| Index: include/gpu/GrShaderVar.h
|
| diff --git a/include/gpu/GrShaderVar.h b/include/gpu/GrShaderVar.h
|
| index 967ae826899f703c2ad64e17b6930cc2f27ea19a..05ae36aab8901eace4f300ae69d5cc7efe9246e8 100644
|
| --- a/include/gpu/GrShaderVar.h
|
| +++ b/include/gpu/GrShaderVar.h
|
| @@ -42,7 +42,10 @@ public:
|
| // Default precision is medium. This is because on OpenGL ES 2 highp support is not
|
| // guaranteed. On (non-ES) OpenGL the specifiers have no effect on precision.
|
| kDefault_Precision = kMedium_Precision,
|
| +
|
| + kLast_Precision = kHigh_Precision
|
| };
|
| + static const int kPrecisionCount = kLast_Precision + 1;
|
|
|
| /**
|
| * Defaults to a float with no precision specifier
|
|
|