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Unified Diff: chrome/browser/extensions/api/cast_channel/cast_socket.cc

Issue 79673003: Refactor CastSocket code for the following: (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years, 1 month ago
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Index: chrome/browser/extensions/api/cast_channel/cast_socket.cc
===================================================================
--- chrome/browser/extensions/api/cast_channel/cast_socket.cc (revision 236353)
+++ chrome/browser/extensions/api/cast_channel/cast_socket.cc (working copy)
@@ -74,14 +74,13 @@
url_(url),
delegate_(delegate),
auth_required_(false),
- error_state_(CHANNEL_ERROR_NONE),
- ready_state_(READY_STATE_NONE),
- write_callback_pending_(false),
- read_callback_pending_(false),
current_message_size_(0),
net_log_(net_log),
- next_state_(CONN_STATE_NONE),
- in_connect_loop_(false) {
+ connect_state_(CONN_STATE_NONE),
+ write_state_(WRITE_STATE_NONE),
+ read_state_(READ_STATE_NONE),
+ error_state_(CHANNEL_ERROR_NONE),
+ ready_state_(READY_STATE_NONE) {
DCHECK(net_log_);
net_log_source_.type = net::NetLog::SOURCE_SOCKET;
net_log_source_.id = net_log_->NextID();
@@ -151,77 +150,51 @@
return result;
}
-int CastSocket::SendAuthChallenge() {
- CastMessage challenge_message;
- CreateAuthChallengeMessage(&challenge_message);
- VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
- int result = SendMessageInternal(
- challenge_message,
- base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr()));
- return (result < 0) ? result : net::OK;
+bool CastSocket::VerifyChallengeReply() {
+ return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
}
-int CastSocket::ReadAuthChallengeReply() {
- int result = ReadData();
- return (result < 0) ? result : net::OK;
+void CastSocket::Connect(const net::CompletionCallback& callback) {
+ DCHECK(CalledOnValidThread());
+ connect_callback_ = callback;
+ // Post a task so that we can safely run the callback
Wez 2013/11/26 02:45:56 You mean so that if the Connect() completes synchr
Munjal (Google) 2013/11/26 20:06:14 Actually I removed this PostTask. Upon thinking ab
Wez 2013/11/27 04:15:19 That makes the code super-fragile to code changes
Munjal (Google) 2013/12/02 19:22:09 Several things to keep in mind: - DoConnectLoop do
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&CastSocket::ConnectInternal, AsWeakPtr()));
}
-void CastSocket::OnConnectComplete(int result) {
- int rv = DoConnectLoop(result);
- if (rv != net::ERR_IO_PENDING)
- DoConnectCallback(rv);
-}
-
-void CastSocket::OnChallengeEvent(int result) {
- // result >= 0 means read or write succeeded synchronously.
- int rv = DoConnectLoop(result >= 0 ? net::OK : result);
- if (rv != net::ERR_IO_PENDING)
- DoConnectCallback(rv);
-}
-
-void CastSocket::Connect(const net::CompletionCallback& callback) {
+void CastSocket::ConnectInternal() {
DCHECK(CalledOnValidThread());
- int result = net::ERR_CONNECTION_FAILED;
VLOG(1) << "Connect readyState = " << ready_state_;
if (ready_state_ != READY_STATE_NONE) {
Wez 2013/11/26 02:45:56 Under what circumstances could |ready_state_| not
Munjal (Google) 2013/11/26 20:06:14 When the caller calls Connect twice. In that case
Wez 2013/11/27 04:15:19 You mean that JS calls a connect method twice? Or
Munjal (Google) 2013/12/02 19:22:09 Yes, if Js calls connect method twice. Of course D
- callback.Run(result);
+ DoConnectCallback(net::ERR_CONNECTION_FAILED);
return;
}
if (!ParseChannelUrl(url_)) {
CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR);
- callback.Run(result);
+ DoConnectCallback(net::ERR_CONNECTION_FAILED);
return;
}
- connect_callback_ = callback;
- next_state_ = CONN_STATE_TCP_CONNECT;
- int rv = DoConnectLoop(net::OK);
- if (rv != net::ERR_IO_PENDING)
- DoConnectCallback(rv);
+ connect_state_ = CONN_STATE_TCP_CONNECT;
+ DoConnectLoop(net::OK);
}
// This method performs the state machine transitions for connection flow.
// There are two entry points to this method:
-// 1. public Connect method: this starts the flow
-// 2. OnConnectComplete: callback method called when an async operation
-// is done. OnConnectComplete calls this method to continue the state
-// machine transitions.
