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1 <!-- | |
2 Copyright 2014 Google Inc. All Rights Reserved. | |
3 | |
4 Licensed under the Apache License, Version 2.0 (the "License"); | |
5 you may not use this file except in compliance with the License. | |
6 You may obtain a copy of the License at | |
7 | |
8 http://www.apache.org/licenses/LICENSE-2.0 | |
9 | |
10 Unless required by applicable law or agreed to in writing, software | |
11 distributed under the License is distributed on an "AS IS" BASIS, | |
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
13 See the License for the specific language governing permissions and | |
14 limitations under the License. | |
15 --> | |
16 | |
17 <!DOCTYPE html><meta charset="UTF-8"> | |
18 <script src="../bootstrap.js"></script> | |
19 <script> | |
20 'use strict'; | |
21 | |
22 function createPlayer() { | |
23 return document.timeline.play(new Animation(null, null, 200)); | |
24 } | |
25 | |
26 function assertFinishEvents(description, player, expectedEvents) { | |
27 var i = 0; | |
28 | |
29 expectedEvents.forEach(function (expectedEvent, expectedIndex) { | |
30 var asyncTestHandle = async_test(description + ', t=' + expectedEvent.timeli
neTime); | |
31 // Testharness quirk: async_test won't time out if step is never called. | |
32 at(expectedEvent.timelineTime, function() {asyncTestHandle.step(function() {
});}); | |
33 player.addEventListener('finish', function(event) { | |
34 if (i === expectedIndex) { | |
35 asyncTestHandle.step(function() { | |
36 assert_equals(event.currentTime, expectedEvent.currentTime, 'event.cur
rentTime'); | |
37 assert_equals(event.timelineTime, expectedEvent.timelineTime, 'event.t
imelineTime'); | |
38 assert_equals(event.target, player, 'event.target'); | |
39 assert_approx_equals(document.timeline.currentTime, expectedEvent.time
lineTime, 50, 'timeline.currentTime'); | |
40 }); | |
41 asyncTestHandle.done(); | |
42 } | |
43 }); | |
44 }); | |
45 | |
46 player.addEventListener('finish', function(event) { | |
47 if (i >= expectedEvents.length) { | |
48 test(function() {assert_true(false);}, 'More than ' + expectedEvents.lengt
h + ' events fired for test "' + description + '"'); | |
49 } | |
50 i++; | |
51 }); | |
52 } | |
53 | |
54 var player; | |
55 | |
56 player = createPlayer(); | |
57 assertFinishEvents('Players should fire finished events when they complete', pla
yer, [ | |
58 {timelineTime: 200, currentTime: 200}, | |
59 ]); | |
60 | |
61 player = createPlayer(); | |
62 player.source = null; | |
63 assertFinishEvents('A player with no source should report finished on the next s
ample', player, [ | |
64 {timelineTime: 0, currentTime: 0}, | |
65 ]); | |
66 | |
67 player = createPlayer(); | |
68 player.currentTime = 200; | |
69 assertFinishEvents('Jumping to the end of a player\'s animation should fire the
finish event', player, [ | |
70 {timelineTime: 0, currentTime: 200}, | |
71 ]); | |
72 | |
73 player = createPlayer(); | |
74 player.currentTime = 200; | |
75 player.currentTime = 1; | |
76 player.currentTime = 200; | |
77 assertFinishEvents('Jumping to the end of a player\'s animation twice should fir
e the finish event once', player, [ | |
78 {timelineTime: 0, currentTime: 200}, | |
79 ]); | |
80 | |
81 var jumpingPlayer = createPlayer(); | |
82 jumpingPlayer.currentTime = 200; | |
83 at(100, function() {jumpingPlayer.currentTime = 100;}); | |
84 at(200, function() {jumpingPlayer.currentTime = 200;}); | |
85 assertFinishEvents('Jumping to the end of a player\'s animation twice on differe
nt frames should fire the finish event twice', jumpingPlayer, [ | |
86 {timelineTime: 0, currentTime: 200}, | |
87 {timelineTime: 200, currentTime: 200}, | |
88 ]); | |
89 | |
90 var reversedPlayer = createPlayer(); | |
91 reversedPlayer.currentTime = 100; | |
92 reversedPlayer.reverse(); | |
93 assertFinishEvents('Reversed players should fire finish events when they reach t
he start of their animation', reversedPlayer, [ | |
94 {timelineTime: 100, currentTime: 0}, | |
95 ]); | |
96 | |
97 // Force the test harness to sample periodically. | |
98 for (var t = 0; t < 500; t += 100) { | |
99 at(t, function() {}); | |
100 } | |
101 </script> | |
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