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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h" | 5 #include "chrome/browser/extensions/api/cast_channel/cast_socket.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/callback_helpers.h" | 10 #include "base/callback_helpers.h" |
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67 | 67 |
68 CastSocket::CastSocket(const std::string& owner_extension_id, | 68 CastSocket::CastSocket(const std::string& owner_extension_id, |
69 const GURL& url, | 69 const GURL& url, |
70 CastSocket::Delegate* delegate, | 70 CastSocket::Delegate* delegate, |
71 net::NetLog* net_log) : | 71 net::NetLog* net_log) : |
72 ApiResource(owner_extension_id), | 72 ApiResource(owner_extension_id), |
73 channel_id_(0), | 73 channel_id_(0), |
74 url_(url), | 74 url_(url), |
75 delegate_(delegate), | 75 delegate_(delegate), |
76 auth_required_(false), | 76 auth_required_(false), |
77 error_state_(CHANNEL_ERROR_NONE), | |
78 ready_state_(READY_STATE_NONE), | |
79 write_callback_pending_(false), | |
80 read_callback_pending_(false), | |
81 current_message_size_(0), | 77 current_message_size_(0), |
82 net_log_(net_log), | 78 net_log_(net_log), |
83 next_state_(CONN_STATE_NONE), | 79 connect_state_(CONN_STATE_NONE), |
84 in_connect_loop_(false) { | 80 write_state_(WRITE_STATE_NONE), |
81 read_state_(READ_STATE_NONE), | |
82 error_state_(CHANNEL_ERROR_NONE), | |
83 ready_state_(READY_STATE_NONE) { | |
85 DCHECK(net_log_); | 84 DCHECK(net_log_); |
86 net_log_source_.type = net::NetLog::SOURCE_SOCKET; | 85 net_log_source_.type = net::NetLog::SOURCE_SOCKET; |
87 net_log_source_.id = net_log_->NextID(); | 86 net_log_source_.id = net_log_->NextID(); |
88 | 87 |
89 // We reuse these buffers for each message. | 88 // We reuse these buffers for each message. |
90 header_read_buffer_ = new net::GrowableIOBuffer(); | 89 header_read_buffer_ = new net::GrowableIOBuffer(); |
91 header_read_buffer_->SetCapacity(kMessageHeaderSize); | 90 header_read_buffer_->SetCapacity(kMessageHeaderSize); |
92 body_read_buffer_ = new net::GrowableIOBuffer(); | 91 body_read_buffer_ = new net::GrowableIOBuffer(); |
93 body_read_buffer_->SetCapacity(kMaxMessageSize); | 92 body_read_buffer_->SetCapacity(kMaxMessageSize); |
94 current_read_buffer_ = header_read_buffer_; | 93 current_read_buffer_ = header_read_buffer_; |
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144 net::SSLInfo ssl_info; | 143 net::SSLInfo ssl_info; |
145 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) | 144 if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) |
146 return false; | 145 return false; |
147 bool result = net::X509Certificate::GetDEREncoded( | 146 bool result = net::X509Certificate::GetDEREncoded( |
148 ssl_info.cert->os_cert_handle(), cert); | 147 ssl_info.cert->os_cert_handle(), cert); |
149 if (result) | 148 if (result) |
150 VLOG(1) << "Successfully extracted peer certificate: " << *cert; | 149 VLOG(1) << "Successfully extracted peer certificate: " << *cert; |
151 return result; | 150 return result; |
152 } | 151 } |
153 | 152 |
154 int CastSocket::SendAuthChallenge() { | 153 bool CastSocket::VerifyChallengeReply() { |
155 CastMessage challenge_message; | 154 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_); |
156 CreateAuthChallengeMessage(&challenge_message); | |
157 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message); | |
158 int result = SendMessageInternal( | |
159 challenge_message, | |
160 base::Bind(&CastSocket::OnChallengeEvent, AsWeakPtr())); | |
161 return (result < 0) ? result : net::OK; | |
162 } | |
163 | |
164 int CastSocket::ReadAuthChallengeReply() { | |
165 int result = ReadData(); | |
166 return (result < 0) ? result : net::OK; | |
167 } | |
168 | |
169 void CastSocket::OnConnectComplete(int result) { | |
170 int rv = DoConnectLoop(result); | |
171 if (rv != net::ERR_IO_PENDING) | |
172 DoConnectCallback(rv); | |
173 } | |
174 | |
175 void CastSocket::OnChallengeEvent(int result) { | |
176 // result >= 0 means read or write succeeded synchronously. | |
177 int rv = DoConnectLoop(result >= 0 ? net::OK : result); | |
178 if (rv != net::ERR_IO_PENDING) | |
179 DoConnectCallback(rv); | |
180 } | 155 } |
181 | 156 |
182 void CastSocket::Connect(const net::CompletionCallback& callback) { | 157 void CastSocket::Connect(const net::CompletionCallback& callback) { |
183 DCHECK(CalledOnValidThread()); | 158 DCHECK(CalledOnValidThread()); |
184 int result = net::ERR_CONNECTION_FAILED; | 159 connect_callback_ = callback; |
160 // Post a task so that we can safely run the callback | |
Wez
2013/11/26 02:45:56
You mean so that if the Connect() completes synchr
Munjal (Google)
2013/11/26 20:06:14
Actually I removed this PostTask. Upon thinking ab
Wez
2013/11/27 04:15:19
That makes the code super-fragile to code changes
Munjal (Google)
2013/12/02 19:22:09
Several things to keep in mind:
- DoConnectLoop do
| |
161 base::MessageLoop::current()->PostTask( | |
162 FROM_HERE, | |
