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+### 1.0.1 - *November 26 2014* |
+ |
+ * Players should be constructed in idle state |
+ * `play()` and `reverse()` should not force a start times |
+ * Add `requestAnimationFrame` ids and `cancelAnimationFrame` |
+ |
+### 1.0.0 — *November 21 2014* |
+ |
+ The web-animations-js hackers are pleased to announce the release of |
+ a new codebase for the Web Animations Polyfill: |
+ https://github.com/web-animations/web-animations-js |
+ |
+ The previous polyfill has been moved to: |
+ https://github.com/web-animations/web-animations-js-legacy |
+ |
+ The new codebase is focused on code-size -- our smallest target is |
+ now only 33kb or 11kb after gzip. |
+ |
+ We've implemented native fallback. If the target browser provides |
+ Web Animations features natively, the Polyfill will use them. |
+ |
+ We now provide three different build targets: |
+ |
+ `web-animations.min.js` - Tracks the Web Animations features that |
+ are supported natively in browsers. Today that means Element.animate |
+ and Playback Control in Chrome. If you’re not sure what features you |
+ will need, start with this. |
+ |
+ `web-animations-next.min.js` - All of web-animations.min.js plus |
+ features that are still undergoing discussion or have yet to be |
+ implemented natively. |
+ |
+ `web-animations-next-lite.min.js` - A cut down version of |
+ web-animations-next, removes several lesser used property handlers |
+ and some of the larger and less used features such as matrix |
+ interpolation/decomposition. |
+ |
+ Not all features of the previous polyfill have been ported to the |
+ new codebase; most notably mutation of Animations and Groups and |
+ Additive Animations are not yet supported. These features are still |
+ important and will be implemented in the coming weeks. |