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Side by Side Diff: src/mark-compact.h

Issue 7841036: Fix several bugs in compaction: (Closed) Base URL: https://v8.googlecode.com/svn/branches/experimental/gc
Patch Set: Created 9 years, 3 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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301 301
302 ~SlotsBuffer() { 302 ~SlotsBuffer() {
303 } 303 }
304 304
305 void Add(ObjectSlot slot) { 305 void Add(ObjectSlot slot) {
306 ASSERT(0 <= idx_ && idx_ < kNumberOfElements); 306 ASSERT(0 <= idx_ && idx_ < kNumberOfElements);
307 slots_[idx_++] = slot; 307 slots_[idx_++] = slot;
308 } 308 }
309 309
310 enum SlotType { 310 enum SlotType {
311 NONE,
312 RELOCATED_CODE_OBJECT, 311 RELOCATED_CODE_OBJECT,
313 CODE_TARGET_SLOT, 312 CODE_TARGET_SLOT,
314 CODE_ENTRY_SLOT, 313 CODE_ENTRY_SLOT,
315 DEBUG_TARGET_SLOT, 314 DEBUG_TARGET_SLOT,
316 JS_RETURN_SLOT, 315 JS_RETURN_SLOT,
317 NUMBER_OF_SLOT_TYPES 316 NUMBER_OF_SLOT_TYPES
318 }; 317 };
319 318
320 // Typed slot might be splitted between two SlotsBuffers: slot's type 319 void UpdateSlots(Heap* heap);
321 // is recorded in one buffer and type address is recorded as the first
322 // slot in the next buffer.
323 //
324 // If the first address recorded in this buffer is address of the typed
325 // slot then it's type will be passed as pending argument.
326 //
327 // If this buffer ends on slot's type and the next buffer is expected to
328 // contain address of a typed slot then the function returns that type.
329 SlotType UpdateSlots(Heap* heap, SlotType pending);
330 320
331 SlotsBuffer* next() { return next_; } 321 SlotsBuffer* next() { return next_; }
332 322
333 static int SizeOfChain(SlotsBuffer* buffer) { 323 static int SizeOfChain(SlotsBuffer* buffer) {
334 if (buffer == NULL) return 0; 324 if (buffer == NULL) return 0;
335 return static_cast<int>(buffer->idx_ + 325 return static_cast<int>(buffer->idx_ +
336 (buffer->chain_length_ - 1) * kNumberOfElements); 326 (buffer->chain_length_ - 1) * kNumberOfElements);
337 } 327 }
338 328
339 inline bool IsFull() { 329 inline bool IsFull() {
340 return idx_ == kNumberOfElements; 330 return idx_ == kNumberOfElements;
341 } 331 }
342 332
333 inline bool HasSpaceForTypedSlot() {
334 return idx_ < kNumberOfElements - 1;
335 }
336
343 static void UpdateSlotsRecordedIn(Heap* heap, SlotsBuffer* buffer) { 337 static void UpdateSlotsRecordedIn(Heap* heap, SlotsBuffer* buffer) {
344 SlotType pending = NONE;
345 while (buffer != NULL) { 338 while (buffer != NULL) {
346 pending = buffer->UpdateSlots(heap, pending); 339 buffer->UpdateSlots(heap);
347 buffer = buffer->next(); 340 buffer = buffer->next();
348 } 341 }
349 } 342 }
350 343
351 enum AdditionMode { 344 enum AdditionMode {
352 FAIL_ON_OVERFLOW, 345 FAIL_ON_OVERFLOW,
353 IGNORE_OVERFLOW 346 IGNORE_OVERFLOW
354 }; 347 };
355 348
349 static bool ChainLengthThresholdReached(SlotsBuffer* buffer) {
350 return buffer != NULL && buffer->chain_length_ >= kChainLengthThreshold;
351 }
352
356 static bool AddTo(SlotsBufferAllocator* allocator, 353 static bool AddTo(SlotsBufferAllocator* allocator,
357 SlotsBuffer** buffer_address, 354 SlotsBuffer** buffer_address,
358 ObjectSlot slot, 355 ObjectSlot slot,
359 AdditionMode mode) { 356 AdditionMode mode) {
360 SlotsBuffer* buffer = *buffer_address; 357 SlotsBuffer* buffer = *buffer_address;
361 if (buffer == NULL || buffer->IsFull()) { 358 if (buffer == NULL || buffer->IsFull()) {
362 if (mode == FAIL_ON_OVERFLOW && 359 if (mode == FAIL_ON_OVERFLOW && ChainLengthThresholdReached(buffer)) {
363 buffer != NULL &&
364 buffer->chain_length_ >= kChainLengthThreshold) {
365 allocator->DeallocateChain(buffer_address); 360 allocator->DeallocateChain(buffer_address);
366 return false; 361 return false;
367 } 362 }
368 buffer = allocator->AllocateBuffer(buffer); 363 buffer = allocator->AllocateBuffer(buffer);
369 *buffer_address = buffer; 364 *buffer_address = buffer;
370 } 365 }
371 buffer->Add(slot); 366 buffer->Add(slot);
372 return true; 367 return true;
373 } 368 }
374 369
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760 755
761 List<Page*> evacuation_candidates_; 756 List<Page*> evacuation_candidates_;
762 757
763 friend class Heap; 758 friend class Heap;
764 }; 759 };
765 760
766 761
767 } } // namespace v8::internal 762 } } // namespace v8::internal
768 763
769 #endif // V8_MARK_COMPACT_H_ 764 #endif // V8_MARK_COMPACT_H_
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