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1 /* | |
2 * Copyright 2007 The Android Open Source Project | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef SkColorShader_DEFINED | |
9 #define SkColorShader_DEFINED | |
10 | |
11 #include "SkShader.h" | |
12 | |
13 /** \class SkColorShader | |
14 A Shader that represents a single color. In general, this effect can be | |
15 accomplished by just using the color field on the paint, but if an | |
16 actual shader object is needed, this provides that feature. | |
17 */ | |
18 class SK_API SkColorShader : public SkShader { | |
19 public: | |
20 /** Create a ColorShader that ignores the color in the paint, and uses the | |
21 specified color. Note: like all shaders, at draw time the paint's alpha | |
22 will be respected, and is applied to the specified color. | |
23 */ | |
24 explicit SkColorShader(SkColor c); | |
25 | |
26 virtual bool isOpaque() const SK_OVERRIDE; | |
27 | |
28 virtual size_t contextSize() const SK_OVERRIDE { | |
29 return sizeof(ColorShaderContext); | |
30 } | |
31 | |
32 class ColorShaderContext : public SkShader::Context { | |
33 public: | |
34 ColorShaderContext(const SkColorShader& shader, const ContextRec&); | |
35 | |
36 virtual uint32_t getFlags() const SK_OVERRIDE; | |
37 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; | |
38 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVE
RRIDE; | |
39 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OV
ERRIDE; | |
40 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK
_OVERRIDE; | |
41 | |
42 private: | |
43 SkPMColor fPMColor; | |
44 uint32_t fFlags; | |
45 uint16_t fColor16; | |
46 | |
47 typedef SkShader::Context INHERITED; | |
48 }; | |
49 | |
50 // we return false for this, use asAGradient | |
51 virtual BitmapType asABitmap(SkBitmap* outTexture, | |
52 SkMatrix* outMatrix, | |
53 TileMode xy[2]) const SK_OVERRIDE; | |
54 | |
55 virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; | |
56 | |
57 virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*
, GrColor*, | |
58 GrFragmentProcessor**) const SK_OVERRIDE; | |
59 | |
60 SK_TO_STRING_OVERRIDE() | |
61 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader) | |
62 | |
63 protected: | |
64 SkColorShader(SkReadBuffer&); | |
65 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | |
66 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | |
67 virtual bool onAsLuminanceColor(SkColor* lum) const SK_OVERRIDE { | |
68 *lum = fColor; | |
69 return true; | |
70 } | |
71 | |
72 private: | |
73 SkColor fColor; | |
74 | |
75 typedef SkShader INHERITED; | |
76 }; | |
77 | |
78 #endif | |
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