163 base::Bind(&CastSocket::ConnectInternal, AsWeakPtr())); | |
164 } | |
165 | |
166 void CastSocket::ConnectInternal() { | |
167 DCHECK(CalledOnValidThread()); | |
185 VLOG(1) << "Connect readyState = " << ready_state_; | 168 VLOG(1) << "Connect readyState = " << ready_state_; |
186 if (ready_state_ != READY_STATE_NONE) { | 169 if (ready_state_ != READY_STATE_NONE) { |
Wez
2013/11/26 02:45:56
Under what circumstances could |ready_state_| not
Munjal (Google)
2013/11/26 20:06:14
When the caller calls Connect twice. In that case
Wez
2013/11/27 04:15:19
You mean that JS calls a connect method twice? Or
Munjal (Google)
2013/12/02 19:22:09
Yes, if Js calls connect method twice. Of course D
| |
187 callback.Run(result); | 170 DoConnectCallback(net::ERR_CONNECTION_FAILED); |
188 return; | 171 return; |
189 } | 172 } |
190 if (!ParseChannelUrl(url_)) { | 173 if (!ParseChannelUrl(url_)) { |
191 CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR); | 174 CloseWithError(cast_channel::CHANNEL_ERROR_CONNECT_ERROR); |
192 callback.Run(result); | 175 DoConnectCallback(net::ERR_CONNECTION_FAILED); |
193 return; | 176 return; |
194 } | 177 } |
195 connect_callback_ = callback; | 178 connect_state_ = CONN_STATE_TCP_CONNECT; |
196 next_state_ = CONN_STATE_TCP_CONNECT; | 179 DoConnectLoop(net::OK); |
197 int rv = DoConnectLoop(net::OK); | |
198 if (rv != net::ERR_IO_PENDING) | |
199 DoConnectCallback(rv); | |
200 } | 180 } |
201 | 181 |
202 // This method performs the state machine transitions for connection flow. | 182 // This method performs the state machine transitions for connection flow. |
203 // There are two entry points to this method: | 183 // There are two entry points to this method: |
204 // 1. public Connect method: this starts the flow | 184 // 1. ConnectInternal method: this starts the flow |
205 // 2. OnConnectComplete: callback method called when an async operation | 185 // 2. Callback from network operations that finish asynchronously |
206 // is done. OnConnectComplete calls this method to continue the state | 186 void CastSocket::DoConnectLoop(int result) { |
207 // machine transitions. | |
208 int CastSocket::DoConnectLoop(int result) { | |
209 // Avoid re-entrancy as a result of synchronous completion. | |
210 if (in_connect_loop_) | |
211 return net::ERR_IO_PENDING; | |
212 in_connect_loop_ = true; | |
213 | |
214 // Network operations can either finish synchronously or asynchronously. | 187 // Network operations can either finish synchronously or asynchronously. |
215 // This method executes the state machine transitions in a loop so that | 188 // This method executes the state machine transitions in a loop so that |
216 // correct state transitions happen even when network operations finish | 189 // correct state transitions happen even when network operations finish |
217 // synchronously. | 190 // synchronously. |
218 int rv = result; | 191 int rv = result; |
219 do { | 192 do { |
220 ConnectionState state = next_state_; | 193 ConnectionState state = connect_state_; |
221 // All the Do* methods do not set next_state_ in case of an | 194 // All the Do* methods do not set connect_state_ in case of an |
222 // error. So set next_state_ to NONE to figure out if the Do* | 195 // error. So set connect_state_ to NONE to figure out if the Do* |
223 // method changed state or not. | 196 // method changed state or not. |
224 next_state_ = CONN_STATE_NONE; | 197 connect_state_ = CONN_STATE_NONE; |
225 switch (state) { | 198 switch (state) { |
226 case CONN_STATE_TCP_CONNECT: | 199 case CONN_STATE_TCP_CONNECT: |
227 rv = DoTcpConnect(); | 200 rv = DoTcpConnect(); |
228 break; | 201 break; |
229 case CONN_STATE_TCP_CONNECT_COMPLETE: | 202 case CONN_STATE_TCP_CONNECT_COMPLETE: |
230 rv = DoTcpConnectComplete(rv); | 203 rv = DoTcpConnectComplete(rv); |
231 break; | 204 break; |
232 case CONN_STATE_SSL_CONNECT: | 205 case CONN_STATE_SSL_CONNECT: |
233 DCHECK_EQ(net::OK, rv); | 206 DCHECK_EQ(net::OK, rv); |
234 rv = DoSslConnect(); | 207 rv = DoSslConnect(); |
235 break; | 208 break; |
236 case CONN_STATE_SSL_CONNECT_COMPLETE: | 209 case CONN_STATE_SSL_CONNECT_COMPLETE: |
237 rv = DoSslConnectComplete(rv); | 210 rv = DoSslConnectComplete(rv); |
238 break; | 211 break; |
239 case CONN_STATE_AUTH_CHALLENGE_SEND: | 212 case CONN_STATE_AUTH_CHALLENGE_SEND: |
240 rv = DoAuthChallengeSend(); | 213 rv = DoAuthChallengeSend(); |
241 break; | 214 break; |
242 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE: | 215 case CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE: |
243 rv = DoAuthChallengeSendComplete(rv); | 216 rv = DoAuthChallengeSendComplete(rv); |
244 break; | 217 break; |
245 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE: | 218 case CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE: |
246 rv = DoAuthChallengeReplyComplete(rv); | 219 rv = DoAuthChallengeReplyComplete(rv); |
247 break; | 220 break; |
248 | |
249 default: | 221 default: |
