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Unified Diff: src/effects/SkBlurMaskFilter.cpp

Issue 788733003: Make addUniform take a precision (Closed) Base URL: https://skia.googlesource.com/skia.git@move_prec
Patch Set: rebase Created 6 years ago
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Index: src/effects/SkBlurMaskFilter.cpp
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index f7174e921fa82b3f9a85ab50e38919bdcc6aa4fa..7692fe7473635de08a887e9e84655720cb9687a5 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -707,10 +707,12 @@ void GrGLRectBlurEffect::emitCode(GrGLFPBuilder* builder,
fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"proxyRect",
&rectName);
fProfileSizeUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType,
+ kDefault_GrSLPrecision,
"profileSize",
&profileSizeName);
@@ -1047,16 +1049,19 @@ void GrGLRRectBlurEffect::emitCode(GrGLFPBuilder* builder,
fProxyRectUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec4f_GrSLType,
+ kDefault_GrSLPrecision,
"proxyRect",
&rectName);
fCornerRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kFloat_GrSLType,
- "cornerRadius",
- &cornerRadiusName);
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
+ "cornerRadius",
+ &cornerRadiusName);
fBlurRadiusUniform = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kFloat_GrSLType,
- "blurRadius",
- &blurRadiusName);
+ kFloat_GrSLType,
+ kDefault_GrSLPrecision,
+ "blurRadius",
+ &blurRadiusName);
GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
const char* fragmentPos = fsBuilder->fragmentPosition();
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