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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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70 virtual const Key& getKey() const SK_OVERRIDE { return fKey; } | 70 virtual const Key& getKey() const SK_OVERRIDE { return fKey; } |
71 virtual size_t bytesUsed() const SK_OVERRIDE { | 71 virtual size_t bytesUsed() const SK_OVERRIDE { |
72 return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes; | 72 return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes; |
73 } | 73 } |
74 | 74 |
75 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader
) { | 75 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader
) { |
76 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec
); | 76 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec
); |
77 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>
*>(contextShader); | 77 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>
*>(contextShader); |
78 | 78 |
79 result->reset(SkRef(rec.fShader.get())); | 79 result->reset(SkRef(rec.fShader.get())); |
80 return true; | 80 |
| 81 SkBitmap tile; |
| 82 rec.fShader.get()->asABitmap(&tile, NULL, NULL); |
| 83 // FIXME: this doesn't protect the pixels from being discarded as soon a
s we unlock. |
| 84 // Should be handled via a pixel ref generator instead |
| 85 // (https://code.google.com/p/skia/issues/detail?id=3220). |
| 86 SkAutoLockPixels alp(tile, true); |
| 87 return tile.getPixels() != NULL; |
81 } | 88 } |
82 }; | 89 }; |
83 | 90 |
84 static bool cache_try_alloc_pixels(SkBitmap* bitmap) { | 91 static bool cache_try_alloc_pixels(SkBitmap* bitmap) { |
85 SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator(); | 92 SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator(); |
86 | 93 |
87 return NULL != allocator | 94 return NULL != allocator |
88 ? allocator->allocPixelRef(bitmap, NULL) | 95 ? allocator->allocPixelRef(bitmap, NULL) |
89 : bitmap->tryAllocPixels(); | 96 : bitmap->tryAllocPixels(); |
90 } | 97 } |
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288 } | 295 } |
289 return bitmapShader->asFragmentProcessor(context, paint, NULL, paintColor, f
p); | 296 return bitmapShader->asFragmentProcessor(context, paint, NULL, paintColor, f
p); |
290 } | 297 } |
291 #else | 298 #else |
292 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix*, GrColor*, | 299 bool SkPictureShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMa
trix*, GrColor*, |
293 GrFragmentProcessor**) const { | 300 GrFragmentProcessor**) const { |
294 SkDEBUGFAIL("Should not call in GPU-less build"); | 301 SkDEBUGFAIL("Should not call in GPU-less build"); |
295 return false; | 302 return false; |
296 } | 303 } |
297 #endif | 304 #endif |
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