-int CastSocket::DoConnectLoop(int result) {
- // Avoid re-entrancy as a result of synchronous completion.
- if (in_connect_loop_)
- return net::ERR_IO_PENDING;
- in_connect_loop_ = true;
-
+// 1. ConnectInternal method: this starts the flow
+// 2. Callback from network operations that finish asynchronously
+void CastSocket::DoConnectLoop(int result) {
// Network operations can either finish synchronously or asynchronously.
// This method executes the state machine transitions in a loop so that
// correct state transitions happen even when network operations finish
// synchronously.
int rv = result;
do {
- ConnectionState state = next_state_;
- // All the Do* methods do not set next_state_ in case of an
- // error. So set next_state_ to NONE to figure out if the Do*
+ ConnectionState state = connect_state_;
+ // All the Do* methods do not set connect_state_ in case of an
+ // error. So set connect_state_ to NONE to figure out if the Do*
// method changed state or not.
- next_state_ = CONN_STATE_NONE;
+ connect_state_ = CONN_STATE_NONE;
switch (state) {
case CONN_STATE_TCP_CONNECT:
rv = DoTcpConnect();
@@ -245,46 +218,47 @@
case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
rv = DoAuthChallengeReplyComplete(rv);
break;
-
default:
- NOTREACHED() << "BUG in CastSocket state machine code";
+ NOTREACHED() << "BUG in CastSocket connection state machine code";
break;
}
- } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE);
+ } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE);
// Get out of the loop either when:
// a. A network operation is pending, OR
// b. The Do* method called did not change state
- in_connect_loop_ = false;
-
- return rv;
+ // If there is no pending IO and if we still got out of the loop then
+ // either we are done successfully or there was an error; invoke the
+ // callback in either case.
+ if (rv != net::ERR_IO_PENDING)
+ DoConnectCallback(rv);
}
int CastSocket::DoTcpConnect() {
VLOG(1) << "DoTcpConnect";
- next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
+ connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE;
tcp_socket_ = CreateTcpSocket();
return tcp_socket_->Connect(
- base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr()));
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
}
int CastSocket::DoTcpConnectComplete(int result) {
VLOG(1) << "DoTcpConnectComplete: " << result;
if (result == net::OK) {
// Enable TCP protocol-level keep-alive.
- bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
- LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
- next_state_ = CONN_STATE_SSL_CONNECT;
+ bool success = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
+ LOG_IF(WARNING, !success) << "Failed to SetKeepAlive.";
+ connect_state_ = CONN_STATE_SSL_CONNECT;
}
return result;
}
int CastSocket::DoSslConnect() {
VLOG(1) << "DoSslConnect";
- next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
+ connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE;
socket_ = CreateSslSocket();
return socket_->Connect(
- base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr()));
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
}
int CastSocket::DoSslConnectComplete(int result) {
@@ -292,30 +266,40 @@
if (result == net::ERR_CERT_AUTHORITY_INVALID &&
peer_cert_.empty() &&
ExtractPeerCert(&peer_cert_)) {
- next_state_ = CONN_STATE_TCP_CONNECT;
+ connect_state_ = CONN_STATE_TCP_CONNECT;
} else if (result == net::OK && auth_required_) {
- next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND;
}
return result;
}
int CastSocket::DoAuthChallengeSend() {
VLOG(1) << "DoAuthChallengeSend";
- next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
- return SendAuthChallenge();
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE;
+ CastMessage challenge_message;
+ CreateAuthChallengeMessage(&challenge_message);
+ VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message);
+ // Post a task to send a challenge message to avoid re-entrancy
+ PostTaskToSendCastMessage(
+ challenge_message,
+ base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr()));
+ // Always return IO_PENDING since we always get the result asynchronously
+ return net::ERR_IO_PENDING;
}
int CastSocket::DoAuthChallengeSendComplete(int result) {
VLOG(1) << "DoAuthChallengeSendComplete: " << result;
- if (result != net::OK)
+ if (result < 0)
Wez 2013/11/26 02:45:56 Didn't we already fix these?
Munjal (Google) 2013/11/26 20:06:14 Yes, we did but I refactored that method a bit and
return result;
- next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
- return ReadAuthChallengeReply();
+ connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE;
+ PostTaskToStartReadLoop();
+ // Always return IO_PENDING since we always get the result asynchronously
+ return net::ERR_IO_PENDING;
}
int CastSocket::DoAuthChallengeReplyComplete(int result) {
VLOG(1) << "DoAuthChallengeReplyComplete: " << result;
- if (result != net::OK)
+ if (result < 0)
return result;
if (!VerifyChallengeReply())
return net::ERR_FAILED;
@@ -323,20 +307,14 @@
return net::OK;
}
-bool CastSocket::VerifyChallengeReply() {
- return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_);
-}
-
void CastSocket::DoConnectCallback(int result) {
ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED;
error_state_ = (result == net::OK) ?
CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR;
+ // Start the ReadData loop if not already started.
+ if (result == net::OK)
+ PostTaskToStartReadLoop();
base::ResetAndReturn(&connect_callback_).Run(result);
- // Start the ReadData loop if not already started.
- // If auth_required_ is true we would've started a ReadData loop already.
- // TODO(munjal): This is a bit ugly. Refactor read and write code.
- if (result == net::OK && !auth_required_)
- ReadData();
}
void CastSocket::Close(const net::CompletionCallback& callback) {
@@ -353,102 +331,173 @@
void CastSocket::SendMessage(const MessageInfo& message,
const net::CompletionCallback& callback) {
DCHECK(CalledOnValidThread());
- VLOG(1) << "Send ReadyState " << ready_state_;
- int result = net::ERR_FAILED;
if (ready_state_ != READY_STATE_OPEN) {
- callback.Run(result);
+ callback.Run(net::ERR_FAILED);
return;
}
CastMessage message_proto;
if (!MessageInfoToCastMessage(message, &message_proto)) {
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
- // TODO(mfoltz): Do a better job of signaling cast_channel errors to the
- // caller.
- callback.Run(net::OK);
+ callback.Run(net::ERR_FAILED);
return;
}
- SendMessageInternal(message_proto, callback);
+
+ SendCastMessageInternal(message_proto, callback);
}
-int CastSocket::SendMessageInternal(const CastMessage& message_proto,
- const net::CompletionCallback& callback) {
+void CastSocket::PostTaskToSendCastMessage(
+ const CastMessage& message, const net::CompletionCallback& callback) {
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(),
+ message, callback));
Wez 2013/11/26 02:45:56 This means you're posting a task on every send; wh
Munjal (Google) 2013/11/26 20:06:14 We don't post a task for every SendMessage. We onl
Wez 2013/11/27 04:15:19 In that case can't SendAuthChallenge do the post d
Munjal (Google) 2013/12/02 19:22:09 Done. I thought it might be handy to have this hel
+}
+
+void CastSocket::SendCastMessageInternal(
+ const CastMessage& message,
+ const net::CompletionCallback& callback) {
WriteRequest write_request(callback);
- if (!write_request.SetContent(message_proto))
- return net::ERR_FAILED;
+ if (!write_request.SetContent(message)) {
+ callback.Run(net::ERR_FAILED);
+ return;
+ }
+
write_queue_.push(write_request);
- return WriteData();
+ if (write_state_ == WRITE_STATE_NONE) {
+ write_state_ = WRITE_STATE_WRITE;
+ DoWriteLoop(net::OK);
+ }
}
-int CastSocket::WriteData() {
+void CastSocket::ClearWriteQueue() {
+ while (!write_queue_.empty())
+ write_queue_.pop();
+}
+
+void CastSocket::DoWriteLoop(int result) {
DCHECK(CalledOnValidThread());
VLOG(1) << "WriteData q = " << write_queue_.size();
- if (write_queue_.empty() || write_callback_pending_)
- return net::ERR_FAILED;
+ if (write_queue_.empty())
+ return;
+
+ int rv = result;
+ do {
+ WriteState state = write_state_;
+ write_state_ = WRITE_STATE_NONE;
+ switch (state) {
+ case WRITE_STATE_WRITE:
+ rv = DoWrite();
+ break;
+ case WRITE_STATE_WRITE_COMPLETE:
+ rv = DoWriteComplete(rv);
+ break;
+ case WRITE_STATE_ERROR:
+ rv = DoWriteError(rv);
+ break;
+ default:
+ NOTREACHED() << "BUG in CastSocket write state machine code";
+ break;
+ }
+ } while (!write_queue_.empty() &&
+ rv != net::ERR_IO_PENDING &&
+ write_state_ != WRITE_STATE_NONE);
+}
+
+int CastSocket::DoWrite() {
+ DCHECK(!write_queue_.empty());
WriteRequest& request = write_queue_.front();
VLOG(1) << "WriteData byte_count = " << request.io_buffer->size()
- << " bytes_written " << request.io_buffer->BytesConsumed();
+ << " bytes_written " << request.io_buffer->BytesConsumed();
- write_callback_pending_ = true;
- int result = socket_->Write(
+ write_state_ = WRITE_STATE_WRITE_COMPLETE;
Wez 2013/11/26 02:45:56 Surely at this point the write is pending?
