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Unified Diff: polymer_0.5.0/bower_components/web-animations-js/src/maxifill-player.js

Issue 786953007: npm_modules: Fork bower_components into Polymer 0.4.0 and 0.5.0 versions (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: Created 5 years, 12 months ago
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Index: polymer_0.5.0/bower_components/web-animations-js/src/maxifill-player.js
diff --git a/polymer_0.5.0/bower_components/web-animations-js/src/maxifill-player.js b/polymer_0.5.0/bower_components/web-animations-js/src/maxifill-player.js
new file mode 100644
index 0000000000000000000000000000000000000000..3b83cd0f3bedc1f50ecae1c372d6dbc1dc74d16b
--- /dev/null
+++ b/polymer_0.5.0/bower_components/web-animations-js/src/maxifill-player.js
@@ -0,0 +1,162 @@
+// Copyright 2014 Google Inc. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+(function(shared, scope, testing) {
+ scope.Player = function(source) {
+ this.source = source;
+ if (source) {
+ // FIXME: detach existing player.
+ source.player = this;
+ }
+ this._isGroup = false;
+ this._player = null;
+ this._childPlayers = [];
+ this._callback = null;
+ this._rebuildUnderlyingPlayer();
+ // Players are constructed in the idle state.
+ this._player.cancel();
+ };
+
+ // TODO: add a source getter/setter
+ scope.Player.prototype = {
+ _rebuildUnderlyingPlayer: function() {
+ if (this._player) {
+ this._player.cancel();
+ this._player = null;
+ }
+
+ if (!this.source || this.source instanceof window.Animation) {
+ this._player = scope.newUnderlyingPlayerForAnimation(this.source);
+ scope.bindPlayerForAnimation(this);
+ }
+ if (this.source instanceof window.AnimationSequence || this.source instanceof window.AnimationGroup) {
+ this._player = scope.newUnderlyingPlayerForGroup(this.source);
+ scope.bindPlayerForGroup(this);
+ }
+
+ // FIXME: move existing currentTime/startTime/playState to new player
+ },
+ get paused() {
+ return this._player.paused;
+ },
+ get playState() {
+ return this._player.playState;
+ },
+ get onfinish() {
+ return this._onfinish;
+ },
+ set onfinish(v) {
+ if (typeof v == 'function') {
+ this._onfinish = v;
+ this._player.onfinish = (function(e) {
+ e.target = this;
+ v.call(this, e);
+ }).bind(this);
+ } else {
+ this._player.onfinish = v;
+ this.onfinish = this._player.onfinish;
+ }
+ },
+ get currentTime() {
+ return this._player.currentTime;
+ },
+ set currentTime(v) {
+ this._player.currentTime = v;
+ this._register();
+ this._forEachChild(function(child, offset) {
+ child.currentTime = v - offset;
+ });
+ },
+ get startTime() {
+ return this._player.startTime;
+ },
+ set startTime(v) {
+ this._player.startTime = v;
+ this._register();
+ this._forEachChild(function(child, offset) {
+ child.startTime = v + offset;
+ });
+ },
+ get playbackRate() {
+ return this._player.playbackRate;
+ },
+ get finished() {
+ return this._player.finished;
+ },
+ play: function() {
+ this._player.play();
+ this._register();
+ scope.awaitStartTime(this);
+ this._forEachChild(function(child) {
+ var time = child.currentTime;
+ child.play();
+ child.currentTime = time;
+ });
+ },
+ pause: function() {
+ this._player.pause();
+ this._register();
+ this._forEachChild(function(child) {
+ child.pause();
+ });
+ },
+ finish: function() {
+ this._player.finish();
+ this._register();
+ // TODO: child players??
+ },
+ cancel: function() {
+ this._player.cancel();
+ this._register();
+ this._removePlayers();
+ },
+ reverse: function() {
+ this._player.reverse();
+ scope.awaitStartTime(this);
+ this._register();
+ this._forEachChild(function(child, offset) {
+ child.reverse();
+ child.startTime = this.startTime + offset * this.playbackRate;
+ child.currentTime = this.currentTime + offset * this.playbackRate;
+ });
+ },
+ addEventListener: function(type, handler) {
+ var wrapped = handler;
+ if (typeof handler == 'function') {
+ wrapped = (function(e) {
+ e.target = this;
+ handler.call(this, e);
+ }).bind(this);
+ handler._wrapper = wrapped;
+ }
+ this._player.addEventListener(type, wrapped);
+ },
+ removeEventListener: function(type, handler) {
+ this._player.removeEventListener(type, (handler && handler._wrapper) || handler);
+ },
+ _removePlayers: function() {
+ while (this._childPlayers.length)
+ this._childPlayers.pop().cancel();
+ },
+ _forEachChild: function(f) {
+ var offset = 0;
+ this._childPlayers.forEach(function(child) {
+ f.call(this, child, offset);
+ if (this.source instanceof window.AnimationSequence)
+ offset += child.source.activeDuration;
+ }.bind(this));
+ },
+ };
+
+})(webAnimationsShared, webAnimationsMaxifill, webAnimationsTesting);

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