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Unified Diff: include/core/SkColorShader.h

Issue 788533002: make SkColorShader private, use public factory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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Index: include/core/SkColorShader.h
diff --git a/include/core/SkColorShader.h b/include/core/SkColorShader.h
deleted file mode 100644
index dc45f2d6cb824bada2b1f3364225d9c42a7f4561..0000000000000000000000000000000000000000
--- a/include/core/SkColorShader.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/*
- * Copyright 2007 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkColorShader_DEFINED
-#define SkColorShader_DEFINED
-
-#include "SkShader.h"
-
-/** \class SkColorShader
- A Shader that represents a single color. In general, this effect can be
- accomplished by just using the color field on the paint, but if an
- actual shader object is needed, this provides that feature.
-*/
-class SK_API SkColorShader : public SkShader {
-public:
- /** Create a ColorShader that ignores the color in the paint, and uses the
- specified color. Note: like all shaders, at draw time the paint's alpha
- will be respected, and is applied to the specified color.
- */
- explicit SkColorShader(SkColor c);
-
- virtual bool isOpaque() const SK_OVERRIDE;
-
- virtual size_t contextSize() const SK_OVERRIDE {
- return sizeof(ColorShaderContext);
- }
-
- class ColorShaderContext : public SkShader::Context {
- public:
- ColorShaderContext(const SkColorShader& shader, const ContextRec&);
-
- virtual uint32_t getFlags() const SK_OVERRIDE;
- virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
- virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
- virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
- virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
-
- private:
- SkPMColor fPMColor;
- uint32_t fFlags;
- uint16_t fColor16;
-
- typedef SkShader::Context INHERITED;
- };
-
- // we return false for this, use asAGradient
- virtual BitmapType asABitmap(SkBitmap* outTexture,
- SkMatrix* outMatrix,
- TileMode xy[2]) const SK_OVERRIDE;
-
- virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
-
- virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*,
- GrFragmentProcessor**) const SK_OVERRIDE;
-
- SK_TO_STRING_OVERRIDE()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
-
-protected:
- SkColorShader(SkReadBuffer&);
- virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
- virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;
- virtual bool onAsLuminanceColor(SkColor* lum) const SK_OVERRIDE {
- *lum = fColor;
- return true;
- }
-
-private:
- SkColor fColor;
-
- typedef SkShader INHERITED;
-};
-
-#endif
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