Munjal (Google) 2013/11/26 20:06:14 Yes. But the caller - DoWriteLoop - will get an IO
Wez 2013/11/27 04:15:19 Right - so the write has _not_ completed - we're i
Munjal (Google) 2013/12/02 19:22:09 I think the confusion is in the name - this is the
+
+ return socket_->Write(
request.io_buffer.get(),
request.io_buffer->BytesRemaining(),
- base::Bind(&CastSocket::OnWriteData, AsWeakPtr()));
-
- if (result != net::ERR_IO_PENDING)
- OnWriteData(result);
-
- return result;
+ base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr()));
}
-void CastSocket::OnWriteData(int result) {
- DCHECK(CalledOnValidThread());
- VLOG(1) << "OnWriteComplete result = " << result;
- DCHECK(write_callback_pending_);
+int CastSocket::DoWriteComplete(int result) {
DCHECK(!write_queue_.empty());
- write_callback_pending_ = false;
WriteRequest& request = write_queue_.front();
- scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
- if (result >= 0) {
+ if (result < 0) {
+ // ERROR: do the write completion callback and get into error state
+ // to close the session
+ request.callback.Run(result);
Wez 2013/11/26 02:45:56 If the write was triggered by connect-time activit
Munjal (Google) 2013/11/26 20:06:14 If the Write was triggered by connect-time activit
Wez 2013/11/27 04:15:19 The case I'm asking about is DoWriteLoop -> DoWrit
Munjal (Google) 2013/12/02 19:22:09 You are right. Fixed now. We should not access any
+ write_queue_.pop();
+ write_state_ = WRITE_STATE_ERROR;
+ return result;
+ }
+
+ if (result > 0) {
+ scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
+ // Some bytes were successfully written
io_buffer->DidConsume(result);
- if (io_buffer->BytesRemaining() > 0) {
- VLOG(1) << "OnWriteComplete size = " << io_buffer->size()
- << " consumed " << io_buffer->BytesConsumed()
- << " remaining " << io_buffer->BytesRemaining()
- << " # requests " << write_queue_.size();
- WriteData();
- return;
+ if (io_buffer->BytesRemaining() == 0) {
+ // A message is sent fully, do the write completion callback
+ request.callback.Run(io_buffer->BytesConsumed());
+ write_queue_.pop();
}
- DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size());
- DCHECK_EQ(io_buffer->BytesRemaining(), 0);
- result = io_buffer->BytesConsumed();
}
- request.callback.Run(result);
- write_queue_.pop();
+ write_state_ = WRITE_STATE_WRITE;
Wez 2013/11/26 02:45:56 Under what circumstances do we ever return to WRIT
Munjal (Google) 2013/11/26 20:06:14 We never return to WRITE_STATE_NONE. We only start
+ return net::OK;
+}
- VLOG(1) << "OnWriteComplete size = " << io_buffer->size()
- << " consumed " << io_buffer->BytesConsumed()
- << " remaining " << io_buffer->BytesRemaining()
- << " # requests " << write_queue_.size();
+int CastSocket::DoWriteError(int result) {
+ DCHECK(!write_queue_.empty());
+ DCHECK_LT(result, 0);
+ // TODO(munjal): Consider reporting error to all pending writes
+ ClearWriteQueue();
+ CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
+ return net::OK;
+}
- if (result < 0) {
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
- return;
+void CastSocket::PostTaskToStartReadLoop() {
+ DCHECK(CalledOnValidThread());
+ // Post a task to avoid re-entrancy into DoConnectLoop
+ base::MessageLoop::current()->PostTask(
+ FROM_HERE,
+ base::Bind(&CastSocket::StartReadLoop, AsWeakPtr()));
Wez 2013/11/26 02:45:56 As for read, why do this? Why not start the read d
Munjal (Google) 2013/11/26 20:06:14 This felt cleaner and more robust since otherwise
Wez 2013/11/27 04:15:19 The amount of logic should be the same; what I'm s
Munjal (Google) 2013/12/02 19:22:09 If it finishes synchronously then it will invoke t
+}
+
+void CastSocket::StartReadLoop() {
+ // If we are in READ_STATE_NONE then get into appropriate
+ // starting state and start the read loop
+ if (read_state_ == READ_STATE_NONE) {
+ read_state_ = READ_STATE_READ;
+ DoReadLoop(net::OK);
}
+}
- if (!write_queue_.empty())
- WriteData();
+void CastSocket::DoReadLoop(int result) {
+ DCHECK(CalledOnValidThread());
+ int rv = result;
+ do {
+ ReadState state = read_state_;
+ read_state_ = READ_STATE_NONE;
+
+ switch (state) {
+ case READ_STATE_READ:
+ rv = DoRead();
+ break;
+ case READ_STATE_READ_COMPLETE:
+ rv = DoReadComplete(rv);
+ break;
+ case READ_STATE_ERROR:
+ rv = DoReadError(rv);
+ break;
+ default:
+ NOTREACHED() << "BUG in read state machine";
+ break;
+ }
+ } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE);
}
-int CastSocket::ReadData() {
- DCHECK(CalledOnValidThread());
- if (!socket_.get())
- return net::ERR_FAILED;
- DCHECK(!read_callback_pending_);
- read_callback_pending_ = true;
+int CastSocket::DoRead() {
+ read_state_ = READ_STATE_READ_COMPLETE;
// Figure out if we are reading the header or body, and the remaining bytes.
