Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index dc613b986587c6cd5b8008a8453ebc37db29d07f..03b851f3a3f120f87dfa76690fc8cdf36d6c3e41 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -88,6 +88,8 @@ GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenumVer |
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenumVertexAttribute pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenumVertexPointer pname, void** pointer); |
GL_APICALL void GL_APIENTRY glHint (GLenumHintTarget target, GLenumHintMode mode); |
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenumFrameBufferTarget target, GLsizeiNotNegative count, const GLenum* attachments); |
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenumFrameBufferTarget target, GLsizeiNotNegative count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); |
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLidBuffer buffer); |
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenumCapability cap); |
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLidFramebuffer framebuffer); |
@@ -99,6 +101,7 @@ GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLintPixelStoreAlignment param); |
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); |
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pixels); |
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTarget target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |