| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index f1f4a9fbb109ac53746c456c25ff43aad2344db6..0570305c335ec1e0427ca309400a865c3eae0100 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -58,8 +58,8 @@ public:
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec2f_GrSLType, "TextureSize",
|
| - &textureSizeUniName);
|
| + kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| + "TextureSize", &textureSizeUniName);
|
|
|
| fsBuilder->codeAppend("\tvec4 texColor = ");
|
| fsBuilder->appendTextureLookup(args.fSamplers[0],
|
| @@ -107,8 +107,8 @@ public:
|
| const char* luminanceUniName = NULL;
|
| // width, height, 1/(3*width)
|
| fLuminanceUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType, "Luminance",
|
| - &luminanceUniName);
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| + "Luminance", &luminanceUniName);
|
|
|
| fsBuilder->codeAppendf("\tuv = vec2(val, %s);\n", luminanceUniName);
|
| fsBuilder->codeAppend("\tvec4 gammaColor = ");
|
| @@ -297,8 +297,8 @@ public:
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec2f_GrSLType, "TextureSize",
|
| - &textureSizeUniName);
|
| + kVec2f_GrSLType, kDefault_GrSLPrecision,
|
| + "TextureSize", &textureSizeUniName);
|
|
|
| fsBuilder->codeAppend("vec4 texColor = ");
|
| fsBuilder->appendTextureLookup(args.fSamplers[0],
|
| @@ -474,8 +474,8 @@ public:
|
| const char* textureSizeUniName = NULL;
|
| // width, height, 1/(3*width)
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType, "TextureSize",
|
| - &textureSizeUniName);
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| + "TextureSize", &textureSizeUniName);
|
|
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
|
|
| @@ -555,8 +555,8 @@ public:
|
| const char* textColorUniName = NULL;
|
| // width, height, 1/(3*width)
|
| fTextColorUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType, "TextColor",
|
| - &textColorUniName);
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| + "TextColor", &textColorUniName);
|
|
|
| fsBuilder->codeAppendf("\tuv = vec2(val.x, %s.x);\n", textColorUniName);
|
| fsBuilder->codeAppend("\tvec4 gammaColor = ");
|
|
|