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| 1 /* | |
| 2 * Copyright 2007 The Android Open Source Project | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkColorShader_DEFINED | |
| 9 #define SkColorShader_DEFINED | |
| 10 | |
| 11 #include "SkShader.h" | |
| 12 | |
| 13 /** \class SkColorShader | |
| 14 A Shader that represents a single color. In general, this effect can be | |
| 15 accomplished by just using the color field on the paint, but if an | |
| 16 actual shader object is needed, this provides that feature. | |
| 17 */ | |
| 18 class SK_API SkColorShader : public SkShader { | |
| 19 public: | |
| 20 /** Create a ColorShader that ignores the color in the paint, and uses the | |
| 21 specified color. Note: like all shaders, at draw time the paint's alpha | |
| 22 will be respected, and is applied to the specified color. | |
| 23 */ | |
| 24 explicit SkColorShader(SkColor c); | |
| 25 | |
| 26 virtual bool isOpaque() const SK_OVERRIDE; | |
| 27 | |
| 28 virtual size_t contextSize() const SK_OVERRIDE { | |
| 29 return sizeof(ColorShaderContext); | |
| 30 } | |
| 31 | |
| 32 class ColorShaderContext : public SkShader::Context { | |
| 33 public: | |
| 34 ColorShaderContext(const SkColorShader& shader, const ContextRec&); | |
| 35 | |
| 36 virtual uint32_t getFlags() const SK_OVERRIDE; | |
| 37 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; | |
| 38 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE
RRIDE; | |
| 39 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OV
ERRIDE; | |
| 40 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK
_OVERRIDE; | |
| 41 | |
| 42 private: | |
| 43 SkPMColor fPMColor; | |
| 44 uint32_t fFlags; | |
| 45 uint16_t fColor16; | |
| 46 | |
| 47 typedef SkShader::Context INHERITED; | |
| 48 }; | |
| 49 | |
| 50 // we return false for this, use asAGradient | |
| 51 virtual BitmapType asABitmap(SkBitmap* outTexture, | |
| 52 SkMatrix* outMatrix, | |
| 53 TileMode xy[2]) const SK_OVERRIDE; | |
| 54 | |
| 55 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; | |
| 56 | |
| 57 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*
, GrColor*, | |
| 58 GrFragmentProcessor**) const SK_OVERRIDE; | |
| 59 | |
| 60 SK_TO_STRING_OVERRIDE() | |
| 61 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) | |
| 62 | |
| 63 protected: | |
| 64 SkColorShader(SkReadBuffer&); | |
| 65 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | |
| 66 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | |
| 67 virtual bool onAsLuminanceColor(SkColor* lum) const SK_OVERRIDE { | |
| 68 *lum = fColor; | |
| 69 return true; | |
| 70 } | |
| 71 | |
| 72 private: | |
| 73 SkColor fColor; | |
| 74 | |
| 75 typedef SkShader INHERITED; | |
| 76 }; | |
| 77 | |
| 78 #endif | |
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