastSocket::VerifyChallengeReply() { | |
327 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_); | |
328 } | |
329 | |
330 void CastSocket::DoConnectCallback(int result) { | 317 void CastSocket::DoConnectCallback(int result) { |
331 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED; | 318 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED; |
332 error_state_ = (result == net::OK) ? | 319 error_state_ = (result == net::OK) ? |
333 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR; | 320 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR; |
321 if (result == net::OK) // Start the read loop | |
322 PostTaskToStartReadLoop(); | |
334 base::ResetAndReturn(&connect_callback_).Run(result); | 323 base::ResetAndReturn(&connect_callback_).Run(result); |
335 // Start the ReadData loop if not already started. | |
336 // If auth_required_ is true we would've started a ReadData loop already. | |
337 // TODO(munjal): This is a bit ugly. Refactor read and write code. | |
338 if (result == net::OK && !auth_required_) | |
339 ReadData(); | |
340 } | 324 } |
341 | 325 |
342 void CastSocket::Close(const net::CompletionCallback& callback) { | 326 void CastSocket::Close(const net::CompletionCallback& callback) { |
343 DCHECK(CalledOnValidThread()); | 327 DCHECK(CalledOnValidThread()); |
344 VLOG(1) << "Close ReadyState = " << ready_state_; | 328 VLOG(1) << "Close ReadyState = " << ready_state_; |
345 tcp_socket_.reset(NULL); | 329 tcp_socket_.reset(NULL); |
Ryan Sleevi
2013/12/11 08:14:14
Just .reset() should be sufficient for all of thes
Munjal (Google)
2013/12/11 23:39:41
Done.
| |
346 socket_.reset(NULL); | 330 socket_.reset(NULL); |
347 cert_verifier_.reset(NULL); | 331 cert_verifier_.reset(NULL); |
348 transport_security_state_.reset(NULL); | 332 transport_security_state_.reset(NULL); |
349 ready_state_ = READY_STATE_CLOSED; | 333 ready_state_ = READY_STATE_CLOSED; |
350 callback.Run(net::OK); | 334 callback.Run(net::OK); |
Ryan Sleevi
2013/12/11 08:14:14
|callback| can delete |this|, correct?
Seems like
Munjal (Google)
2013/12/11 23:39:41
Done.
| |
351 } | 335 } |
352 | 336 |
353 void CastSocket::SendMessage(const MessageInfo& message, | 337 void CastSocket::SendMessage(const MessageInfo& message, |
354 const net::CompletionCallback& callback) { | 338 const net::CompletionCallback& callback) { |
355 DCHECK(CalledOnValidThread()); | 339 DCHECK(CalledOnValidThread()); |
356 VLOG(1) << "Send ReadyState " << ready_state_; | |
357 int result = net::ERR_FAILED; | |
358 if (ready_state_ != READY_STATE_OPEN) { | 340 if (ready_state_ != READY_STATE_OPEN) { |
359 callback.Run(result); | 341 callback.Run(net::ERR_FAILED); |
360 return; | 342 return; |
361 } | 343 } |
362 CastMessage message_proto; | 344 CastMessage message_proto; |
363 if (!MessageInfoToCastMessage(message, &message_proto)) { | 345 if (!MessageInfoToCastMessage(message, &message_proto)) { |
364 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); | 346 callback.Run(net::ERR_FAILED); |
365 // TODO(mfoltz): Do a better job of signaling cast_channel errors to the | 347 return; |
366 // caller. | 348 } |
367 callback.Run(net::OK); | 349 |
368 return; | 350 SendCastMessageInternal(message_proto, callback); |
369 } | 351 } |
370 SendMessageInternal(message_proto, callback); | 352 |
371 } | 353 void CastSocket::SendCastMessageInternal( |
372 | 354 const CastMessage& message, |
373 int CastSocket::SendMessageInternal(const CastMessage& message_proto, | 355 const net::CompletionCallback& callback) { |
374 const net::CompletionCallback& callback) { | |
375 WriteRequest write_request(callback); | 356 WriteRequest write_request(callback); |
376 if (!write_request.SetContent(message_proto)) | 357 if (!write_request.SetContent(message)) { |
377 return net::ERR_FAILED; | 358 callback.Run(net::ERR_FAILED); |
359 return; | |
360 } | |
361 | |
378 write_queue_.push(write_request); | 362 write_queue_.push(write_request); |
