| Index: src/core/SkPictureShader.cpp
|
| diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
|
| index 198a2a9e497602b24e0ed7b5ed4a9f66c9899a19..fb05597db853d18b1497fe3c91e7e361606d03b2 100644
|
| --- a/src/core/SkPictureShader.cpp
|
| +++ b/src/core/SkPictureShader.cpp
|
| @@ -77,7 +77,14 @@ struct BitmapShaderRec : public SkResourceCache::Rec {
|
| SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>*>(contextShader);
|
|
|
| result->reset(SkRef(rec.fShader.get()));
|
| - return true;
|
| +
|
| + SkBitmap tile;
|
| + rec.fShader.get()->asABitmap(&tile, NULL, NULL);
|
| + // FIXME: this doesn't protect the pixels from being discarded as soon as we unlock.
|
| + // Should be handled via a pixel ref generator instead
|
| + // (https://code.google.com/p/skia/issues/detail?id=3220).
|
| + SkAutoLockPixels alp(tile, true);
|
| + return tile.getPixels() != NULL;
|
| }
|
| };
|
|
|
|
|