Index: include/core/SkColorShader.h |
diff --git a/include/core/SkColorShader.h b/include/core/SkColorShader.h |
deleted file mode 100644 |
index dc45f2d6cb824bada2b1f3364225d9c42a7f4561..0000000000000000000000000000000000000000 |
--- a/include/core/SkColorShader.h |
+++ /dev/null |
@@ -1,78 +0,0 @@ |
-/* |
- * Copyright 2007 The Android Open Source Project |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
-#ifndef SkColorShader_DEFINED |
-#define SkColorShader_DEFINED |
- |
-#include "SkShader.h" |
- |
-/** \class SkColorShader |
- A Shader that represents a single color. In general, this effect can be |
- accomplished by just using the color field on the paint, but if an |
- actual shader object is needed, this provides that feature. |
-*/ |
-class SK_API SkColorShader : public SkShader { |
-public: |
- /** Create a ColorShader that ignores the color in the paint, and uses the |
- specified color. Note: like all shaders, at draw time the paint's alpha |
- will be respected, and is applied to the specified color. |
- */ |
- explicit SkColorShader(SkColor c); |
- |
- virtual bool isOpaque() const SK_OVERRIDE; |
- |
- virtual size_t contextSize() const SK_OVERRIDE { |
- return sizeof(ColorShaderContext); |
- } |
- |
- class ColorShaderContext : public SkShader::Context { |
- public: |
- ColorShaderContext(const SkColorShader& shader, const ContextRec&); |
- |
- virtual uint32_t getFlags() const SK_OVERRIDE; |
- virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; |
- virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE; |
- virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; |
- virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE; |
- |
- private: |
- SkPMColor fPMColor; |
- uint32_t fFlags; |
- uint16_t fColor16; |
- |
- typedef SkShader::Context INHERITED; |
- }; |
- |
- // we return false for this, use asAGradient |
- virtual BitmapType asABitmap(SkBitmap* outTexture, |
- SkMatrix* outMatrix, |
- TileMode xy[2]) const SK_OVERRIDE; |
- |
- virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; |
- |
- virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, |
- GrFragmentProcessor**) const SK_OVERRIDE; |
- |
- SK_TO_STRING_OVERRIDE() |
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) |
- |
-protected: |
- SkColorShader(SkReadBuffer&); |
- virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
- virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; |
- virtual bool onAsLuminanceColor(SkColor* lum) const SK_OVERRIDE { |
- *lum = fColor; |
- return true; |
- } |
- |
-private: |
- SkColor fColor; |
- |
- typedef SkShader INHERITED; |
-}; |
- |
-#endif |