250 NOTREACHED() << "BUG in CastSocket state machine code"; | 222 NOTREACHED() << "BUG in CastSocket connection state machine code"; |
251 break; | 223 break; |
252 } | 224 } |
253 } while (rv != net::ERR_IO_PENDING && next_state_ != CONN_STATE_NONE); | 225 } while (rv != net::ERR_IO_PENDING && connect_state_ != CONN_STATE_NONE); |
254 // Get out of the loop either when: | 226 // Get out of the loop either when: |
255 // a. A network operation is pending, OR | 227 // a. A network operation is pending, OR |
256 // b. The Do* method called did not change state | 228 // b. The Do* method called did not change state |
257 | 229 |
258 in_connect_loop_ = false; | 230 // If there is no pending IO and if we still got out of the loop then |
259 | 231 // either we are done successfully or there was an error; invoke the |
260 return rv; | 232 // callback in either case. |
233 if (rv != net::ERR_IO_PENDING) | |
234 DoConnectCallback(rv); | |
261 } | 235 } |
262 | 236 |
263 int CastSocket::DoTcpConnect() { | 237 int CastSocket::DoTcpConnect() { |
264 VLOG(1) << "DoTcpConnect"; | 238 VLOG(1) << "DoTcpConnect"; |
265 next_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; | 239 connect_state_ = CONN_STATE_TCP_CONNECT_COMPLETE; |
266 tcp_socket_ = CreateTcpSocket(); | 240 tcp_socket_ = CreateTcpSocket(); |
267 return tcp_socket_->Connect( | 241 return tcp_socket_->Connect( |
268 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); | 242 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())); |
269 } | 243 } |
270 | 244 |
271 int CastSocket::DoTcpConnectComplete(int result) { | 245 int CastSocket::DoTcpConnectComplete(int result) { |
272 VLOG(1) << "DoTcpConnectComplete: " << result; | 246 VLOG(1) << "DoTcpConnectComplete: " << result; |
273 if (result == net::OK) { | 247 if (result == net::OK) { |
274 // Enable TCP protocol-level keep-alive. | 248 // Enable TCP protocol-level keep-alive. |
275 bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs); | 249 bool success = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs); |
276 LOG_IF(WARNING, !result) << "Failed to SetKeepAlive."; | 250 LOG_IF(WARNING, !success) << "Failed to SetKeepAlive."; |
277 next_state_ = CONN_STATE_SSL_CONNECT; | 251 connect_state_ = CONN_STATE_SSL_CONNECT; |
278 } | 252 } |
279 return result; | 253 return result; |
280 } | 254 } |
281 | 255 |
282 int CastSocket::DoSslConnect() { | 256 int CastSocket::DoSslConnect() { |
283 VLOG(1) << "DoSslConnect"; | 257 VLOG(1) << "DoSslConnect"; |
284 next_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; | 258 connect_state_ = CONN_STATE_SSL_CONNECT_COMPLETE; |
285 socket_ = CreateSslSocket(); | 259 socket_ = CreateSslSocket(); |
286 return socket_->Connect( | 260 return socket_->Connect( |
287 base::Bind(&CastSocket::OnConnectComplete, AsWeakPtr())); | 261 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())); |
288 } | 262 } |
289 | 263 |
290 int CastSocket::DoSslConnectComplete(int result) { | 264 int CastSocket::DoSslConnectComplete(int result) { |
291 VLOG(1) << "DoSslConnectComplete: " << result; | 265 VLOG(1) << "DoSslConnectComplete: " << result; |
292 if (result == net::ERR_CERT_AUTHORITY_INVALID && | 266 if (result == net::ERR_CERT_AUTHORITY_INVALID && |
293 peer_cert_.empty() && | 267 peer_cert_.empty() && |
294 ExtractPeerCert(&peer_cert_)) { | 268 ExtractPeerCert(&peer_cert_)) { |
295 next_state_ = CONN_STATE_TCP_CONNECT; | 269 connect_state_ = CONN_STATE_TCP_CONNECT; |
296 } else if (result == net::OK && auth_required_) { | 270 } else if (result == net::OK && auth_required_) { |
297 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; | 271 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND; |
298 } | 272 } |
299 return result; | 273 return result; |
300 } | 274 } |
301 | 275 |
302 int CastSocket::DoAuthChallengeSend() { | 276 int CastSocket::DoAuthChallengeSend() { |
303 VLOG(1) << "DoAuthChallengeSend"; | 277 VLOG(1) << "DoAuthChallengeSend"; |
304 next_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; | 278 connect_state_ = CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE; |
305 return SendAuthChallenge(); | 279 CastMessage challenge_message; |
280 CreateAuthChallengeMessage(&challenge_message); | |
281 VLOG(1) << "Sending challenge: " << CastMessageToString(challenge_message); | |
282 // Post a task to send a challenge message to avoid re-entrancy | |
283 PostTaskToSendCastMessage( | |
284 challenge_message, | |
285 base::Bind(&CastSocket::DoConnectLoop, AsWeakPtr())); | |
286 // Always return IO_PENDING since we always get the result asynchronously | |
287 return net::ERR_IO_PENDING; | |
306 } | 288 } |
307 | 289 |
308 int CastSocket::DoAuthChallengeSendComplete(int result) { | 290 int CastSocket::DoAuthChallengeSendComplete(int result) { |
309 VLOG(1) << "DoAuthChallengeSendComplete: " << result; | 291 VLOG(1) << "DoAuthChallengeSendComplete: " << result; |
310 if (result != net::OK) | 292 if (result < 0) |
Wez
2013/11/26 02:45:56
Didn't we already fix these?