379 return WriteData(); | 363 if (write_state_ == WRITE_STATE_NONE) { |
380 } | 364 write_state_ = WRITE_STATE_WRITE; |
381 | 365 DoWriteLoop(net::OK); |
382 int CastSocket::WriteData() { | 366 } |
367 } | |
368 | |
369 void CastSocket::DoWriteLoop(int result) { | |
383 DCHECK(CalledOnValidThread()); | 370 DCHECK(CalledOnValidThread()); |
384 VLOG(1) << "WriteData q = " << write_queue_.size(); | 371 VLOG(1) << "WriteData q = " << write_queue_.size(); |
385 if (write_queue_.empty() || write_callback_pending_) | 372 |
386 return net::ERR_FAILED; | 373 if (write_queue_.empty()) |
387 | 374 return; |
375 | |
376 // Network operations can either finish synchronously or asynchronously. | |
377 // This method executes the state machine transitions in a loop so that | |
378 // write state transitions happen even when network operations finish | |
379 // synchronously. | |
380 int rv = result; | |
381 do { | |
382 WriteState state = write_state_; | |
383 write_state_ = WRITE_STATE_NONE; | |
384 switch (state) { | |
385 case WRITE_STATE_WRITE: | |
386 rv = DoWrite(); | |
387 break; | |
388 case WRITE_STATE_WRITE_COMPLETE: | |
389 rv = DoWriteComplete(rv); | |
390 break; | |
391 case WRITE_STATE_DO_CALLBACK: | |
392 rv = DoWriteCallback(); | |
393 break; | |
394 case WRITE_STATE_ERROR: | |
395 rv = DoWriteError(rv); | |
396 break; | |
397 default: | |
398 NOTREACHED() << "BUG in CastSocket write state machine code"; | |
399 break; | |
400 } | |
401 } while (!write_queue_.empty() && | |
402 rv != net::ERR_IO_PENDING && | |
403 write_state_ != WRITE_STATE_NONE); | |
404 | |
405 // If we came out of the loop and the result is ERR_FAILED then close | |
406 // with error. | |
407 if (rv == net::ERR_FAILED) | |
408 CloseWithError(error_state_); | |
Ryan Sleevi
2013/12/11 08:14:14
|this| can be deleted, can't it? Subtle.
| |
409 } | |
410 | |
411 int CastSocket::DoWrite() { | |
412 DCHECK(!write_queue_.empty()); | |
388 WriteRequest& request = write_queue_.front(); | 413 WriteRequest& request = write_queue_.front(); |
389 | 414 |
390 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size() | 415 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size() |
391 << " bytes_written " << request.io_buffer->BytesConsumed(); | 416 << " bytes_written " << request.io_buffer->BytesConsumed(); |
392 | 417 |
393 write_callback_pending_ = true; | 418 write_state_ = WRITE_STATE_WRITE_COMPLETE; |
394 int result = socket_->Write( | 419 |
420 return socket_->Write( | |
395 request.io_buffer.get(), | 421 request.io_buffer.get(), |
396 request.io_buffer->BytesRemaining(), | 422 request.io_buffer->BytesRemaining(), |
397 base::Bind(&CastSocket::OnWriteData, AsWeakPtr())); | 423 base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr())); |
398 | 424 } |
399 if (result != net::ERR_IO_PENDING) | 425 |
400 OnWriteData(result); | 426 int CastSocket::DoWriteComplete(int result) { |
401 | 427 DCHECK(!write_queue_.empty()); |
402 return result; | 428 if (result <= 0) { // NOTE that 0 also indicates an error |
403 } | 429 error_state_ = CHANNEL_ERROR_SOCKET_ERROR; |
404 | 430 write_state_ = WRITE_STATE_ERROR; |
405 void CastSocket::OnWriteData(int result) { | 431 return result == 0 ? net::ERR_FAILED : result; |
406 DCHECK(CalledOnValidThread()); | 432 } |
407 VLOG(1) << "OnWriteComplete result = " << result; | 433 |
408 DCHECK(write_callback_pending_); | 434 // Some bytes were successfully written |
409 DCHECK(!write_queue_.empty()); | |
410 write_callback_pending_ = false; | |
411 WriteRequest& request = write_queue_.front(); | 435 WriteRequest& request = write_queue_.front(); |
412 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer; | 436 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer; |
413 | 437 io_buffer->DidConsume(result); |
414 if (result >= 0) { | 438 if (io_buffer->BytesRemaining() == 0) // Message fully sent |
415 io_buffer->DidConsume(result); | 439 write_state_ = WRITE_STATE_DO_CALLBACK; |
