| Index: src/gpu/effects/GrDashingEffect.cpp
|
| diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
|
| index be1b5e5bb421ea116b07a3bdb1c50bf26bbd5544..53485f6ed71e643f82cbe20e3bcb0d1644102753 100644
|
| --- a/src/gpu/effects/GrDashingEffect.cpp
|
| +++ b/src/gpu/effects/GrDashingEffect.cpp
|
| @@ -539,9 +539,8 @@ void GLDashingCircleEffect::emitCode(const EmitArgs& args) {
|
| // The param uniforms, xyz, refer to circle radius - 0.5, cicles center x coord, and
|
| // the total interval length of the dash.
|
| fParamUniform = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec3f_GrSLType,
|
| - "params",
|
| - ¶mName);
|
| + kVec3f_GrSLType, kDefault_GrSLPrecision,
|
| + "params", ¶mName);
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
|
|
| @@ -762,13 +761,13 @@ void GLDashingLineEffect::emitCode(const EmitArgs& args) {
|
| // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bottom - 0.5),
|
| // respectively.
|
| fRectUniform = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kVec4f_GrSLType,
|
| + kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| "rect",
|
| &rectName);
|
| const char *intervalName;
|
| // The interval uniform's refers to the total length of the interval (on + off)
|
| fIntervalUniform = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| - kFloat_GrSLType,
|
| + kFloat_GrSLType, kDefault_GrSLPrecision,
|
| "interval",
|
| &intervalName);
|
|
|
|
|