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Unified Diff: bower_components/web-animations-js/test/testcases/test-player-finish-event.html

Issue 786953007: npm_modules: Fork bower_components into Polymer 0.4.0 and 0.5.0 versions (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: Created 5 years, 11 months ago
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Index: bower_components/web-animations-js/test/testcases/test-player-finish-event.html
diff --git a/bower_components/web-animations-js/test/testcases/test-player-finish-event.html b/bower_components/web-animations-js/test/testcases/test-player-finish-event.html
deleted file mode 100644
index f8d646e05e62deec4f40087be97e512d8b7dd75e..0000000000000000000000000000000000000000
--- a/bower_components/web-animations-js/test/testcases/test-player-finish-event.html
+++ /dev/null
@@ -1,101 +0,0 @@
-<!--
-Copyright 2014 Google Inc. All Rights Reserved.
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
--->
-
-<!DOCTYPE html><meta charset="UTF-8">
-<script src="../bootstrap.js"></script>
-<script>
-'use strict';
-
-function createPlayer() {
- return document.timeline.play(new Animation(null, null, 200));
-}
-
-function assertFinishEvents(description, player, expectedEvents) {
- var i = 0;
-
- expectedEvents.forEach(function (expectedEvent, expectedIndex) {
- var asyncTestHandle = async_test(description + ', t=' + expectedEvent.timelineTime);
- // Testharness quirk: async_test won't time out if step is never called.
- at(expectedEvent.timelineTime, function() {asyncTestHandle.step(function() {});});
- player.addEventListener('finish', function(event) {
- if (i === expectedIndex) {
- asyncTestHandle.step(function() {
- assert_equals(event.currentTime, expectedEvent.currentTime, 'event.currentTime');
- assert_equals(event.timelineTime, expectedEvent.timelineTime, 'event.timelineTime');
- assert_equals(event.target, player, 'event.target');
- assert_approx_equals(document.timeline.currentTime, expectedEvent.timelineTime, 50, 'timeline.currentTime');
- });
- asyncTestHandle.done();
- }
- });
- });
-
- player.addEventListener('finish', function(event) {
- if (i >= expectedEvents.length) {
- test(function() {assert_true(false);}, 'More than ' + expectedEvents.length + ' events fired for test "' + description + '"');
- }
- i++;
- });
-}
-
-var player;
-
-player = createPlayer();
-assertFinishEvents('Players should fire finished events when they complete', player, [
- {timelineTime: 200, currentTime: 200},
-]);
-
-player = createPlayer();
-player.source = null;
-assertFinishEvents('A player with no source should report finished on the next sample', player, [
- {timelineTime: 0, currentTime: 0},
-]);
-
-player = createPlayer();
-player.currentTime = 200;
-assertFinishEvents('Jumping to the end of a player\'s animation should fire the finish event', player, [
- {timelineTime: 0, currentTime: 200},
-]);
-
-player = createPlayer();
-player.currentTime = 200;
-player.currentTime = 1;
-player.currentTime = 200;
-assertFinishEvents('Jumping to the end of a player\'s animation twice should fire the finish event once', player, [
- {timelineTime: 0, currentTime: 200},
-]);
-
-var jumpingPlayer = createPlayer();
-jumpingPlayer.currentTime = 200;
-at(100, function() {jumpingPlayer.currentTime = 100;});
-at(200, function() {jumpingPlayer.currentTime = 200;});
-assertFinishEvents('Jumping to the end of a player\'s animation twice on different frames should fire the finish event twice', jumpingPlayer, [
- {timelineTime: 0, currentTime: 200},
- {timelineTime: 200, currentTime: 200},
-]);
-
-var reversedPlayer = createPlayer();
-reversedPlayer.currentTime = 100;
-reversedPlayer.reverse();
-assertFinishEvents('Reversed players should fire finish events when they reach the start of their animation', reversedPlayer, [
- {timelineTime: 100, currentTime: 0},
-]);
-
-// Force the test harness to sample periodically.
-for (var t = 0; t < 500; t += 100) {
- at(t, function() {});
-}
-</script>

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