416 if (io_buffer->BytesRemaining() > 0) { | 440 else |
417 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() | 441 write_state_ = WRITE_STATE_WRITE; |
418 << " consumed " << io_buffer->BytesConsumed() | 442 |
419 << " remaining " << io_buffer->BytesRemaining() | 443 return net::OK; |
420 << " # requests " << write_queue_.size(); | 444 } |
421 WriteData(); | 445 |
422 return; | 446 int CastSocket::DoWriteCallback() { |
447 DCHECK(!write_queue_.empty()); | |
448 WriteRequest& request = write_queue_.front(); | |
449 int bytes_consumed = request.io_buffer->BytesConsumed(); | |
450 | |
451 // If we are in connection flow, then we should have exaclty one item in | |
452 // the write queue. | |
453 if (ready_state_ == READY_STATE_CONNECTING) { | |
454 write_queue_.pop(); | |
455 DCHECK(write_queue_.empty()); | |
456 PostTaskToStartConnectLoop(bytes_consumed); | |
457 } else { | |
458 WriteRequest& request = write_queue_.front(); | |
459 request.callback.Run(bytes_consumed); | |
460 write_queue_.pop(); | |
461 } | |
462 write_state_ = WRITE_STATE_WRITE; | |
463 return net::OK; | |
464 } | |
465 | |
466 int CastSocket::DoWriteError(int result) { | |
467 DCHECK(!write_queue_.empty()); | |
468 DCHECK_LT(result, 0); | |
469 | |
470 // If we are in connection flow, then we should have exactly one item in | |
471 // the write queue. | |
472 if (ready_state_ == READY_STATE_CONNECTING) { | |
473 write_queue_.pop(); | |
474 DCHECK(write_queue_.empty()); | |
475 PostTaskToStartConnectLoop(result); | |
476 return net::ERR_FAILED; | |
477 } | |
478 | |
479 while (!write_queue_.empty()) { | |
480 WriteRequest& request = write_queue_.front(); | |
481 request.callback.Run(result); | |
482 write_queue_.pop(); | |
483 } | |
484 return net::ERR_FAILED; | |
485 } | |
486 | |
487 void CastSocket::PostTaskToStartReadLoop() { | |
488 DCHECK(CalledOnValidThread()); | |
489 base::MessageLoop::current()->PostTask( | |
490 FROM_HERE, | |
491 base::Bind(&CastSocket::StartReadLoop, AsWeakPtr())); | |
492 } | |
493 | |
494 void CastSocket::StartReadLoop() { | |
495 // If we are in READ_STATE_NONE then get into appropriate | |
496 // starting state and start the read loop | |
497 if (read_state_ == READ_STATE_NONE) { | |
498 read_state_ = READ_STATE_READ; | |
499 DoReadLoop(net::OK); | |
500 } | |
501 } | |
502 | |
503 void CastSocket::DoReadLoop(int result) { | |
504 DCHECK(CalledOnValidThread()); | |
505 // Network operations can either finish synchronously or asynchronously. | |
506 // This method executes the state machine transitions in a loop so that | |
507 // write state transitions happen even when network operations finish | |
508 // synchronously. | |
509 int rv = result; | |
510 do { | |
511 ReadState state = read_state_; | |
512 read_state_ = READ_STATE_NONE; | |
513 | |
514 switch (state) { | |
515 case READ_STATE_READ: | |
516 rv = DoRead(); | |
517 break; | |
518 case READ_STATE_READ_COMPLETE: | |
519 rv = DoReadComplete(rv); | |
520 break; | |
521 case READ_STATE_DO_CALLBACK: | |
522 rv = DoReadCallback(); | |
523 break; | |
524 case READ_STATE_ERROR: | |
525 rv = DoReadError(rv); | |
526 default: | |
527 NOTREACHED() << "BUG in read state machine"; | |
528 break; | |
423 } | 529 } |
424 DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size()); | 530 } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE); |
425 DCHECK_EQ(io_buffer->BytesRemaining(), 0); | 531 |
426 result = io_buffer->BytesConsumed(); | 532 // If we came out of the loop and the result is ERR_FAILED then close |
427 } | 533 // with error. |
428 | 534 if (rv == net::ERR_FAILED) |
429 request.callback.Run(result); | 535 CloseWithError(error_state_); |
430 write_queue_.pop(); | 536 } |
431 | 537 |
432 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() | 538 int CastSocket::DoRead() { |
433 << " consumed " << io_buffer->BytesConsumed() | 539 read_state_ = READ_STATE_READ_COMPLETE; |
434 << " remaining " << io_buffer->BytesRemaining() | |
