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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 795243002: Add TransformFeedback related APIs to command buffer: PART I. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer); 11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer);
12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); 12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
13 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler); 13 GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLidBindSampler sampler);
14 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture); 14 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture);
15 GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenumTransformFeed backBindTarget target, GLidBindTransformFeedback transformfeedback);
15 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 16 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
16 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); 17 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
17 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha); 18 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha);
18 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor); 19 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor);
19 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha); 20 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha);
20 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs izeiptr size, const void* data, GLenumBufferUsage usage); 21 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs izeiptr size, const void* data, GLenumBufferUsage usage);
21 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data); 22 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
22 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target); 23 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target);
23 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 24 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
24 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 25 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
25 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 26 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
26 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 27 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
27 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 28 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
28 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); 29 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
29 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data ); 30 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data );
30 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); 31 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
31 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size); 32 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size);
32 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border); 33 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border);
33 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 34 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
34 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 35 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
35 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); 36 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
36 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); 37 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
37 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); 38 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
38 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); 39 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
39 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); 40 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
40 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); 41 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
41 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons t GLuint* samplers); 42 GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizeiNotNegative n, cons t GLuint* samplers);
42 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); 43 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
43 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures); 44 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizeiNotNegative n, cons t GLuint* textures);
45 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizeiNotNegati ve n, const GLuint* ids);
44 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func); 46 GL_APICALL void GL_APIENTRY glDepthFunc (GLenumCmpFunction func);
45 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 47 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
46 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar ); 48 GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar );
47 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader); 49 GL_APICALL void GL_APIENTRY glDetachShader (GLidProgram program, GLidSha der shader);
48 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap); 50 GL_APICALL void GL_APIENTRY glDisable (GLenumCapability cap);
49 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 51 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
50 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count); 52 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir st, GLsizei count);
51 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices); 53 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices);
52 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); 54 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap);
53 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 55 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
54 GL_APICALL void GL_APIENTRY glFinish (void); 56 GL_APICALL void GL_APIENTRY glFinish (void);
55 GL_APICALL void GL_APIENTRY glFlush (void); 57 GL_APICALL void GL_APIENTRY glFlush (void);
56 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer); 58 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe rtarget, GLidRenderbuffer renderbuffer);
57 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level); 59 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText ure texture, GLintZeroOnly level);
58 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer); 60 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL int layer);
59 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); 61 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode);
60 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); 62 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers);
61 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget); 63 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta rget);
62 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers); 64 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu int* framebuffers);
63 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers); 65 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL uint* renderbuffers);
64 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers); 66 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint* samplers);
65 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures); 67 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint* textures);
68 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative n, GLuint* ids);
66 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name); 69 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen um* type, char* name);
67 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name); 70 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLidProgram program, GLu int index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLe num* type, char* name);
68 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders); 71 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLidProgram program, G LsizeiNotNegative maxcount, GLsizeiOptional* count, GLuint* shaders);
69 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name); 72 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLidProgram program, co nst char* name);
70 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params); 73 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenumGLState pname, GLboolea n* params);
71 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params); 74 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenumBufferTarget t arget, GLenumBufferParameter pname, GLint* params);
72 GL_APICALL GLenum GL_APIENTRY glGetError (void); 75 GL_APICALL GLenum GL_APIENTRY glGetError (void);
73 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams); 76 GL_APICALL void GL_APIENTRY glGetFloatv (GLenumGLState pname, GLfloat* p arams);
74 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params); 77 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenu mFrameBufferTarget target, GLenumAttachment attachment, GLenumFrameBufferParamet er pname, GLint* params);
75 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams); 78 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenumGLState pname, GLint* p arams);
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96 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa rget target, GLsizeiNotNegative count, const GLenum* attachments); 99 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTa rget target, GLsizeiNotNegative count, const GLenum* attachments);
97 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL int y, GLsizei width, GLsizei height); 100 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBuffe rTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GL int y, GLsizei width, GLsizei height);
98 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); 101 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer);
99 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); 102 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap);
100 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer ); 103 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer );
101 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program); 104 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLidProgram program);
102 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf fer); 105 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLidRenderbuffer renderbuf fer);
103 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler); 106 GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLidSampler sampler);
104 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader); 107 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLidShader shader);
105 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture); 108 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLidTexture texture);
109 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLidTransformFeedback transformfeedback);
106 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 110 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
107 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); 111 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program);
112 GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
108 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint PixelStoreAlignment param); 113 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint PixelStoreAlignment param);
109 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts); 114 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni ts);
110 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 115 GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
111 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix els); 116 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix els);
112 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 117 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
113 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig ht); 118 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig ht);
119 GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
114 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 120 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
115 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler , GLenumSamplerParameter pname, GLfloat param); 121 GL_APICALL void GL_APIENTRY glSamplerParameterf (GLidBindSampler sampler , GLenumSamplerParameter pname, GLfloat param);
116 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLfloat* params); 122 GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLfloat* params);
117 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler , GLenumSamplerParameter pname, GLint param); 123 GL_APICALL void GL_APIENTRY glSamplerParameteri (GLidBindSampler sampler , GLenumSamplerParameter pname, GLint param);
118 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLint* params); 124 GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLidBindSampler sample r, GLenumSamplerParameter pname, const GLint* params);
119 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 125 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
120 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi zeiNotNegative length); 126 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi zeiNotNegative length);
121 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length); 127 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo tNegative count, const GLchar* const* str, const GLint* length);
122 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void); 128 GL_APICALL void GL_APIENTRY glShallowFinishCHROMIUM (void);
123 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void); 129 GL_APICALL void GL_APIENTRY glShallowFlushCHROMIUM (void);
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186 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 192 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
187 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); 193 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter);
188 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height); 194 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna lformat, GLsizei width, GLsizei height);
189 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height); 195 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform at, GLsizei width, GLsizei height);
190 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); 196 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples);
191 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi dth, GLsizei height); 197 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureTarget targe t, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wi dth, GLsizei height);
192 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries); 198 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin t* queries);
193 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries); 199 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co nst GLuint* queries);
194 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); 200 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id);
195 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G LidQuery id); 201 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G LidQuery id);
202 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee dbackPrimitiveMode primitivemode);
196 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); 203 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target);
204 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
197 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G LenumQueryParameter pname, GLint* params); 205 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G LenumQueryParameter pname, GLint* params);
198 GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenum QueryObjectParameter pname, GLuint* params); 206 GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLidQuery id, GLenum QueryObjectParameter pname, GLuint* params);
199 GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, cons t GLchar* marker); 207 GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, cons t GLchar* marker);
200 GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar* marker); 208 GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar* marker);
201 GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); 209 GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
202 210
203 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n, GLuint* arrays); 211 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizeiNotNegative n, GLuint* arrays);
204 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative n, const GLuint* arrays); 212 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizeiNotNegative n, const GLuint* arrays);
205 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array); 213 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLidVertexArray array);
206 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray ar ray); 214 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLidBindVertexArray ar ray);
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260 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 268 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
261 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 269 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
262 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); 270 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval);
263 271
264 // Extension CHROMIUM_path_rendering. 272 // Extension CHROMIUM_path_rendering.
265 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 273 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
266 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 274 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
267 275
268 // Extension KHR_blend_equation_advanced 276 // Extension KHR_blend_equation_advanced
269 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 277 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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