Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index 978a34b44b3fdb156d42b8a33de80763b2cdd652..d046748eb582a5e8bc4485268d8a5956778aa346 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -12,6 +12,7 @@ GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t |
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); |
GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler); |
GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget target, GLidBindTexture texture); |
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeedbackBindTarget target, GLidBindTransformFeedback transformfeedback); |
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); |
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation modeRGB, GLenumEquation modeAlpha); |
@@ -41,6 +42,7 @@ GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, |
GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, const GLuint* samplers); |
GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, const GLuint* textures); |
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegative n, const GLuint* ids); |
GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); |
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
@@ -63,6 +65,7 @@ GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu |
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GLuint* renderbuffers); |
GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers); |
GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); |
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids); |
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLuint index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLenum* type, char* name); |
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, GLsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); |
@@ -103,14 +106,17 @@ GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf |
GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); |
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); |
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); |
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback); |
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); |
GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param); |
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels); |
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); |
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler, GLenumSamplerParameter pname, GLfloat param); |
GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sampler, GLenumSamplerParameter pname, const GLfloat* params); |
@@ -193,7 +199,9 @@ GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin |
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries); |
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); |
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, GLidQuery id); |
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFeedbackPrimitiveMode primitivemode); |
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); |
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, GLenumQueryParameter pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenumQueryObjectParameter pname, GLuint* params); |
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar* marker); |