Munjal (Google)
2013/11/26 20:06:14
Yes, we did but I refactored that method a bit and
| |
311 return result; | 293 return result; |
312 next_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; | 294 connect_state_ = CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE; |
313 return ReadAuthChallengeReply(); | 295 PostTaskToStartReadLoop(); |
296 // Always return IO_PENDING since we always get the result asynchronously | |
297 return net::ERR_IO_PENDING; | |
314 } | 298 } |
315 | 299 |
316 int CastSocket::DoAuthChallengeReplyComplete(int result) { | 300 int CastSocket::DoAuthChallengeReplyComplete(int result) { |
317 VLOG(1) << "DoAuthChallengeReplyComplete: " << result; | 301 VLOG(1) << "DoAuthChallengeReplyComplete: " << result; |
318 if (result != net::OK) | 302 if (result < 0) |
319 return result; | 303 return result; |
320 if (!VerifyChallengeReply()) | 304 if (!VerifyChallengeReply()) |
321 return net::ERR_FAILED; | 305 return net::ERR_FAILED; |
322 VLOG(1) << "Auth challenge verification succeeded"; | 306 VLOG(1) << "Auth challenge verification succeeded"; |
323 return net::OK; | 307 return net::OK; |
324 } | 308 } |
325 | 309 |
326 bool CastSocket::VerifyChallengeReply() { | |
327 return AuthenticateChallengeReply(*challenge_reply_.get(), peer_cert_); | |
328 } | |
329 | |
330 void CastSocket::DoConnectCallback(int result) { | 310 void CastSocket::DoConnectCallback(int result) { |
331 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED; | 311 ready_state_ = (result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED; |
332 error_state_ = (result == net::OK) ? | 312 error_state_ = (result == net::OK) ? |
333 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR; | 313 CHANNEL_ERROR_NONE : CHANNEL_ERROR_CONNECT_ERROR; |
314 // Start the ReadData loop if not already started. | |
315 if (result == net::OK) | |
316 PostTaskToStartReadLoop(); | |
334 base::ResetAndReturn(&connect_callback_).Run(result); | 317 base::ResetAndReturn(&connect_callback_).Run(result); |
335 // Start the ReadData loop if not already started. | |
336 // If auth_required_ is true we would've started a ReadData loop already. | |
337 // TODO(munjal): This is a bit ugly. Refactor read and write code. | |
338 if (result == net::OK && !auth_required_) | |
339 ReadData(); | |
340 } | 318 } |
341 | 319 |
342 void CastSocket::Close(const net::CompletionCallback& callback) { | 320 void CastSocket::Close(const net::CompletionCallback& callback) { |
343 DCHECK(CalledOnValidThread()); | 321 DCHECK(CalledOnValidThread()); |
344 VLOG(1) << "Close ReadyState = " << ready_state_; | 322 VLOG(1) << "Close ReadyState = " << ready_state_; |
345 tcp_socket_.reset(NULL); | 323 tcp_socket_.reset(NULL); |
346 socket_.reset(NULL); | 324 socket_.reset(NULL); |
347 cert_verifier_.reset(NULL); | 325 cert_verifier_.reset(NULL); |
348 transport_security_state_.reset(NULL); | 326 transport_security_state_.reset(NULL); |
349 ready_state_ = READY_STATE_CLOSED; | 327 ready_state_ = READY_STATE_CLOSED; |
350 callback.Run(net::OK); | 328 callback.Run(net::OK); |
351 } | 329 } |
352 | 330 |
353 void CastSocket::SendMessage(const MessageInfo& message, | 331 void CastSocket::SendMessage(const MessageInfo& message, |
354 const net::CompletionCallback& callback) { | 332 const net::CompletionCallback& callback) { |
355 DCHECK(CalledOnValidThread()); | 333 DCHECK(CalledOnValidThread()); |
356 VLOG(1) << "Send ReadyState " << ready_state_; | |
357 int result = net::ERR_FAILED; | |
358 if (ready_state_ != READY_STATE_OPEN) { | 334 if (ready_state_ != READY_STATE_OPEN) { |
359 callback.Run(result); | 335 callback.Run(net::ERR_FAILED); |
360 return; | 336 return; |
361 } | 337 } |
362 CastMessage message_proto; | 338 CastMessage message_proto; |
