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Side by Side Diff: include/core/SkColorShader.h

Issue 788533002: make SkColorShader private, use public factory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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1 /*
2 * Copyright 2007 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkColorShader_DEFINED
9 #define SkColorShader_DEFINED
10
11 #include "SkShader.h"
12
13 /** \class SkColorShader
14 A Shader that represents a single color. In general, this effect can be
15 accomplished by just using the color field on the paint, but if an
16 actual shader object is needed, this provides that feature.
17 */
18 class SK_API SkColorShader : public SkShader {
19 public:
20 /** Create a ColorShader that ignores the color in the paint, and uses the
21 specified color. Note: like all shaders, at draw time the paint's alpha
22 will be respected, and is applied to the specified color.
23 */
24 explicit SkColorShader(SkColor c);
25
26 virtual bool isOpaque() const SK_OVERRIDE;
27
28 virtual size_t contextSize() const SK_OVERRIDE {
29 return sizeof(ColorShaderContext);
30 }
31
32 class ColorShaderContext : public SkShader::Context {
33 public:
34 ColorShaderContext(const SkColorShader& shader, const ContextRec&);
35
36 virtual uint32_t getFlags() const SK_OVERRIDE;
37 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
38 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE RRIDE;
39 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OV ERRIDE;
40 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK _OVERRIDE;
41
42 private:
43 SkPMColor fPMColor;
44 uint32_t fFlags;
45 uint16_t fColor16;
46
47 typedef SkShader::Context INHERITED;
48 };
49
50 // we return false for this, use asAGradient
51 virtual BitmapType asABitmap(SkBitmap* outTexture,
52 SkMatrix* outMatrix,
53 TileMode xy[2]) const SK_OVERRIDE;
54
55 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
56
57 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix* , GrColor*,
58 GrFragmentProcessor**) const SK_OVERRIDE;
59
60 SK_TO_STRING_OVERRIDE()
61 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
62
63 protected:
64 SkColorShader(SkReadBuffer&);
65 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
66 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_ OVERRIDE;
67 virtual bool onAsLuminanceColor(SkColor* lum) const SK_OVERRIDE {
68 *lum = fColor;
69 return true;
70 }
71
72 private:
73 SkColor fColor;
74
75 typedef SkShader INHERITED;
76 };
77
78 #endif
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