435 << " # requests " << write_queue_.size(); | |
436 | |
437 if (result < 0) { | |
438 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); | |
439 return; | |
440 } | |
441 | |
442 if (!write_queue_.empty()) | |
443 WriteData(); | |
444 } | |
445 | |
446 int CastSocket::ReadData() { | |
447 DCHECK(CalledOnValidThread()); | |
448 if (!socket_.get()) | |
449 return net::ERR_FAILED; | |
450 DCHECK(!read_callback_pending_); | |
451 read_callback_pending_ = true; | |
452 // Figure out if we are reading the header or body, and the remaining bytes. | 540 // Figure out if we are reading the header or body, and the remaining bytes. |
453 uint32 num_bytes_to_read = 0; | 541 uint32 num_bytes_to_read = 0; |
454 if (header_read_buffer_->RemainingCapacity() > 0) { | 542 if (header_read_buffer_->RemainingCapacity() > 0) { |
455 current_read_buffer_ = header_read_buffer_; | 543 current_read_buffer_ = header_read_buffer_; |
456 num_bytes_to_read = header_read_buffer_->RemainingCapacity(); | 544 num_bytes_to_read = header_read_buffer_->RemainingCapacity(); |
457 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize); | 545 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize); |
458 } else { | 546 } else { |
459 DCHECK_GT(current_message_size_, 0U); | 547 DCHECK_GT(current_message_size_, 0U); |
460 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset(); | 548 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset(); |
461 current_read_buffer_ = body_read_buffer_; | 549 current_read_buffer_ = body_read_buffer_; |
462 DCHECK_LE(num_bytes_to_read, kMaxMessageSize); | 550 DCHECK_LE(num_bytes_to_read, kMaxMessageSize); |
463 } | 551 } |
464 DCHECK_GT(num_bytes_to_read, 0U); | 552 DCHECK_GT(num_bytes_to_read, 0U); |
553 | |
465 // We read up to num_bytes_to_read into |current_read_buffer_|. | 554 // We read up to num_bytes_to_read into |current_read_buffer_|. |
466 int result = socket_->Read( | 555 return socket_->Read( |
467 current_read_buffer_.get(), | 556 current_read_buffer_.get(), |
468 num_bytes_to_read, | 557 num_bytes_to_read, |
469 base::Bind(&CastSocket::OnReadData, AsWeakPtr())); | 558 base::Bind(&CastSocket::DoReadLoop, AsWeakPtr())); |
470 VLOG(1) << "ReadData result = " << result; | |
471 if (result > 0) { | |
472 OnReadData(result); | |
473 } else if (result != net::ERR_IO_PENDING) { | |
474 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); | |
475 } | |
476 return result; | |
477 } | 559 } |
478 | 560 |
479 void CastSocket::OnReadData(int result) { | 561 int CastSocket::DoReadComplete(int result) { |
480 DCHECK(CalledOnValidThread()); | 562 VLOG(1) << "DoReadDataComplete result = " << result |
481 VLOG(1) << "OnReadData result = " << result | |
482 << " header offset = " << header_read_buffer_->offset() | 563 << " header offset = " << header_read_buffer_->offset() |
483 << " body offset = " << body_read_buffer_->offset(); | 564 << " body offset = " << body_read_buffer_->offset(); |
484 read_callback_pending_ = false; | 565 if (result <= 0) { // 0 means EOF: the peer closed the socket |
485 if (result <= 0) { | 566 error_state_ = CHANNEL_ERROR_SOCKET_ERROR; |
486 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); | 567 read_state_ = READ_STATE_ERROR; |
487 return; | 568 return result == 0 ? net::ERR_FAILED : result; |
488 } | 569 } |
570 | |
489 // We read some data. Move the offset in the current buffer forward. | 571 // We read some data. Move the offset in the current buffer forward. |
490 DCHECK_LE(current_read_buffer_->offset() + result, | 572 DCHECK_LE(current_read_buffer_->offset() + result, |
491 current_read_buffer_->capacity()); | 573 current_read_buffer_->capacity()); |
492 current_read_buffer_->set_offset(current_read_buffer_->offset() + result); | 574 current_read_buffer_->set_offset(current_read_buffer_->offset() + result); |
575 read_state_ = READ_STATE_READ; | |
493 | 576 |
494 bool should_continue = true; | |