363 if (!MessageInfoToCastMessage(message, &message_proto)) { | 339 if (!MessageInfoToCastMessage(message, &message_proto)) { |
364 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); | 340 callback.Run(net::ERR_FAILED); |
365 // TODO(mfoltz): Do a better job of signaling cast_channel errors to the | |
366 // caller. | |
367 callback.Run(net::OK); | |
368 return; | 341 return; |
369 } | 342 } |
370 SendMessageInternal(message_proto, callback); | 343 |
344 SendCastMessageInternal(message_proto, callback); | |
371 } | 345 } |
372 | 346 |
373 int CastSocket::SendMessageInternal(const CastMessage& message_proto, | 347 void CastSocket::PostTaskToSendCastMessage( |
374 const net::CompletionCallback& callback) { | 348 const CastMessage& message, const net::CompletionCallback& callback) { |
375 WriteRequest write_request(callback); | 349 base::MessageLoop::current()->PostTask( |
376 if (!write_request.SetContent(message_proto)) | 350 FROM_HERE, |
377 return net::ERR_FAILED; | 351 base::Bind(&CastSocket::SendCastMessageInternal, AsWeakPtr(), |
378 write_queue_.push(write_request); | 352 message, callback)); |
Wez
2013/11/26 02:45:56
This means you're posting a task on every send; wh
Munjal (Google)
2013/11/26 20:06:14
We don't post a task for every SendMessage. We onl
Wez
2013/11/27 04:15:19
In that case can't SendAuthChallenge do the post d
Munjal (Google)
2013/12/02 19:22:09
Done. I thought it might be handy to have this hel
| |
379 return WriteData(); | |
380 } | 353 } |
381 | 354 |
382 int CastSocket::WriteData() { | 355 void CastSocket::SendCastMessageInternal( |
356 const CastMessage& message, | |
357 const net::CompletionCallback& callback) { | |
358 WriteRequest write_request(callback); | |
359 if (!write_request.SetContent(message)) { | |
360 callback.Run(net::ERR_FAILED); | |
361 return; | |
362 } | |
363 | |
364 write_queue_.push(write_request); | |
365 if (write_state_ == WRITE_STATE_NONE) { | |
366 write_state_ = WRITE_STATE_WRITE; | |
367 DoWriteLoop(net::OK); | |
368 } | |
369 } | |
370 | |
371 void CastSocket::ClearWriteQueue() { | |
372 while (!write_queue_.empty()) | |
373 write_queue_.pop(); | |
374 } | |
375 | |
376 void CastSocket::DoWriteLoop(int result) { | |
383 DCHECK(CalledOnValidThread()); | 377 DCHECK(CalledOnValidThread()); |
384 VLOG(1) << "WriteData q = " << write_queue_.size(); | 378 VLOG(1) << "WriteData q = " << write_queue_.size(); |
385 if (write_queue_.empty() || write_callback_pending_) | |
386 return net::ERR_FAILED; | |
387 | 379 |
380 if (write_queue_.empty()) | |
381 return; | |
382 | |
383 int rv = result; | |
384 do { | |
385 WriteState state = write_state_; | |
386 write_state_ = WRITE_STATE_NONE; | |
387 switch (state) { | |
388 case WRITE_STATE_WRITE: | |
389 rv = DoWrite(); | |
390 break; | |
391 case WRITE_STATE_WRITE_COMPLETE: | |
392 rv = DoWriteComplete(rv); | |
393 break; | |
394 case WRITE_STATE_ERROR: | |
395 rv = DoWriteError(rv); | |
396 break; | |
397 default: | |
398 NOTREACHED() << "BUG in CastSocket write state machine code"; | |
399 break; | |
400 } | |
401 } while (!write_queue_.empty() && | |
402 rv != net::ERR_IO_PENDING && | |
403 write_state_ != WRITE_STATE_NONE); | |
404 } | |
405 | |
406 int CastSocket::DoWrite() { | |
407 DCHECK(!write_queue_.empty()); | |
388 WriteRequest& request = write_queue_.front(); | 408 WriteRequest& request = write_queue_.front(); |
389 | 409 |
390 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size() | 410 VLOG(1) << "WriteData byte_count = " << request.io_buffer->size() |
391 << " bytes_written " << request.io_buffer->BytesConsumed(); | 411 << " bytes_written " << request.io_buffer->BytesConsumed(); |
392 | 412 |
393 write_callback_pending_ = true; | 413 write_state_ = WRITE_STATE_WRITE_COMPLETE; |
Wez
2013/11/26 02:45:56
Surely at this point the write is pending?
