Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index f0b1627df6c476359ba30858444a0b962d9ef37d..1293b86dc098c871353bcdeb61608d2c2176ca3c 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -218,6 +218,7 @@ GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLidShader |
GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM (GLint x, GLint y, GLint width, GLint height); |
GL_APICALL void GL_APIENTRY glTexImageIOSurface2DCHROMIUM (GLenumTextureBindTarget target, GLsizei width, GLsizei height, GLuint ioSurfaceId, GLuint plane); |
GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLint level, GLintTextureInternalFormat internalformat, GLenumPixelType dest_type); |
+GL_APICALL void GL_APIENTRY glCopyCompressedTextureCHROMIUM (GLenum target, GLenum source_id, GLenum dest_id, GLenumCompressedTextureFormat internalformat, GLenumPixelType dest_type); |
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenumDrawMode mode, GLint first, GLsizei count, GLsizei primcount); |
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenumDrawMode mode, GLsizei count, GLenumIndexType type, const void* indices, GLsizei primcount); |
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); |
@@ -240,6 +241,8 @@ GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* category_n |
GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLenumPixelType type, const void* data); |
GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLenumTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type, const void* pixels); |
+GL_APICALL void GL_APIENTRY glAsyncCompressedTexSubImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenumTextureFormat format, GLsizei imagesize, const void* data); |
+GL_APICALL void GL_APIENTRY glAsyncCompressedTexImage2DCHROMIUM (GLenumTextureTarget target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei height, GLintTextureBorder border, GLsizei imagesize, const void* pixels); |
GL_APICALL void GL_APIENTRY glWaitAsyncTexImage2DCHROMIUM (GLenumTextureTarget target); |
GL_APICALL void GL_APIENTRY glWaitAllAsyncTexImage2DCHROMIUM (void); |
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei count, const GLenum* attachments); |