495 if (current_read_buffer_.get() == header_read_buffer_.get() && | 577 if (current_read_buffer_.get() == header_read_buffer_.get() && |
496 current_read_buffer_->RemainingCapacity() == 0) { | 578 current_read_buffer_->RemainingCapacity() == 0) { |
497 // If we have read a full header, process the contents. | 579 // If we have read a full header, process the contents. |
498 should_continue = ProcessHeader(); | 580 if (!ProcessHeader()) { |
581 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE; | |
582 read_state_ = READ_STATE_ERROR; | |
583 } | |
499 } else if (current_read_buffer_.get() == body_read_buffer_.get() && | 584 } else if (current_read_buffer_.get() == body_read_buffer_.get() && |
500 static_cast<uint32>(current_read_buffer_->offset()) == | 585 static_cast<uint32>(current_read_buffer_->offset()) == |
501 current_message_size_) { | 586 current_message_size_) { |
502 // If we have read a full body, process the contents. | 587 // If we have read a full body, process the contents. |
503 should_continue = ProcessBody(); | 588 if (ProcessBody()) { |
589 read_state_ = READ_STATE_DO_CALLBACK; | |
590 } else { | |
591 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE; | |
592 read_state_ = READ_STATE_ERROR; | |
593 } | |
504 } | 594 } |
505 if (should_continue) | 595 |
506 ReadData(); | 596 return net::OK; |
597 } | |
598 | |
599 int CastSocket::DoReadCallback() { | |
600 read_state_ = READ_STATE_READ; | |
601 if (IsAuthMessage(current_message_)) { | |
602 // If we received an auth message then check that we are in connect flow. | |
603 if (ready_state_ == READY_STATE_CONNECTING) { | |
604 challenge_reply_.reset(new CastMessage(current_message_)); | |
605 PostTaskToStartConnectLoop(net::OK); | |
606 } else { | |
607 read_state_ = READ_STATE_ERROR; | |
608 } | |
609 } else if (delegate_) { | |
610 MessageInfo message; | |
611 if (CastMessageToMessageInfo(current_message_, &message)) | |
612 delegate_->OnMessage(this, message); | |
613 else | |
614 read_state_ = READ_STATE_ERROR; | |
615 } | |
616 current_message_.Clear(); | |
617 return net::OK; | |
618 } | |
619 | |
620 int CastSocket::DoReadError(int result) { | |
621 // This method is not strictly necessary but provides consistency with | |
622 // the write flow | |
623 DCHECK_LT(result, 0); | |
624 return net::ERR_FAILED; | |
507 } | 625 } |
508 | 626 |
509 bool CastSocket::ProcessHeader() { | 627 bool CastSocket::ProcessHeader() { |
510 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()), | 628 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()), |
511 kMessageHeaderSize); | 629 kMessageHeaderSize); |
512 MessageHeader header; | 630 MessageHeader header; |
513 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header); | 631 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header); |
514 if (header.message_size > kMaxMessageSize) { | 632 if (header.message_size > kMaxMessageSize) |
515 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); | |
516 return false; | 633 return false; |
517 } | 634 |
518 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }"; | 635 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }"; |
519 current_message_size_ = header.message_size; | 636 current_message_size_ = header.message_size; |
520 return true; | 637 return true; |
521 } | 638 } |
522 | 639 |
523 bool CastSocket::ProcessBody() { | 640 bool CastSocket::ProcessBody() { |
524 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), | 641 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), |
525 current_message_size_); | 642 current_message_size_); |
526 if (!ParseMessageFromBody()) { | 643 if (!current_message_.ParseFromArray( |
527 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); | 644 body_read_buffer_->StartOfBuffer(), |
645 current_message_size_)) { | |
528 return false; | 646 return false; |
529 } | 647 } |
530 current_message_size_ = 0; | 648 current_message_size_ = 0; |
531 header_read_buffer_->set_offset(0); | 649 header_read_buffer_->set_offset(0); |
