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Unified Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 788733003: Make addUniform take a precision (Closed) Base URL: https://skia.googlesource.com/skia.git@move_prec
Patch Set: rebase Created 6 years ago
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Index: src/gpu/effects/GrTextureDomain.cpp
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index c6a9a22a946183632bec88249c9208625fe1d12e..b5b9ae46d93a555c883e79946a62edf285a85877 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -56,8 +56,9 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder,
if (textureDomain.fIndex >= 0) {
uniName.appendS32(textureDomain.fIndex);
}
- fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec4f_GrSLType,
- uniName.c_str(), &name);
+ fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility,
+ kVec4f_GrSLType, kDefault_GrSLPrecision,
+ uniName.c_str(), &name);
fDomainName = name;
}
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