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Unified Diff: Source/core/html/canvas/WebGLContextAttributes.cpp

Issue 795833004: Use dictionaries for context creation attributes. Eliminate custom bindings. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased. Created 6 years ago
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Index: Source/core/html/canvas/WebGLContextAttributes.cpp
diff --git a/Source/core/html/canvas/WebGLContextAttributes.cpp b/Source/core/html/canvas/WebGLContextAttributes.cpp
deleted file mode 100644
index 6bb296a50792030b310c72d503b0c9d72d9d3985..0000000000000000000000000000000000000000
--- a/Source/core/html/canvas/WebGLContextAttributes.cpp
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
- * Copyright (c) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-
-#include "core/html/canvas/WebGLContextAttributes.h"
-
-#include "core/frame/Settings.h"
-
-namespace blink {
-
-DEFINE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(WebGLContextAttributes);
-
-PassRefPtrWillBeRawPtr<WebGLContextAttributes> WebGLContextAttributes::create()
-{
- return adoptRefWillBeNoop(new WebGLContextAttributes());
-}
-
-WebGLContextAttributes::WebGLContextAttributes()
- : CanvasContextAttributes()
- , m_alpha(true)
- , m_depth(true)
- , m_stencil(false)
- , m_antialias(true)
- , m_premultipliedAlpha(true)
- , m_preserveDrawingBuffer(false)
- , m_failIfMajorPerformanceCaveat(false)
-{
-}
-
-WebGLContextAttributes::WebGLContextAttributes(const WebGLContextAttributes& attrs)
- : CanvasContextAttributes()
- , m_alpha(attrs.m_alpha)
- , m_depth(attrs.m_depth)
- , m_stencil(attrs.m_stencil)
- , m_antialias(attrs.m_antialias)
- , m_premultipliedAlpha(attrs.m_premultipliedAlpha)
- , m_preserveDrawingBuffer(attrs.m_preserveDrawingBuffer)
- , m_failIfMajorPerformanceCaveat(attrs.m_failIfMajorPerformanceCaveat)
-{
-}
-
-PassRefPtrWillBeRawPtr<WebGLContextAttributes> WebGLContextAttributes::clone() const
-{
- return adoptRefWillBeNoop(new WebGLContextAttributes(*this));
-}
-
-bool WebGLContextAttributes::alpha() const
-{
- return m_alpha;
-}
-
-void WebGLContextAttributes::setAlpha(bool alpha)
-{
- m_alpha = alpha;
-}
-
-bool WebGLContextAttributes::depth() const
-{
- return m_depth;
-}
-
-void WebGLContextAttributes::setDepth(bool depth)
-{
- m_depth = depth;
-}
-
-bool WebGLContextAttributes::stencil() const
-{
- return m_stencil;
-}
-
-void WebGLContextAttributes::setStencil(bool stencil)
-{
- m_stencil = stencil;
-}
-
-bool WebGLContextAttributes::antialias() const
-{
- return m_antialias;
-}
-
-void WebGLContextAttributes::setAntialias(bool antialias)
-{
- m_antialias = antialias;
-}
-
-bool WebGLContextAttributes::premultipliedAlpha() const
-{
- return m_premultipliedAlpha;
-}
-
-void WebGLContextAttributes::setPremultipliedAlpha(bool premultipliedAlpha)
-{
- m_premultipliedAlpha = premultipliedAlpha;
-}
-
-bool WebGLContextAttributes::preserveDrawingBuffer() const
-{
- return m_preserveDrawingBuffer;
-}
-
-void WebGLContextAttributes::setPreserveDrawingBuffer(bool preserveDrawingBuffer)
-{
- m_preserveDrawingBuffer = preserveDrawingBuffer;
-}
-
-bool WebGLContextAttributes::failIfMajorPerformanceCaveat() const
-{
- return m_failIfMajorPerformanceCaveat;
-}
-
-void WebGLContextAttributes::setFailIfMajorPerformanceCaveat(bool failIfMajorPerformanceCaveat)
-{
- m_failIfMajorPerformanceCaveat = failIfMajorPerformanceCaveat;
-}
-
-blink::WebGraphicsContext3D::Attributes WebGLContextAttributes::attributes(
- const blink::WebString& topDocumentURL, Settings* settings, unsigned webGLVersion) const
-{
- blink::WebGraphicsContext3D::Attributes attrs;
-
- attrs.alpha = m_alpha;
- attrs.depth = m_depth;
- attrs.stencil = m_stencil;
- attrs.antialias = m_antialias;
- if (m_antialias) {
- if (settings && !settings->openGLMultisamplingEnabled())
- attrs.antialias = false;
- }
- attrs.premultipliedAlpha = m_premultipliedAlpha;
- attrs.failIfMajorPerformanceCaveat = m_failIfMajorPerformanceCaveat;
-
- attrs.noExtensions = true;
- attrs.shareResources = false;
- attrs.preferDiscreteGPU = true;
-
- attrs.topDocumentURL = topDocumentURL;
-
- attrs.webGL = true;
- attrs.webGLVersion = webGLVersion;
-
- return attrs;
-}
-
-} // namespace blink
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