| Index: dm/README
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| -DM (Diamond Master, a.k.a Dungeon master, a.k.a GM 2).
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| -
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| -DM is like GM, but multithreaded. It doesn't do everything GM does.
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| -
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| -DM's design is based around Tasks and a TaskRunner.
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| -
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| -A Task represents an independent unit of work that might fail. We make a task
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| -for each GM/configuration pair we want to run. Tasks can kick off new tasks
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| -themselves. For example, a CpuTask can kick off a ReplayTask to make sure
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| -recording and playing back an SkPicture gives the same result as direct
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| -rendering.
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| -
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| -The TaskRunner runs all tasks on one of two threadpools, whose sizes are
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| -configurable by --cpuThreads and --gpuThreads. Ideally we'd run these on a
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| -single threadpool but it can swamp the GPU if we shove too much work into it at
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| -once. --cpuThreads defaults to the number of cores on the machine.
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| ---gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.
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| -
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| -So the main flow of DM is:
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| -
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| - for each GM:
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| - for each configuration:
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| - kick off a new task
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| - < tasks run, maybe fail, and maybe kick off new tasks >
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| - wait for all tasks to finish
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| - report failures
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| -
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