532 body_read_buffer_->set_offset(0); | 650 body_read_buffer_->set_offset(0); |
533 current_read_buffer_ = header_read_buffer_; | 651 current_read_buffer_ = header_read_buffer_; |
534 return true; | 652 return true; |
535 } | 653 } |
536 | 654 |
537 bool CastSocket::ParseMessageFromBody() { | |
538 DCHECK(CalledOnValidThread()); | |
539 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), | |
540 current_message_size_); | |
541 CastMessage message_proto; | |
542 if (!message_proto.ParseFromArray( | |
543 body_read_buffer_->StartOfBuffer(), | |
544 current_message_size_)) | |
545 return false; | |
546 VLOG(1) << "Parsed message " << CastMessageToString(message_proto); | |
547 // If the message is an auth message then we handle it internally. | |
548 if (IsAuthMessage(message_proto)) { | |
549 challenge_reply_.reset(new CastMessage(message_proto)); | |
550 OnChallengeEvent(net::OK); | |
551 } else if (delegate_) { | |
552 MessageInfo message; | |
553 if (!CastMessageToMessageInfo(message_proto, &message)) | |
554 return false; | |
555 delegate_->OnMessage(this, message); | |
556 } | |
557 return true; | |
558 } | |
559 | |
560 // static | 655 // static |
561 bool CastSocket::Serialize(const CastMessage& message_proto, | 656 bool CastSocket::Serialize(const CastMessage& message_proto, |
562 std::string* message_data) { | 657 std::string* message_data) { |
563 DCHECK(message_data); | 658 DCHECK(message_data); |
564 message_proto.SerializeToString(message_data); | 659 message_proto.SerializeToString(message_data); |
565 size_t message_size = message_data->size(); | 660 size_t message_size = message_data->size(); |
566 if (message_size > kMaxMessageSize) { | 661 if (message_size > kMaxMessageSize) { |
567 message_data->clear(); | 662 message_data->clear(); |
568 return false; | 663 return false; |
569 } | 664 } |
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614 if (!base::StringToInt(port_str, &port)) | 709 if (!base::StringToInt(port_str, &port)) |
615 return false; | 710 return false; |
616 net::IPAddressNumber ip_address; | 711 net::IPAddressNumber ip_address; |
617 if (!net::ParseIPLiteralToNumber(ip_address_str, &ip_address)) | 712 if (!net::ParseIPLiteralToNumber(ip_address_str, &ip_address)) |
618 return false; | 713 return false; |
619 ip_endpoint_ = net::IPEndPoint(ip_address, port); | 714 ip_endpoint_ = net::IPEndPoint(ip_address, port); |
620 return true; | 715 return true; |
621 }; | 716 }; |
622 | 717 |
623 void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const { | 718 void CastSocket::FillChannelInfo(ChannelInfo* channel_info) const { |
624 DCHECK(CalledOnValidThread()); | |
625 channel_info->channel_id = channel_id_; | 719 channel_info->channel_id = channel_id_; |
626 channel_info->url = url_.spec(); | 720 channel_info->url = url_.spec(); |
627 channel_info->ready_state = ready_state_; | 721 channel_info->ready_state = ready_state_; |
628 channel_info->error_state = error_state_; | 722 channel_info->error_state = error_state_; |
629 } | 723 } |
630 | 724 |
631 bool CastSocket::CalledOnValidThread() const { | 725 bool CastSocket::CalledOnValidThread() const { |
632 return thread_checker_.CalledOnValidThread(); | 726 return thread_checker_.CalledOnValidThread(); |
633 } | 727 } |
634 | 728 |
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670 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data), | 764 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data), |
671 message_data.size()); | 765 message_data.size()); |
672 return true; | 766 return true; |
673 } | 767 } |
674 | 768 |
675 CastSocket::WriteRequest::~WriteRequest() { } | 769 CastSocket::WriteRequest::~WriteRequest() { } |
676 | 770 |
677 } // namespace cast_channel | 771 } // namespace cast_channel |
678 } // namespace api | 772 } // namespace api |
679 } // namespace extensions | 773 } // namespace extensions |
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