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Side by Side Diff: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h

Issue 7890046: Command to mark surface inactive, so gpu process can release resources. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: final rebase and added comments Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ 5 #ifndef CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
6 #define CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ 6 #define CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
7 #pragma once 7 #pragma once
8 8
9 #if defined(ENABLE_GPU) 9 #if defined(ENABLE_GPU)
10 10
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67 67
68 virtual int width(); 68 virtual int width();
69 virtual int height(); 69 virtual int height();
70 70
71 virtual bool isGLES2Compliant(); 71 virtual bool isGLES2Compliant();
72 72
73 virtual bool setParentContext(WebGraphicsContext3D* parent_context); 73 virtual bool setParentContext(WebGraphicsContext3D* parent_context);
74 74
75 virtual void reshape(int width, int height); 75 virtual void reshape(int width, int height);
76 76
77 virtual void setVisibility(bool visible);
78
77 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size); 79 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size);
78 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size, 80 virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size,
79 WebGLId framebuffer, int width, int height); 81 WebGLId framebuffer, int width, int height);
80 82
81 virtual WebGLId getPlatformTextureId(); 83 virtual WebGLId getPlatformTextureId();
82 virtual void prepareTexture(); 84 virtual void prepareTexture();
83 85
84 virtual void activeTexture(WGC3Denum texture); 86 virtual void activeTexture(WGC3Denum texture);
85 virtual void attachShader(WebGLId program, WebGLId shader); 87 virtual void attachShader(WebGLId program, WebGLId shader);
86 virtual void bindAttribLocation(WebGLId program, WGC3Duint index, 88 virtual void bindAttribLocation(WebGLId program, WGC3Duint index,
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493 #ifdef FLIP_FRAMEBUFFER_VERTICALLY 495 #ifdef FLIP_FRAMEBUFFER_VERTICALLY
494 scoped_array<uint8> scanline_; 496 scoped_array<uint8> scanline_;
495 void FlipVertically(uint8* framebuffer, 497 void FlipVertically(uint8* framebuffer,
496 unsigned int width, 498 unsigned int width,
497 unsigned int height); 499 unsigned int height);
498 #endif 500 #endif
499 }; 501 };
500 502
501 #endif // defined(ENABLE_GPU) 503 #endif // defined(ENABLE_GPU)
502 #endif // CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_ 504 #endif // CONTENT_RENDERER_GPU_WEBGRAPHICSCONTEXT3D_COMMAND_BUFFER_IMPL_H_
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