Index: polymer_0.5.0/bower_components/web-animations-js/src/matrix-interpolation.js |
diff --git a/polymer_0.5.0/bower_components/web-animations-js/src/matrix-interpolation.js b/polymer_0.5.0/bower_components/web-animations-js/src/matrix-interpolation.js |
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index 0000000000000000000000000000000000000000..7edd4646018c0300d903c30da40a6d8f439da7e9 |
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@@ -0,0 +1,130 @@ |
+// Copyright 2014 Google Inc. All rights reserved. |
+// |
+// Licensed under the Apache License, Version 2.0 (the "License"); |
+// you may not use this file except in compliance with the License. |
+// You may obtain a copy of the License at |
+// |
+// http://www.apache.org/licenses/LICENSE-2.0 |
+// |
+// Unless required by applicable law or agreed to in writing, software |
+// distributed under the License is distributed on an "AS IS" BASIS, |
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+// See the License for the specific language governing permissions and |
+// limitations under the License. |
+ |
+(function(scope, testing) { |
+ var composeMatrix = (function() { |
+ function multiply(a, b) { |
+ var result = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]; |
+ for (var i = 0; i < 4; i++) { |
+ for (var j = 0; j < 4; j++) { |
+ for (var k = 0; k < 4; k++) { |
+ result[i][j] += b[i][k] * a[k][j]; |
+ } |
+ } |
+ } |
+ return result; |
+ } |
+ |
+ function is2D(m) { |
+ return ( |
+ m[0][2] == 0 && |
+ m[0][3] == 0 && |
+ m[1][2] == 0 && |
+ m[1][3] == 0 && |
+ m[2][0] == 0 && |
+ m[2][1] == 0 && |
+ m[2][2] == 1 && |
+ m[2][3] == 0 && |
+ m[3][2] == 0 && |
+ m[3][3] == 1); |
+ } |
+ |
+ function composeMatrix(translate, scale, skew, quat, perspective) { |
+ var matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; |
+ |
+ for (var i = 0; i < 4; i++) { |
+ matrix[i][3] = perspective[i]; |
+ } |
+ |
+ for (var i = 0; i < 3; i++) { |
+ for (var j = 0; j < 3; j++) { |
+ matrix[3][i] += translate[j] * matrix[j][i]; |
+ } |
+ } |
+ |
+ var x = quat[0], y = quat[1], z = quat[2], w = quat[3]; |
+ |
+ var rotMatrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; |
+ |
+ rotMatrix[0][0] = 1 - 2 * (y * y + z * z); |
+ rotMatrix[0][1] = 2 * (x * y - z * w); |
+ rotMatrix[0][2] = 2 * (x * z + y * w); |
+ rotMatrix[1][0] = 2 * (x * y + z * w); |
+ rotMatrix[1][1] = 1 - 2 * (x * x + z * z); |
+ rotMatrix[1][2] = 2 * (y * z - x * w); |
+ rotMatrix[2][0] = 2 * (x * z - y * w); |
+ rotMatrix[2][1] = 2 * (y * z + x * w); |
+ rotMatrix[2][2] = 1 - 2 * (x * x + y * y); |
+ |
+ matrix = multiply(matrix, rotMatrix); |
+ |
+ var temp = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; |
+ if (skew[2]) { |
+ temp[2][1] = skew[2]; |
+ matrix = multiply(matrix, temp); |
+ } |
+ |
+ if (skew[1]) { |
+ temp[2][1] = 0; |
+ temp[2][0] = skew[0]; |
+ matrix = multiply(matrix, temp); |
+ } |
+ |
+ if (skew[0]) { |
+ temp[2][0] = 0; |
+ temp[1][0] = skew[0]; |
+ matrix = multiply(matrix, temp); |
+ } |
+ |
+ for (var i = 0; i < 3; i++) { |
+ for (var j = 0; j < 3; j++) { |
+ matrix[i][j] *= scale[i]; |
+ } |
+ } |
+ |
+ if (is2D(matrix)) { |
+ return [matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[3][0], matrix[3][1]]; |
+ } |
+ return matrix[0].concat(matrix[1], matrix[2], matrix[3]); |
+ } |
+ return composeMatrix; |
+ })(); |
+ |
+ function clamp(x, min, max) { |
+ return Math.max(Math.min(x, max), min); |
+ }; |
+ |
+ function quat(fromQ, toQ, f) { |
+ var product = scope.dot(fromQ, toQ); |
+ product = clamp(product, -1.0, 1.0); |
+ |
+ var quat = []; |
+ if (product === 1.0) { |
+ quat = fromQ; |
+ } else { |
+ var theta = Math.acos(product); |
+ var w = Math.sin(f * theta) * 1 / Math.sqrt(1 - product * product); |
+ |
+ for (var i = 0; i < 4; i++) { |
+ quat.push(fromQ[i] * (Math.cos(f * theta) - product * w) + |
+ toQ[i] * w); |
+ } |
+ } |
+ return quat; |
+ } |
+ |
+ scope.composeMatrix = composeMatrix; |
+ scope.quat = quat; |
+ |
+})(webAnimationsMinifill, webAnimationsTesting); |