uint32 num_bytes_to_read = 0;
if (header_read_buffer_->RemainingCapacity() > 0) {
@@ -462,57 +511,60 @@
DCHECK_LE(num_bytes_to_read, kMaxMessageSize);
}
DCHECK_GT(num_bytes_to_read, 0U);
+
// We read up to num_bytes_to_read into |current_read_buffer_|.
- int result = socket_->Read(
+ return socket_->Read(
current_read_buffer_.get(),
num_bytes_to_read,
- base::Bind(&CastSocket::OnReadData, AsWeakPtr()));
- VLOG(1) << "ReadData result = " << result;
- if (result > 0) {
- OnReadData(result);
- } else if (result != net::ERR_IO_PENDING) {
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
- }
- return result;
+ base::Bind(&CastSocket::DoReadLoop, AsWeakPtr()));
}
-void CastSocket::OnReadData(int result) {
+int CastSocket::DoReadComplete(int result) {
DCHECK(CalledOnValidThread());
- VLOG(1) << "OnReadData result = " << result
+ VLOG(1) << "DoReadDataComplete result = " << result
<< " header offset = " << header_read_buffer_->offset()
<< " body offset = " << body_read_buffer_->offset();
- read_callback_pending_ = false;
if (result <= 0) {
- CloseWithError(CHANNEL_ERROR_SOCKET_ERROR);
- return;
+ error_state_ = CHANNEL_ERROR_SOCKET_ERROR;
+ read_state_ = READ_STATE_ERROR;
+ return result;
}
+
// We read some data. Move the offset in the current buffer forward.
DCHECK_LE(current_read_buffer_->offset() + result,
current_read_buffer_->capacity());
current_read_buffer_->set_offset(current_read_buffer_->offset() + result);
- bool should_continue = true;
+ bool success = true;
if (current_read_buffer_.get() == header_read_buffer_.get() &&
current_read_buffer_->RemainingCapacity() == 0) {
- // If we have read a full header, process the contents.
- should_continue = ProcessHeader();
+ // If we have read a full header, process the contents.
+ success = ProcessHeader();
} else if (current_read_buffer_.get() == body_read_buffer_.get() &&
static_cast<uint32>(current_read_buffer_->offset()) ==
current_message_size_) {
// If we have read a full body, process the contents.
- should_continue = ProcessBody();
+ success = ProcessBody();
}
- if (should_continue)
- ReadData();
+
+ if (success)
+ read_state_ = READ_STATE_READ;
+ return net::OK;
}
+int CastSocket::DoReadError(int result) {
+ DCHECK_LT(result, 0);
+ CloseWithError(error_state_);
+ return net::OK;
+}
+
bool CastSocket::ProcessHeader() {
DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()),
kMessageHeaderSize);
MessageHeader header;
MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header);
if (header.message_size > kMaxMessageSize) {
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
+ error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
return false;
}
VLOG(1) << "Parsed header { message_size: " << header.message_size << " }";
@@ -524,7 +576,7 @@
DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()),
current_message_size_);
if (!ParseMessageFromBody()) {
- CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE);
+ error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE;
return false;
}
current_message_size_ = 0;
@@ -541,13 +593,14 @@
CastMessage message_proto;
if (!message_proto.ParseFromArray(
body_read_buffer_->StartOfBuffer(),
- current_message_size_))
+ current_message_size_)) {
return false;
+ }
VLOG(1) << "Parsed message " << CastMessageToString(message_proto);
// If the message is an auth message then we handle it internally.
if (IsAuthMessage(message_proto)) {
challenge_reply_.reset(new CastMessage(message_proto));
- OnChallengeEvent(net::OK);
+ DoConnectLoop(net::OK);
} else if (delegate_) {
MessageInfo message;
if (!CastMessageToMessageInfo(message_proto, &message))

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