Munjal (Google)
2013/11/26 20:06:14
Yes. But the caller - DoWriteLoop - will get an IO
Wez
2013/11/27 04:15:19
Right - so the write has _not_ completed - we're i
Munjal (Google)
2013/12/02 19:22:09
I think the confusion is in the name - this is the
| |
394 int result = socket_->Write( | 414 |
415 return socket_->Write( | |
395 request.io_buffer.get(), | 416 request.io_buffer.get(), |
396 request.io_buffer->BytesRemaining(), | 417 request.io_buffer->BytesRemaining(), |
397 base::Bind(&CastSocket::OnWriteData, AsWeakPtr())); | 418 base::Bind(&CastSocket::DoWriteLoop, AsWeakPtr())); |
398 | |
399 if (result != net::ERR_IO_PENDING) | |
400 OnWriteData(result); | |
401 | |
402 return result; | |
403 } | 419 } |
404 | 420 |
405 void CastSocket::OnWriteData(int result) { | 421 int CastSocket::DoWriteComplete(int result) { |
406 DCHECK(CalledOnValidThread()); | |
407 VLOG(1) << "OnWriteComplete result = " << result; | |
408 DCHECK(write_callback_pending_); | |
409 DCHECK(!write_queue_.empty()); | 422 DCHECK(!write_queue_.empty()); |
410 write_callback_pending_ = false; | |
411 WriteRequest& request = write_queue_.front(); | 423 WriteRequest& request = write_queue_.front(); |
412 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer; | |
413 | 424 |
414 if (result >= 0) { | 425 if (result < 0) { |
415 io_buffer->DidConsume(result); | 426 // ERROR: do the write completion callback and get into error state |
416 if (io_buffer->BytesRemaining() > 0) { | 427 // to close the session |
417 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() | 428 request.callback.Run(result); |
Wez
2013/11/26 02:45:56
If the write was triggered by connect-time activit
Munjal (Google)
2013/11/26 20:06:14
If the Write was triggered by connect-time activit
Wez
2013/11/27 04:15:19
The case I'm asking about is DoWriteLoop -> DoWrit
Munjal (Google)
2013/12/02 19:22:09
You are right. Fixed now. We should not access any
| |
418 << " consumed " << io_buffer->BytesConsumed() | 429 write_queue_.pop(); |
419 << " remaining " << io_buffer->BytesRemaining() | 430 write_state_ = WRITE_STATE_ERROR; |
420 << " # requests " << write_queue_.size(); | 431 return result; |
421 WriteData(); | |
422 return; | |
423 } | |
424 DCHECK_EQ(io_buffer->BytesConsumed(), io_buffer->size()); | |
425 DCHECK_EQ(io_buffer->BytesRemaining(), 0); | |
426 result = io_buffer->BytesConsumed(); | |
427 } | 432 } |
428 | 433 |
429 request.callback.Run(result); | 434 if (result > 0) { |
430 write_queue_.pop(); | 435 scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer; |
431 | 436 // Some bytes were successfully written |
432 VLOG(1) << "OnWriteComplete size = " << io_buffer->size() | 437 io_buffer->DidConsume(result); |
433 << " consumed " << io_buffer->BytesConsumed() | 438 if (io_buffer->BytesRemaining() == 0) { |
434 << " remaining " << io_buffer->BytesRemaining() | 439 // A message is sent fully, do the write completion callback |
435 << " # requests " << write_queue_.size(); | 440 request.callback.Run(io_buffer->BytesConsumed()); |
436 | 441 write_queue_.pop(); |
437 if (result < 0) { | 442 } |
438 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); | |
439 return; | |
440 } | 443 } |
441 | 444 |
442 if (!write_queue_.empty()) | 445 write_state_ = WRITE_STATE_WRITE; |
Wez
2013/11/26 02:45:56
Under what circumstances do we ever return to WRIT
Munjal (Google)
2013/11/26 20:06:14
We never return to WRITE_STATE_NONE. We only start
| |
443 WriteData(); | 446 return net::OK; |
444 } | 447 } |
445 | 448 |
446 int CastSocket::ReadData() { | 449 int CastSocket::DoWriteError(int result) { |
450 DCHECK(!write_queue_.empty()); | |
451 DCHECK_LT(result, 0); | |
452 // TODO(munjal): Consider reporting error to all pending writes | |
453 ClearWriteQueue(); | |
454 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); | |
455 return net::OK; | |
456 } | |
457 | |
458 void CastSocket::PostTaskToStartReadLoop() { | |
447 DCHECK(CalledOnValidThread()); | 459 DCHECK(CalledOnValidThread()); |
448 if (!socket_.get()) | 460 // Post a task to avoid re-entrancy into DoConnectLoop |
449 return net::ERR_FAILED; | 461 base::MessageLoop::current()->PostTask( |
450 DCHECK(!read_callback_pending_); | 462 FROM_HERE, |
451 read_callback_pending_ = true; | 463 base::Bind(&CastSocket::StartReadLoop, AsWeakPtr())); |
Wez
2013/11/26 02:45:56
As for read, why do this? Why not start the read d
Munjal (Google)
2013/11/26 20:06:14
This felt cleaner and more robust since otherwise
Wez
2013/11/27 04:15:19
The amount of logic should be the same; what I'm s
Munjal (Google)
2013/12/02 19:22:09
If it finishes synchronously then it will invoke t
| |
464 } | |
465 | |
466 void CastSocket::StartReadLoop() { | |
467 // If we are in READ_STATE_NONE then get into appropriate | |
468 // starting state and start the read loop | |
469 if (read_state_ == READ_STATE_NONE) { | |
470 read_state_ = READ_STATE_READ; | |
471 DoReadLoop(net::OK); | |
