| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/memory/scoped_ptr.h" | 5 #include "base/memory/scoped_ptr.h" |
| 6 #include "base/memory/weak_ptr.h" | 6 #include "base/memory/weak_ptr.h" |
| 7 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 7 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 8 #include "content/browser/gamepad/gamepad_provider.h" | 8 #include "content/browser/gamepad/gamepad_provider.h" |
| 9 #include "content/browser/gamepad/gamepad_test_helpers.h" | 9 #include "content/browser/gamepad/gamepad_test_helpers.h" |
| 10 #include "content/common/gamepad_hardware_buffer.h" | 10 #include "content/common/gamepad_hardware_buffer.h" |
| 11 #include "content/common/gamepad_messages.h" | 11 #include "content/common/gamepad_messages.h" |
| 12 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
| 13 | 13 |
| 14 namespace content { | 14 namespace content { |
| 15 | 15 |
| 16 namespace { | 16 namespace { |
| 17 | 17 |
| 18 using blink::WebGamepads; | 18 using blink::WebGamepads; |
| 19 | 19 |
| 20 // Helper class to generate and record user gesture callbacks. | 20 // Helper class to generate and record user gesture callbacks. |
| 21 class UserGestureListener { | 21 class UserGestureListener { |
| 22 public: | 22 public: |
| 23 UserGestureListener() | 23 UserGestureListener() |
| 24 : weak_factory_(this), | 24 : has_user_gesture_(false), |
| 25 has_user_gesture_(false) { | 25 weak_factory_(this) { |
| 26 } | 26 } |
| 27 | 27 |
| 28 base::Closure GetClosure() { | 28 base::Closure GetClosure() { |
| 29 return base::Bind(&UserGestureListener::GotUserGesture, | 29 return base::Bind(&UserGestureListener::GotUserGesture, |
| 30 weak_factory_.GetWeakPtr()); | 30 weak_factory_.GetWeakPtr()); |
| 31 } | 31 } |
| 32 | 32 |
| 33 bool has_user_gesture() const { return has_user_gesture_; } | 33 bool has_user_gesture() const { return has_user_gesture_; } |
| 34 | 34 |
| 35 private: | 35 private: |
| 36 void GotUserGesture() { | 36 void GotUserGesture() { |
| 37 has_user_gesture_ = true; | 37 has_user_gesture_ = true; |
| 38 } | 38 } |
| 39 | 39 |
| 40 bool has_user_gesture_; |
| 40 base::WeakPtrFactory<UserGestureListener> weak_factory_; | 41 base::WeakPtrFactory<UserGestureListener> weak_factory_; |
| 41 bool has_user_gesture_; | |
| 42 }; | 42 }; |
| 43 | 43 |
| 44 // Main test fixture | 44 // Main test fixture |
| 45 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { | 45 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
| 46 public: | 46 public: |
| 47 GamepadProvider* CreateProvider(const WebGamepads& test_data) { | 47 GamepadProvider* CreateProvider(const WebGamepads& test_data) { |
| 48 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); | 48 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); |
| 49 provider_.reset(new GamepadProvider( | 49 provider_.reset(new GamepadProvider( |
| 50 scoped_ptr<GamepadDataFetcher>(mock_data_fetcher_))); | 50 scoped_ptr<GamepadDataFetcher>(mock_data_fetcher_))); |
| 51 return provider_.get(); | 51 return provider_.get(); |
| (...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 143 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 143 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
| 144 | 144 |
| 145 // It should have issued our callback. | 145 // It should have issued our callback. |
| 146 message_loop().RunUntilIdle(); | 146 message_loop().RunUntilIdle(); |
| 147 EXPECT_TRUE(listener.has_user_gesture()); | 147 EXPECT_TRUE(listener.has_user_gesture()); |
| 148 } | 148 } |
| 149 | 149 |
| 150 } // namespace | 150 } // namespace |
| 151 | 151 |
| 152 } // namespace content | 152 } // namespace content |
| OLD | NEW |