| Index: src/gpu/gl/GrGLRenderTarget.h
|
| diff --git a/src/gpu/gl/GrGLRenderTarget.h b/src/gpu/gl/GrGLRenderTarget.h
|
| index fd149b11857be218165c866cdd67af4b0c81be20..e66475d92ca6bd50c205217aa2491e53dc35a2cc 100644
|
| --- a/src/gpu/gl/GrGLRenderTarget.h
|
| +++ b/src/gpu/gl/GrGLRenderTarget.h
|
| @@ -76,6 +76,10 @@ private:
|
| GrGLuint fTexFBOID;
|
| GrGLuint fMSColorRenderbufferID;
|
|
|
| + // We track this separately from GrGpuResource because this may be both a texture and a render
|
| + // target, and the texture may be wrapped while the render target is not.
|
| + bool fIsWrapped;
|
| +
|
| // when we switch to this render target we want to set the viewport to
|
| // only render to content area (as opposed to the whole allocation) and
|
| // we want the rendering to be at top left (GL has origin in bottom left)
|
|
|