| Index: src/gpu/gl/GrGLRenderTarget.h | 
| diff --git a/src/gpu/gl/GrGLRenderTarget.h b/src/gpu/gl/GrGLRenderTarget.h | 
| index fd149b11857be218165c866cdd67af4b0c81be20..e66475d92ca6bd50c205217aa2491e53dc35a2cc 100644 | 
| --- a/src/gpu/gl/GrGLRenderTarget.h | 
| +++ b/src/gpu/gl/GrGLRenderTarget.h | 
| @@ -76,6 +76,10 @@ private: | 
| GrGLuint      fTexFBOID; | 
| GrGLuint      fMSColorRenderbufferID; | 
|  | 
| +    // We track this separately from GrGpuResource because this may be both a texture and a render | 
| +    // target, and the texture may be wrapped while the render target is not. | 
| +    bool fIsWrapped; | 
| + | 
| // when we switch to this render target we want to set the viewport to | 
| // only render to content area (as opposed to the whole allocation) and | 
| // we want the rendering to be at top left (GL has origin in bottom left) | 
|  |