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| 1 DM (Diamond Master, a.k.a Dungeon master, a.k.a GM 2). | |
| 2 | |
| 3 DM is like GM, but multithreaded. It doesn't do everything GM does. | |
| 4 | |
| 5 DM's design is based around Tasks and a TaskRunner. | |
| 6 | |
| 7 A Task represents an independent unit of work that might fail. We make a task | |
| 8 for each GM/configuration pair we want to run. Tasks can kick off new tasks | |
| 9 themselves. For example, a CpuTask can kick off a ReplayTask to make sure | |
| 10 recording and playing back an SkPicture gives the same result as direct | |
| 11 rendering. | |
| 12 | |
| 13 The TaskRunner runs all tasks on one of two threadpools, whose sizes are | |
| 14 configurable by --cpuThreads and --gpuThreads. Ideally we'd run these on a | |
| 15 single threadpool but it can swamp the GPU if we shove too much work into it at | |
| 16 once. --cpuThreads defaults to the number of cores on the machine. | |
| 17 --gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster. | |
| 18 | |
| 19 So the main flow of DM is: | |
| 20 | |
| 21 for each GM: | |
| 22 for each configuration: | |
| 23 kick off a new task | |
| 24 < tasks run, maybe fail, and maybe kick off new tasks > | |
| 25 wait for all tasks to finish | |
| 26 report failures | |
| 27 | |
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