472 } | |
473 } | |
474 | |
475 void CastSocket::DoReadLoop(int result) { | |
476 DCHECK(CalledOnValidThread()); | |
477 int rv = result; | |
478 do { | |
479 ReadState state = read_state_; | |
480 read_state_ = READ_STATE_NONE; | |
481 | |
482 switch (state) { | |
483 case READ_STATE_READ: | |
484 rv = DoRead(); | |
485 break; | |
486 case READ_STATE_READ_COMPLETE: | |
487 rv = DoReadComplete(rv); | |
488 break; | |
489 case READ_STATE_ERROR: | |
490 rv = DoReadError(rv); | |
491 break; | |
492 default: | |
493 NOTREACHED() << "BUG in read state machine"; | |
494 break; | |
495 } | |
496 } while (rv != net::ERR_IO_PENDING && read_state_ != READ_STATE_NONE); | |
497 } | |
498 | |
499 int CastSocket::DoRead() { | |
500 read_state_ = READ_STATE_READ_COMPLETE; | |
452 // Figure out if we are reading the header or body, and the remaining bytes. | 501 // Figure out if we are reading the header or body, and the remaining bytes. |
453 uint32 num_bytes_to_read = 0; | 502 uint32 num_bytes_to_read = 0; |
454 if (header_read_buffer_->RemainingCapacity() > 0) { | 503 if (header_read_buffer_->RemainingCapacity() > 0) { |
455 current_read_buffer_ = header_read_buffer_; | 504 current_read_buffer_ = header_read_buffer_; |
456 num_bytes_to_read = header_read_buffer_->RemainingCapacity(); | 505 num_bytes_to_read = header_read_buffer_->RemainingCapacity(); |
457 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize); | 506 DCHECK_LE(num_bytes_to_read, kMessageHeaderSize); |
458 } else { | 507 } else { |
459 DCHECK_GT(current_message_size_, 0U); | 508 DCHECK_GT(current_message_size_, 0U); |
460 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset(); | 509 num_bytes_to_read = current_message_size_ - body_read_buffer_->offset(); |
461 current_read_buffer_ = body_read_buffer_; | 510 current_read_buffer_ = body_read_buffer_; |
462 DCHECK_LE(num_bytes_to_read, kMaxMessageSize); | 511 DCHECK_LE(num_bytes_to_read, kMaxMessageSize); |
463 } | 512 } |
464 DCHECK_GT(num_bytes_to_read, 0U); | 513 DCHECK_GT(num_bytes_to_read, 0U); |
514 | |
465 // We read up to num_bytes_to_read into |current_read_buffer_|. | 515 // We read up to num_bytes_to_read into |current_read_buffer_|. |
466 int result = socket_->Read( | 516 return socket_->Read( |
467 current_read_buffer_.get(), | 517 current_read_buffer_.get(), |
468 num_bytes_to_read, | 518 num_bytes_to_read, |
469 base::Bind(&CastSocket::OnReadData, AsWeakPtr())); | 519 base::Bind(&CastSocket::DoReadLoop, AsWeakPtr())); |
470 VLOG(1) << "ReadData result = " << result; | |
471 if (result > 0) { | |
472 OnReadData(result); | |
473 } else if (result != net::ERR_IO_PENDING) { | |
474 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); | |
475 } | |
476 return result; | |
477 } | 520 } |
478 | 521 |
479 void CastSocket::OnReadData(int result) { | 522 int CastSocket::DoReadComplete(int result) { |
480 DCHECK(CalledOnValidThread()); | 523 DCHECK(CalledOnValidThread()); |
481 VLOG(1) << "OnReadData result = " << result | 524 VLOG(1) << "DoReadDataComplete result = " << result |
482 << " header offset = " << header_read_buffer_->offset() | 525 << " header offset = " << header_read_buffer_->offset() |
483 << " body offset = " << body_read_buffer_->offset(); | 526 << " body offset = " << body_read_buffer_->offset(); |
484 read_callback_pending_ = false; | |
485 if (result <= 0) { | 527 if (result <= 0) { |
486 CloseWithError(CHANNEL_ERROR_SOCKET_ERROR); | 528 error_state_ = CHANNEL_ERROR_SOCKET_ERROR; |
487 return; | 529 read_state_ = READ_STATE_ERROR; |
530 return result; | |
488 } | 531 } |
532 | |
489 // We read some data. Move the offset in the current buffer forward. | 533 // We read some data. Move the offset in the current buffer forward. |
490 DCHECK_LE(current_read_buffer_->offset() + result, | 534 DCHECK_LE(current_read_buffer_->offset() + result, |
491 current_read_buffer_->capacity()); | 535 current_read_buffer_->capacity()); |
492 current_read_buffer_->set_offset(current_read_buffer_->offset() + result); | 536 current_read_buffer_->set_offset(current_read_buffer_->offset() + result); |
493 | 537 |
494 bool should_continue = true; | 538 bool success = true; |
495 if (current_read_buffer_.get() == header_read_buffer_.get() && | 539 if (current_read_buffer_.get() == header_read_buffer_.get() && |
496 current_read_buffer_->RemainingCapacity() == 0) { | 540 current_read_buffer_->RemainingCapacity() == 0) { |
497 // If we have read a full header, process the contents. | 541 // If we have read a full header, process the contents. |
498 should_continue = ProcessHeader(); | 542 success = ProcessHeader(); |
499 } else if (current_read_buffer_.get() == body_read_buffer_.get() && | 543 } else if (current_read_buffer_.get() == body_read_buffer_.get() && |
500 static_cast<uint32>(current_read_buffer_->offset()) == | 544 static_cast<uint32>(current_read_buffer_->offset()) == |
501 current_message_size_) { | 545 current_message_size_) { |
