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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/memory/scoped_ptr.h" | 5 #include "base/memory/scoped_ptr.h" |
6 #include "base/memory/weak_ptr.h" | 6 #include "base/memory/weak_ptr.h" |
7 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 7 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
8 #include "content/browser/gamepad/gamepad_provider.h" | 8 #include "content/browser/gamepad/gamepad_provider.h" |
9 #include "content/browser/gamepad/gamepad_test_helpers.h" | 9 #include "content/browser/gamepad/gamepad_test_helpers.h" |
10 #include "content/common/gamepad_hardware_buffer.h" | 10 #include "content/common/gamepad_hardware_buffer.h" |
11 #include "content/common/gamepad_messages.h" | 11 #include "content/common/gamepad_messages.h" |
12 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
13 | 13 |
14 namespace content { | 14 namespace content { |
15 | 15 |
16 namespace { | 16 namespace { |
17 | 17 |
18 using blink::WebGamepads; | 18 using blink::WebGamepads; |
19 | 19 |
20 // Helper class to generate and record user gesture callbacks. | 20 // Helper class to generate and record user gesture callbacks. |
21 class UserGestureListener { | 21 class UserGestureListener { |
22 public: | 22 public: |
23 UserGestureListener() | 23 UserGestureListener() |
24 : weak_factory_(this), | 24 : has_user_gesture_(false), |
25 has_user_gesture_(false) { | 25 weak_factory_(this) { |
26 } | 26 } |
27 | 27 |
28 base::Closure GetClosure() { | 28 base::Closure GetClosure() { |
29 return base::Bind(&UserGestureListener::GotUserGesture, | 29 return base::Bind(&UserGestureListener::GotUserGesture, |
30 weak_factory_.GetWeakPtr()); | 30 weak_factory_.GetWeakPtr()); |
31 } | 31 } |
32 | 32 |
33 bool has_user_gesture() const { return has_user_gesture_; } | 33 bool has_user_gesture() const { return has_user_gesture_; } |
34 | 34 |
35 private: | 35 private: |
36 void GotUserGesture() { | 36 void GotUserGesture() { |
37 has_user_gesture_ = true; | 37 has_user_gesture_ = true; |
38 } | 38 } |
39 | 39 |
| 40 bool has_user_gesture_; |
40 base::WeakPtrFactory<UserGestureListener> weak_factory_; | 41 base::WeakPtrFactory<UserGestureListener> weak_factory_; |
41 bool has_user_gesture_; | |
42 }; | 42 }; |
43 | 43 |
44 // Main test fixture | 44 // Main test fixture |
45 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { | 45 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
46 public: | 46 public: |
47 GamepadProvider* CreateProvider(const WebGamepads& test_data) { | 47 GamepadProvider* CreateProvider(const WebGamepads& test_data) { |
48 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); | 48 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); |
49 provider_.reset(new GamepadProvider( | 49 provider_.reset(new GamepadProvider( |
50 scoped_ptr<GamepadDataFetcher>(mock_data_fetcher_))); | 50 scoped_ptr<GamepadDataFetcher>(mock_data_fetcher_))); |
51 return provider_.get(); | 51 return provider_.get(); |
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143 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 143 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
144 | 144 |
145 // It should have issued our callback. | 145 // It should have issued our callback. |
146 message_loop().RunUntilIdle(); | 146 message_loop().RunUntilIdle(); |
147 EXPECT_TRUE(listener.has_user_gesture()); | 147 EXPECT_TRUE(listener.has_user_gesture()); |
148 } | 148 } |
149 | 149 |
150 } // namespace | 150 } // namespace |
151 | 151 |
152 } // namespace content | 152 } // namespace content |
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