| Index: gpu/command_buffer/client/share_group.cc
|
| diff --git a/gpu/command_buffer/client/share_group.cc b/gpu/command_buffer/client/share_group.cc
|
| index c7e3845607d73d0bb669ce5912de82bfdcab5eaf..b5261eebb57e5bf9f799115ce7c70846ba251784 100644
|
| --- a/gpu/command_buffer/client/share_group.cc
|
| +++ b/gpu/command_buffer/client/share_group.cc
|
| @@ -67,11 +67,14 @@ class IdHandler : public IdHandlerInterface {
|
| }
|
|
|
| // Overridden from IdHandlerInterface.
|
| - bool MarkAsUsedForBind(GLuint id) override {
|
| - if (id == 0)
|
| - return true;
|
| + bool MarkAsUsedForBind(GLES2Implementation* gl_impl,
|
| + GLenum target,
|
| + GLuint id,
|
| + BindFn bind_fn) override {
|
| base::AutoLock auto_lock(lock_);
|
| - return id_allocator_.MarkAsUsed(id);
|
| + bool result = id ? id_allocator_.MarkAsUsed(id) : true;
|
| + (gl_impl->*bind_fn)(target, id);
|
| + return result;
|
| }
|
|
|
| void FreeContext(GLES2Implementation* gl_impl) override {}
|
| @@ -147,13 +150,20 @@ class StrictIdHandler : public IdHandlerInterface {
|
| }
|
|
|
| // Overridden from IdHandler.
|
| - bool MarkAsUsedForBind(GLuint id) override {
|
| + bool MarkAsUsedForBind(GLES2Implementation* gl_impl,
|
| + GLenum target,
|
| + GLuint id,
|
| + BindFn bind_fn) override {
|
| #ifndef NDEBUG
|
| if (id != 0) {
|
| base::AutoLock auto_lock(lock_);
|
| DCHECK(id_states_[id - 1] == kIdInUse);
|
| }
|
| #endif
|
| + // StrictIdHandler is used if |bind_generates_resource| is false. In that
|
| + // case, |bind_fn| will not use Flush() after helper->Bind*(), so it is OK
|
| + // to call |bind_fn| without holding the lock.
|
| + (gl_impl->*bind_fn)(target, id);
|
| return true;
|
| }
|
|
|
| @@ -218,7 +228,10 @@ class NonReusedIdHandler : public IdHandlerInterface {
|
| }
|
|
|
| // Overridden from IdHandlerInterface.
|
| - bool MarkAsUsedForBind(GLuint /* id */) override {
|
| + bool MarkAsUsedForBind(GLES2Implementation* /* gl_impl */,
|
| + GLenum /* target */,
|
| + GLuint /* id */,
|
| + BindFn /* bind_fn */) override {
|
| // This is only used for Shaders and Programs which have no bind.
|
| return false;
|
| }
|
|
|