| Index: include/gpu/GrBackendProcessorFactory.h
|
| diff --git a/include/gpu/GrBackendProcessorFactory.h b/include/gpu/GrBackendProcessorFactory.h
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| deleted file mode 100644
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| index dc0bbbe53f66e224bd61cc729f615d69c7fa1270..0000000000000000000000000000000000000000
|
| --- a/include/gpu/GrBackendProcessorFactory.h
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| +++ /dev/null
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| @@ -1,169 +0,0 @@
|
| -/*
|
| - * Copyright 2012 Google Inc.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -
|
| -#ifndef GrBackendProcessorFactory_DEFINED
|
| -#define GrBackendProcessorFactory_DEFINED
|
| -
|
| -#include "GrTypes.h"
|
| -#include "SkTemplates.h"
|
| -#include "SkThread.h"
|
| -#include "SkTypes.h"
|
| -#include "SkTArray.h"
|
| -
|
| -class GrGLProcessor;
|
| -class GrGLCaps;
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| -class GrProcessor;
|
| -
|
| -/**
|
| - * Used by processors to build their keys. It incorporates each per-processor key into a larger shader
|
| - * key.
|
| - */
|
| -class GrProcessorKeyBuilder {
|
| -public:
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| - GrProcessorKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCount(0) {
|
| - SkASSERT(0 == fData->count() % sizeof(uint32_t));
|
| - }
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| -
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| - void add32(uint32_t v) {
|
| - ++fCount;
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| - fData->push_back_n(4, reinterpret_cast<uint8_t*>(&v));
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| - }
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| -
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| - /** Inserts count uint32_ts into the key. The returned pointer is only valid until the next
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| - add*() call. */
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| - uint32_t* SK_WARN_UNUSED_RESULT add32n(int count) {
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| - SkASSERT(count > 0);
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| - fCount += count;
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| - return reinterpret_cast<uint32_t*>(fData->push_back_n(4 * count));
|
| - }
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| -
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| - size_t size() const { return sizeof(uint32_t) * fCount; }
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| -
|
| -private:
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| - SkTArray<uint8_t, true>* fData; // unowned ptr to the larger key.
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| - int fCount; // number of uint32_ts added to fData by the processor.
|
| -};
|
| -
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| -/**
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| - * Given a GrProcessor of a particular type, creates the corresponding graphics-backend-specific
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| - * processor object. It also tracks equivalence of shaders generated via a key. The factory for an
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| - * processor is accessed via GrProcessor::getFactory(). Each factory instance is assigned an ID at
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| - * construction. The ID of GrProcessor::getFactory() is used as a type identifier. Thus, a
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| - * GrProcessor subclass must always return the same object from getFactory() and that factory object
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| - * must be unique to the GrProcessor subclass (and unique from any further derived subclasses).
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| - *
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| - * Rather than subclassing this class themselves, it is recommended that GrProcessor authors use
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| - * the templated subclass GrTBackendProcessorFactory by writing their getFactory() method as:
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| - *
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| - * const GrBackendProcessorFactory& MyProcessor::getFactory() const {
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| - * return GrTBackendProcessorFactory<MyProcessor>::getInstance();
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| - * }
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| - *
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| - * Using GrTBackendProcessorFactory places a few constraints on the processor. See that class's
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| - * comments.
|
| - */
|
| -class GrBackendProcessorFactory : SkNoncopyable {
|
| -public:
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| - /**
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| - * Produces a human-reable name for the v.
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| - */
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| - virtual const char* name() const = 0;
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| -
|
| - /**
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| - * A unique value for every instance of this factory. It is automatically incorporated into the
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| - * processor's key. This allows keys generated by getGLProcessorKey() to only be unique within a
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| - * GrProcessor subclass and not necessarily across subclasses.
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| - */
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| - uint32_t classID() const { return fProcessorClassID; }
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| -
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| -protected:
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| - GrBackendProcessorFactory() : fProcessorClassID(GenClassID()) {}
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| - virtual ~GrBackendProcessorFactory() {}
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| -
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| -private:
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| - enum {
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| - kIllegalProcessorClassID = 0,
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| - };
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| -
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| - static uint32_t GenClassID() {
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| - // fCurrProcessorClassID has been initialized to kIllegalProcessorClassID. The
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| - // atomic inc returns the old value not the incremented value. So we add
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| - // 1 to the returned value.
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| - uint32_t id = static_cast<uint32_t>(sk_atomic_inc(&fCurrProcessorClassID)) + 1;
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| - if (!id) {
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| - SkFAIL("This should never wrap as it should only be called once for each GrProcessor "
|
| - "subclass.");
|
| - }
|
| - return id;
|
| - }
|
| -
|
| - const uint32_t fProcessorClassID;
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| - static int32_t fCurrProcessorClassID;
|
| -};
|
| -
|
| -class GrFragmentProcessor;
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| -class GrGeometryProcessor;
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| -class GrXferProcessor;
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| -class GrGLFragmentProcessor;
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| -class GrGLGeometryProcessor;
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| -class GrGLXferProcessor;
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| -
|
| -/**
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| - * Backend processor factory cannot actually create anything, it is up to subclasses to implement
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| - * a create binding which matches Gr to GL in a type safe way
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| - */
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| -
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| -class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory {
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| -public:
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| - /**
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| - * Generates an processor's key. The key is based on the aspects of the GrProcessor object's
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| - * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
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| - * this->createGLInstance()->emitCode() to produce different code must produce different keys.
|
| - */
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| - virtual void getGLProcessorKey(const GrFragmentProcessor&,
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| - const GrGLCaps&,
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| - GrProcessorKeyBuilder*) const = 0;
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| -
|
| - /**
|
| - * Creates a GrGLProcessor instance that is used both to generate code for the GrProcessor in a
|
| - * GLSL program and to manage updating uniforms for the program when it is used.
|
| - */
|
| - virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&) const = 0;
|
| -};
|
| -
|
| -class GrBackendXferProcessorFactory : public GrBackendProcessorFactory {
|
| -public:
|
| - /**
|
| - * Creates a GrGLProcessor instance that is used both to generate code for the GrProcessor in a
|
| - * GLSL program and to manage updating uniforms for the program when it is used.
|
| - */
|
| - virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const = 0;
|
| -};
|
| -
|
| -class GrBatchTracker;
|
| -
|
| -class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory {
|
| -public:
|
| - /**
|
| - * Generates an processor's key. The key is based on the aspects of the GrProcessor object's
|
| - * configuration that affect GLSL code generation. Two GrProcessor instances that would cause
|
| - * this->createGLInstance()->emitCode() to produce different code must produce different keys.
|
| - */
|
| - virtual void getGLProcessorKey(const GrGeometryProcessor&,
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| - const GrBatchTracker&,
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| - const GrGLCaps&,
|
| - GrProcessorKeyBuilder*) const = 0;
|
| -
|
| - /**
|
| - * Creates a GrGLProcessor instance that is used both to generate code for the GrProcessor in a
|
| - * GLSL program and to manage updating uniforms for the program when it is used.
|
| - */
|
| - virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&,
|
| - const GrBatchTracker&) const = 0;
|
| -};
|
| -
|
| -#endif
|
|
|