| Index: polymer_0.5.0/bower_components/web-animations-js/src/matrix-interpolation.js | 
| diff --git a/polymer_0.5.0/bower_components/web-animations-js/src/matrix-interpolation.js b/polymer_0.5.0/bower_components/web-animations-js/src/matrix-interpolation.js | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..7edd4646018c0300d903c30da40a6d8f439da7e9 | 
| --- /dev/null | 
| +++ b/polymer_0.5.0/bower_components/web-animations-js/src/matrix-interpolation.js | 
| @@ -0,0 +1,130 @@ | 
| +// Copyright 2014 Google Inc. All rights reserved. | 
| +// | 
| +// Licensed under the Apache License, Version 2.0 (the "License"); | 
| +// you may not use this file except in compliance with the License. | 
| +//   You may obtain a copy of the License at | 
| +// | 
| +// http://www.apache.org/licenses/LICENSE-2.0 | 
| +// | 
| +// Unless required by applicable law or agreed to in writing, software | 
| +// distributed under the License is distributed on an "AS IS" BASIS, | 
| +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| +//   See the License for the specific language governing permissions and | 
| +// limitations under the License. | 
| + | 
| +(function(scope, testing) { | 
| +  var composeMatrix = (function() { | 
| +    function multiply(a, b) { | 
| +      var result = [[0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]; | 
| +      for (var i = 0; i < 4; i++) { | 
| +        for (var j = 0; j < 4; j++) { | 
| +          for (var k = 0; k < 4; k++) { | 
| +            result[i][j] += b[i][k] * a[k][j]; | 
| +          } | 
| +        } | 
| +      } | 
| +      return result; | 
| +    } | 
| + | 
| +    function is2D(m) { | 
| +      return ( | 
| +          m[0][2] == 0 && | 
| +          m[0][3] == 0 && | 
| +          m[1][2] == 0 && | 
| +          m[1][3] == 0 && | 
| +          m[2][0] == 0 && | 
| +          m[2][1] == 0 && | 
| +          m[2][2] == 1 && | 
| +          m[2][3] == 0 && | 
| +          m[3][2] == 0 && | 
| +          m[3][3] == 1); | 
| +    } | 
| + | 
| +    function composeMatrix(translate, scale, skew, quat, perspective) { | 
| +      var matrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; | 
| + | 
| +      for (var i = 0; i < 4; i++) { | 
| +        matrix[i][3] = perspective[i]; | 
| +      } | 
| + | 
| +      for (var i = 0; i < 3; i++) { | 
| +        for (var j = 0; j < 3; j++) { | 
| +          matrix[3][i] += translate[j] * matrix[j][i]; | 
| +        } | 
| +      } | 
| + | 
| +      var x = quat[0], y = quat[1], z = quat[2], w = quat[3]; | 
| + | 
| +      var rotMatrix = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; | 
| + | 
| +      rotMatrix[0][0] = 1 - 2 * (y * y + z * z); | 
| +      rotMatrix[0][1] = 2 * (x * y - z * w); | 
| +      rotMatrix[0][2] = 2 * (x * z + y * w); | 
| +      rotMatrix[1][0] = 2 * (x * y + z * w); | 
| +      rotMatrix[1][1] = 1 - 2 * (x * x + z * z); | 
| +      rotMatrix[1][2] = 2 * (y * z - x * w); | 
| +      rotMatrix[2][0] = 2 * (x * z - y * w); | 
| +      rotMatrix[2][1] = 2 * (y * z + x * w); | 
| +      rotMatrix[2][2] = 1 - 2 * (x * x + y * y); | 
| + | 
| +      matrix = multiply(matrix, rotMatrix); | 
| + | 
| +      var temp = [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]; | 
| +      if (skew[2]) { | 
| +        temp[2][1] = skew[2]; | 
| +        matrix = multiply(matrix, temp); | 
| +      } | 
| + | 
| +      if (skew[1]) { | 
| +        temp[2][1] = 0; | 
| +        temp[2][0] = skew[0]; | 
| +        matrix = multiply(matrix, temp); | 
| +      } | 
| + | 
| +      if (skew[0]) { | 
| +        temp[2][0] = 0; | 
| +        temp[1][0] = skew[0]; | 
| +        matrix = multiply(matrix, temp); | 
| +      } | 
| + | 
| +      for (var i = 0; i < 3; i++) { | 
| +        for (var j = 0; j < 3; j++) { | 
| +          matrix[i][j] *= scale[i]; | 
| +        } | 
| +      } | 
| + | 
| +      if (is2D(matrix)) { | 
| +        return [matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[3][0], matrix[3][1]]; | 
| +      } | 
| +      return matrix[0].concat(matrix[1], matrix[2], matrix[3]); | 
| +    } | 
| +    return composeMatrix; | 
| +  })(); | 
| + | 
| +  function clamp(x, min, max) { | 
| +    return Math.max(Math.min(x, max), min); | 
| +  }; | 
| + | 
| +  function quat(fromQ, toQ, f) { | 
| +    var product = scope.dot(fromQ, toQ); | 
| +    product = clamp(product, -1.0, 1.0); | 
| + | 
| +    var quat = []; | 
| +    if (product === 1.0) { | 
| +      quat = fromQ; | 
| +    } else { | 
| +      var theta = Math.acos(product); | 
| +      var w = Math.sin(f * theta) * 1 / Math.sqrt(1 - product * product); | 
| + | 
| +      for (var i = 0; i < 4; i++) { | 
| +        quat.push(fromQ[i] * (Math.cos(f * theta) - product * w) + | 
| +                  toQ[i] * w); | 
| +      } | 
| +    } | 
| +    return quat; | 
| +  } | 
| + | 
| +  scope.composeMatrix = composeMatrix; | 
| +  scope.quat = quat; | 
| + | 
| +})(webAnimationsMinifill, webAnimationsTesting); | 
|  |