502 // If we have read a full body, process the contents. | 546 // If we have read a full body, process the contents. |
503 should_continue = ProcessBody(); | 547 success = ProcessBody(); |
504 } | 548 } |
505 if (should_continue) | 549 |
506 ReadData(); | 550 if (success) |
551 read_state_ = READ_STATE_READ; | |
552 return net::OK; | |
553 } | |
554 | |
555 int CastSocket::DoReadError(int result) { | |
556 DCHECK_LT(result, 0); | |
557 CloseWithError(error_state_); | |
558 return net::OK; | |
507 } | 559 } |
508 | 560 |
509 bool CastSocket::ProcessHeader() { | 561 bool CastSocket::ProcessHeader() { |
510 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()), | 562 DCHECK_EQ(static_cast<uint32>(header_read_buffer_->offset()), |
511 kMessageHeaderSize); | 563 kMessageHeaderSize); |
512 MessageHeader header; | 564 MessageHeader header; |
513 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header); | 565 MessageHeader::ReadFromIOBuffer(header_read_buffer_.get(), &header); |
514 if (header.message_size > kMaxMessageSize) { | 566 if (header.message_size > kMaxMessageSize) { |
515 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); | 567 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE; |
516 return false; | 568 return false; |
517 } | 569 } |
518 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }"; | 570 VLOG(1) << "Parsed header { message_size: " << header.message_size << " }"; |
519 current_message_size_ = header.message_size; | 571 current_message_size_ = header.message_size; |
520 return true; | 572 return true; |
521 } | 573 } |
522 | 574 |
523 bool CastSocket::ProcessBody() { | 575 bool CastSocket::ProcessBody() { |
524 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), | 576 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), |
525 current_message_size_); | 577 current_message_size_); |
526 if (!ParseMessageFromBody()) { | 578 if (!ParseMessageFromBody()) { |
527 CloseWithError(cast_channel::CHANNEL_ERROR_INVALID_MESSAGE); | 579 error_state_ = cast_channel::CHANNEL_ERROR_INVALID_MESSAGE; |
528 return false; | 580 return false; |
529 } | 581 } |
530 current_message_size_ = 0; | 582 current_message_size_ = 0; |
531 header_read_buffer_->set_offset(0); | 583 header_read_buffer_->set_offset(0); |
532 body_read_buffer_->set_offset(0); | 584 body_read_buffer_->set_offset(0); |
533 current_read_buffer_ = header_read_buffer_; | 585 current_read_buffer_ = header_read_buffer_; |
534 return true; | 586 return true; |
535 } | 587 } |
536 | 588 |
537 bool CastSocket::ParseMessageFromBody() { | 589 bool CastSocket::ParseMessageFromBody() { |
538 DCHECK(CalledOnValidThread()); | 590 DCHECK(CalledOnValidThread()); |
539 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), | 591 DCHECK_EQ(static_cast<uint32>(body_read_buffer_->offset()), |
540 current_message_size_); | 592 current_message_size_); |
541 CastMessage message_proto; | 593 CastMessage message_proto; |
542 if (!message_proto.ParseFromArray( | 594 if (!message_proto.ParseFromArray( |
543 body_read_buffer_->StartOfBuffer(), | 595 body_read_buffer_->StartOfBuffer(), |
544 current_message_size_)) | 596 current_message_size_)) { |
545 return false; | 597 return false; |
598 } | |
546 VLOG(1) << "Parsed message " << CastMessageToString(message_proto); | 599 VLOG(1) << "Parsed message " << CastMessageToString(message_proto); |
547 // If the message is an auth message then we handle it internally. | 600 // If the message is an auth message then we handle it internally. |
548 if (IsAuthMessage(message_proto)) { | 601 if (IsAuthMessage(message_proto)) { |
549 challenge_reply_.reset(new CastMessage(message_proto)); | 602 challenge_reply_.reset(new CastMessage(message_proto)); |
550 OnChallengeEvent(net::OK); | 603 DoConnectLoop(net::OK); |
551 } else if (delegate_) { | 604 } else if (delegate_) { |
552 MessageInfo message; | 605 MessageInfo message; |
553 if (!CastMessageToMessageInfo(message_proto, &message)) | 606 if (!CastMessageToMessageInfo(message_proto, &message)) |
554 return false; | 607 return false; |
555 delegate_->OnMessage(this, message); | 608 delegate_->OnMessage(this, message); |
556 } | 609 } |
557 return true; | 610 return true; |
558 } | 611 } |
559 | 612 |
560 // static | 613 // static |
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670 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data), | 723 io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data), |
671 message_data.size()); | 724 message_data.size()); |
672 return true; | 725 return true; |
673 } | 726 } |
674 | 727 |
675 CastSocket::WriteRequest::~WriteRequest() { } | 728 CastSocket::WriteRequest::~WriteRequest() { } |
676 | 729 |
677 } // namespace cast_channel | 730 } // namespace cast_channel |
678 } // namespace api | 731 } // namespace api |
679 } // namespace extensions | 732 } // namespace extensions |
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