| Index: cc/scheduler/scheduler_state_machine.cc
|
| diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
|
| index 41de95dc2b61e06566046cb38aeb52fbe92d1d7b..045fdccea2ff2fb3dcd19bdffb4b74eb40b69fd2 100644
|
| --- a/cc/scheduler/scheduler_state_machine.cc
|
| +++ b/cc/scheduler/scheduler_state_machine.cc
|
| @@ -720,7 +720,7 @@ void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() {
|
| skip_next_begin_main_frame_to_reduce_latency_ = true;
|
| }
|
|
|
| -bool SchedulerStateMachine::BeginFrameNeededForChildren() const {
|
| +bool SchedulerStateMachine::BeginFrameRequiredForChildren() const {
|
| return children_need_begin_frames_;
|
| }
|
|
|
| @@ -729,7 +729,7 @@ bool SchedulerStateMachine::BeginFrameNeeded() const {
|
| // TODO(brianderson): Support output surface creation inside a BeginFrame.
|
| if (!HasInitializedOutputSurface())
|
| return false;
|
| - return (BeginFrameNeededToAnimateOrDraw() || BeginFrameNeededForChildren() ||
|
| + return (BeginFrameRequiredForAction() || BeginFrameRequiredForChildren() ||
|
| ProactiveBeginFrameWanted());
|
| }
|
|
|
| @@ -742,9 +742,9 @@ void SchedulerStateMachine::SetDeferCommits(bool defer_commits) {
|
| defer_commits_ = defer_commits;
|
| }
|
|
|
| -// These are the cases where we definitely (or almost definitely) have a
|
| -// new frame to animate and/or draw and can draw.
|
| -bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
|
| +// These are the cases where we require a BeginFrame message to make progress
|
| +// on requested actions.
|
| +bool SchedulerStateMachine::BeginFrameRequiredForAction() const {
|
| // The forced draw respects our normal draw scheduling, so we need to
|
| // request a BeginImplFrame for it.
|
| if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
|
| @@ -758,13 +758,15 @@ bool SchedulerStateMachine::BeginFrameNeededToAnimateOrDraw() const {
|
| if (!visible_)
|
| return false;
|
|
|
| - return needs_redraw_;
|
| + return needs_redraw_ || (needs_commit_ && !defer_commits_);
|
| }
|
|
|
| -// These are cases where we are very likely to draw soon, but might not
|
| -// actually have a new frame to draw when we receive the next BeginImplFrame.
|
| -// Proactively requesting the BeginImplFrame helps hide the round trip latency
|
| -// of the SetNeedsBeginFrame request that has to go to the Browser.
|
| +// These are cases where we are very likely want a BeginFrame message in the
|
| +// near future. Proactively requesting the BeginImplFrame helps hide the round
|
| +// trip latency of the SetNeedsBeginFrame request that has to go to the
|
| +// Browser.
|
| +// This includes things like drawing soon, but might not actually have a new
|
| +// frame to draw when we receive the next BeginImplFrame.
|
| bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
|
| // Do not be proactive when invisible.
|
| if (!visible_)
|
| @@ -775,7 +777,7 @@ bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
|
| // request frames when commits are disabled, because the frame requests will
|
| // not provide the needed commit (and will wake up the process when it could
|
| // stay idle).
|
| - if ((needs_commit_ || commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_)
|
| + if ((commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_)
|
| return true;
|
|
|
| // If the pending tree activates quickly, we'll want a BeginImplFrame soon
|
|
|